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Forza Motorsport 3 News Post

VG247

Quote:
"VG247 has learned that Microsoft intends to release Forza 3 as one of its major 360 titles this holiday.

The game has never been confirmed by the company, although it was heavily involved in the Intellisponse leak fiasco last June.

Intellisponse marketing concepts hinted that the game may feature a Collector’s Edition, DLC, over 100 tracks and 400 cars."

Turn 10 Weekly Pit Pass Report

Quote:
"All this blood and sweat translate into what anyone here at Turn 10 can download to our Xbox 360s on a daily basis -- ever-improving builds of our new game, which, isn't just shaping up to be greedy handfuls of eyecandy, but is also proving to be really fun and addictive as well. In fact, the test team has already thrown down the gauntlet here at Turn 10 with weekly challenges to find out who's the fastest in the studio. Trust me, it's not a challenge to be taken lightly around here and folks have been taking turns stepping up to the task in the team space and setting lap times in the public team space with force feedback wheel in hand. Me? I'm hungry for more eyecandy. Every new build brings delicious new ways to consume the gorgeous assets in the game. Too much of a good thing? Pfft... yeah right.

But we here at Turn 10 also live in dual-realities. On the one hand, we're working hard on our new game. Lots of cool stuff happening behind the scenes and awesome features are getting implemented here and watching the project evolve in real-time before my eyes makes me feel really privileged."

Game: Forza Motorsport 3Reader Score: 8.5/10 - Vote Now
Platform: Xbox 360Votes for game: 8 - View All
Forza Motorsport 3 Videos
Member Comments
# 121 br329 @ 08/21/09 12:03 AM
Quote:
Originally Posted by Flawless
Pretty significant upgrade for all the painters.



The magazine also shows a screen of blank Stock Car being painted and says race driver Alex Wurz has been helping with the development of the game.
You mean these? lol
 
# 122 Flawless @ 08/21/09 02:49 PM
Che from Turn 10:

Quote:
You can turn off HUD completely for that full cockpit immersion feeling.

That's how I play, unless I'm hotlapping, in which case I usually turn on the lap counter and timer. Of course, if I'm driving a car like the R8 V10, I don't need to turn it on because you can read the lap times recorded right in the digital gauges of the center console, just like in real life. It rocks.

Nice
 
# 123 Flawless @ 08/23/09 09:37 PM
Oh Gamestop...




 
# 124 Kruza @ 08/24/09 09:30 AM
If there is one image that needs and deserves the incredibly overused "EPIC FAIL!" title, this is it.

Kruza
 
# 125 gopadres @ 08/26/09 03:06 PM
Unbelievable.
 
# 126 CarryTheWeight @ 08/26/09 06:02 PM
Wow. Did the Gamestop corporate offices actually make that PS3 Forza box? If so I have totally lost all respect for that entire company, from the top down.

I like how the box still says "Microsoft Game Studios" on it.

EDIT: In-car cockpit view looks amazing! Very surprised that every car will be rendered.
 
# 127 Flawless @ 08/31/09 05:05 AM
V8 Supercars In Forza 3 Confirmed?

Quote:
Two weeks back we were sent a pic that seemed to suggest the upcoming Forza Motorsport 3 would feature at least one V8 Supercar, the Team Vodafone car of Jamie Whincup. Looks like there’s more to it than that.

Today I was invited to a press conference hosted by Xbox and V8 Supercars Australia “where they are set to announce a new and exciting partnership between the two organisations.”

The invite continues: “A number of V8 Supercar teams will be represented at the event, where Xbox will also be showcasing the new racing title Forza Motorsport 3.”

V8 drivers Mark Winterbottom (Ford Performance Racing), Garth Tander (Toll Holden Racing Team), Lee Holdsworth (Garry Rogers Motorsport), Michael Caruso (Garry Rogers Motorsport) and Shane van Gisbergen (Stone Brothers Racing) will be present.

So, what to conclude from all this? I know it’s not exactly confirmation, but I reckon there might be some V8 Supercars in Forza 3. Just a hunch…
Hopefully the rumored Bathurst will be confirmed too.

...

Storefront:



Quote:
Originally Posted by Che from Turn 10
Anyone can get at your stuff via Xbox LIVE. If you want to export it to your PC, you'll need to do it via forzamotorsport.net. Nope, thumb drive isn't supported, but it's not due to lack of trying on our part. Trust me.

