Here is another Major League Baseball 2K9 video. This one shows off some of the hit variety in the game, as well as a few defensive gems. Yes, the audio is a little off, as my software and encoding aren't playing nice for me.
"Man, you kids don't sure don't know what's good for you. Whadda ya mean? What's the matter with chocolate? Chocolate is great. It's delicious, lol. I LOVE chocolate ice cream. How can you say that??"
Nice video, still see plenty of balls being hit hard that shouldn't be. The game looks so good, but I really hope the hitting isn't broken. It would be a game killer.
Nice video, still see plenty of balls being hit hard that shouldn't be. The game looks so good, but I really hope the hitting isn't broken. It would be a game killer.
It was a compilation of hits throughout the course of an all star game.the final score wasnt 15 -12...sheeesh. One thing thou, no crow hop by outfielders when they picked the ball up while moving away from home plate. they stopped, stepped and threw... Thought that looked cool.
I can't remember. Were broken bats in 2K8? I was wondering if they were going to be in 2K9, and it looks like this video answers that question.
Even with the broken bat frequency bumped up to "Often" in the options menu, they were still few and far between. Not like once a game rare, but like once every 10-20 games rare...in fact I've been playing 2K8 over the past few weeks and haven't seen one yet (probably 8 games or so).
There's a soft, looping liner hit down the line in right that turns into a double. That hit didn't exist in 2K8, nor did the ground ball between third and short that made it through for a hit. I also like the squib hit to Lee -- the hitter clearly tried to pull a low and away pitch.
We all want the game to play well out of the box. But I do get the sense that slider tweaks could turn 2K9 into a good to very good baseball game. I don't want anything to pull me away from Street Fighter 4 (it's wonderful), but MLB 2K9 may do just that.
Imo the ball is STILL getting to the wall way too fast which relates to ground friction or lack there of. other than that & the swing animations, there's definitely an improvement from 08.
i change my opinion on the field dimensions...they seem to look alot better this year. i don't know if it's the camera angle,players proportioned to field, or what. they're think they're smaller this year for some reason...which is a good thing.
Why is the AL the home team in this video???? I'm thinking (hoping) this was a "Play Now" All-Star Game, otherwise it will be awkward playing with the AL as the home team. Unless this was from the 2010 All-Star Game, then it might make sense.
Imo the ball is STILL getting to the wall way too fast which relates to ground friction or lack there of.
Same goes from throws back in from the wall to the IF. The ball starts off too fast and then doesn't slow down enough resulting in guys like Johnny Damon throwing runners out like he is Vlad Guerrero or Ichiro. This has been a problem for too long.
The one thing that I am very happy to see, and this video shows it off quite well, is that the size of the field in relation to the size of the players seems to have been scaled a bit more properly than 2k's previous attempts.
One of my gripes last year was that it was next to impossible to get anything other than a screamer between the infielders, and even then, a lot of those missles were stabbed on the diving attempts. It look like this year we may get to see more balls that would normally find their way through the infield, actually get through.
I also have seen some balls find the gap in the outfield, and again, those outfielders covered a lot of fround last year, not only because they were super-fast, but because they were just too big. It was like having three 10 foot tall outfielders that ran a 4.15 forty yard dash out there.
Might be good news.
syf
Exactly what I was thinking as I watched the clip. I wasn't sure if it was because the field was larger in relation to the players (looks that way to me) or some other change, but it certainly looks encouraging. Most of those ground ball hits would have been gobbled up by the supermen dives of 2K8...
Is every kind of pitch hittable in the game? There was one where the ball was under the guys chin and he hit it to the wall in right, then one where it was out away by a foot and the guy pulled it to the wall. Is this what I can expect with this game? Even if he was playing on rookie with all the sliders boosted for the player, he shouldn't be hitting those pitches to the wall...
Well looks like you can have several players on one team with the same number. How hard is it to fix this!!!!!!!! I mean they have already done so many little things to make the game more realistic.
BigH.........You are absolutely right and I am wrong....My mind went right to "these guys simmed up to the all star game" when they probably simply picked a quick game of the all star game. I went to MLB.com and confirmed that those were career totals.. This is a good lesson that idiots like myself should think before they type!!
It has nothing to do with being an idiot or not
I just assumed by the numbers that those were career stats. Just made more sense. I could have easily been wrong as I didn't go and check the stast on MLB.com as you did
So you verified the data and confirmed my assumption
Would have been a pretty big hole in their new stat simulation engine if those would have been season numbers
Looks good, so does the day to night progression, I'm not going to use a sun dial to make sure the sun is in the exact position for every game. I do like how the buildings have the lights on at night. Nice touch.
It's not that, it's that when you play a day game, it's going to finish at night. Not only that, but it's going to jump rather instantly in less than an inning!
It's not that, it's that when you play a day game, it's going to finish at night. Not only that, but it's going to jump rather instantly in less than an inning!
Well, that wasn't a full game clip, & they prolly speeded up the lighting progressiveness due to short clip or in the alpha version...maybe
Baa, he pulled high outside pitch, it did EXACTLY what it should have done. He got on top of it and hit a line drive, a tomahok(sp?) swing.
In that screencap it looks like his wrists aren't rolled yet, in case you were thinking that his bat head had already crossed the plane and he was ahead of the pitch. Looks like he's ready to take it the other way.
And again, it just looks weird when he crushes a pitch when it's off the end of the bat.
It's not that, it's that when you play a day game, it's going to finish at night. Not only that, but it's going to jump rather instantly in less than an inning!
Did you notice the innings moved? In the 7th it was getting dusk, and was darker in the bottom of the 9th. It was hardly pitch black in the 9th as well.
Overanalyzing it is all you're doing. It's a videogame. It has day to night progression, I'm fine with that. Maybe because I'm older and been through this for so long, I realize that these games aren't going to be perfect.
You complained about the same thing for The Show. Just be happy it's in both games, that's all I can say, or just complain about it over and over again. We both know you're never buying 2K9 anwyay.
Well, that wasn't a full game clip, & they prolly speeded up the lighting progressiveness due to short clip or in the alpha version...maybe
Steve is capturing these videos himself, and he just played the game and used his video editor to cut and splice. Right now, I'm putting my money on it just being because of the beta version of the game and that it won't really be like that, but we can never know for sure. Yes, it would be distracting for my day games to jump and end at night.
This is the third time we have seen it in a "full game" effect, and it first struck me as odd when Steve said that he didn't ever notice any progressive lighting, because it's actually more obvious than ever this way (maybe he was thinking of something else). The Gamespot developer said the same thing though. Maybe they got a new beta code and didn't tell us or something, and at least that way it's showing that they're fitting it into the game and this section is now a "work in progress."
Again, I'm not really calling out the developers on this one because I trust they won't let this happen in the retail version, but I'm actually more alarmed that you guys don't seem to care. It's a big concern, and would account for laziness in my opinion. I'd prefer they just don't have it in the game if it does what it does.
I mean it seems fine for the first 8 innings, but then...
Did you notice the innings moved? In the 7th it was getting dusk, and was darker in the bottom of the 9th. It was hardly pitch black in the 9th as well.
It's the first thing I looked for (which is what I do whenever I play these games), and I was getting giddy that it was looking really good. Then the ninth inning was like... whoa.
Quote:
Overanalyzing it is all you're doing. It's a videogame. It has day to night progression, I'm fine with that. Maybe because I'm older and been through this for so long, I realize that these games aren't going to be perfect.
You complained about the same thing for The Show. Just be happy it's in both games, that's all I can say, or just complain about it over and over again. We both know you're never buying 2K9 anwyay.
I didn't complain the same thing for The Show, because I wasn't complaining. I asked them if that's how it was going to be.
Keep in mind that the main reason I ever state something that's a negative is because I really hope that it will be addressed for the following year. How does my reiterating do that? I do it to hope that everyone else here sees the same issue and we all jump in together in a wishlist and state what's wrong with it. Then SimBaller or someone else notices that it's rather glaring by the community's feedback, and it becomes a priority in the game to address for the next year.