If you want to upload 720p footage of a full 2-3 minute lap or even a 7 minute lap of Nurburgring, you'll have to do it in segments since at 30 seconds the average video size is just under 50 megs or something. I need to double check. That said, you can put all of your replays (full length) on your Storefront for everyone to download and check out right off their Xbox 360. This feature is only for exporting 720p footage to your PC so you can then drop it into Final Cut Pro or Premiere and make something beautiful.

Storefronts make public to the community the following files: car liveries (the whole livery of a car), layer groups (an image or logo or whatever grouped layer you have that can be stamped anywhere and usually created using the layer group creator grid tool), photos (like you see in the pic of my storefront), tuning files for cars (our tuning community is going to love this one since tuning files can also be locked to keep that special sauce secret), and replays. Everything other than photos and replays can be sold on the Storefront with the owner controlling the inventory available until it's "sold out". You can also just put stuff up there for free. Every file type can be scored by other users and there will be a leaderboard for most popular and best rated file types, as well as a Turn 10 pick section.
Quote:
Originally Posted by Che from Turn 10
One camera "type" per video export, but that video export can be as short as 2 seconds and as long as 30. So you could be exporting short 5 second clips with various camera angles to make your video. Of course, if your camera "type" is the standard replay camera and not the other fixed camera positions, then you'll have different replay camera shots throughout your clip. If that makes sense.

The videos aren't compressed on the website. They're compressed on your Xbox 360. So there's no actual loss of quality going from 360 to the website. Putting them into a video editor, I dunno. I'll upload a sample clip from the replay exporter sometime soon. It looks damn good.
 
# 128 Kruza @ 08/31/09 09:11 AM
So Australia's version of NASCAR is rumored to be represented in Forza 3, eh? V8 Supercars is a nice addition if true. I hope Bathurst, Surfers Paradise and Adelaide are all included. These are extremely fun tracks I remember racing on TOCA Race Driver 2.

Kruza
 
# 129 Flawless @ 09/02/09 01:57 AM
Aussie V8s in Forza 3

Quote:
Australia, September 1, 2009 - Xbox 360 and V8 Supercars Australia today announced a partnership which will see eight V8 Supercars appear in the upcoming blockbuster racing title "Forza Motorsport 3" exclusively on Xbox 360. The intense rivalry within the V8 Supercar Championship Series can now play out in the living room, as motorsport fans battle head-to-head on over 100 renowned real-world tracks and exotic road courses from around the globe.

The following V8 Supercars are featured in "Forza Motorsport 3":
  • 2009 Holden #2 Toll Holden Racing Team Commodore VE
  • 2009 Holden #33 Garry Rogers Motorsport Commodore VE
  • 2009 Holden #39 Supercheap Auto Racing Commodore VE
  • 2009 Holden #51 Sprint Gas Racing Commodore VE
  • 2009 Ford #1 TeamVodafone FG Falcon
  • 2009 Ford #5 Ford Performance Racing FG Falcon
  • 2009 Ford #9 Stone Brothers Racing FG Falcon
  • 2009 Ford #25 Britek Motorsport FG Falcon

V8 Supercars Australia Chairman Tony Cochrane commented, "V8 Supercars is recognised globally as the best touring car Championship on the planet and being included in the internationally acclaimed Forza 3 is testament to that."

Available in Australia on October 22nd, Forza Motorsport 3 takes V8 Supercars to world-famous tracks, including Suzuka, Nurburgring Nordschleife and the Sebring International Raceway, as well as new environments like the mountainous Montserrat region in Spain, the rugged Amalfi Coast in Italy and the American Southwest.

V8 Supercars legend Mark Skaife commented, "I'm extremely impressed with the polish of Forza Motorsport 3 and excited about the exposure it will bring to our great sport internationally. Aussie Holden and Ford fans can now battle head-to-head everyday of the week, and get up-close and personal with the power and precision of V8 Supercars."

"With 20 million people connected to Xbox LIVE, Australian Forza Motorsport 3 fans will never be short of competition online. As racers the world over realise the potential of the V8 Supercars, the Holden vs Ford rivalry will most certainly swell beyond our shores," continued Skaife.

Featuring the latest and greatest production offerings as well as the world's fastest and most exotic street cars, "Forza Motorsport 3" offers more than 400 fully customisable and tunable cars from over 50 of the world's leading manufacturers. Whether your passion is classic American muscle cars, European roadsters, purpose-built race cars or high-tech Asian imports, "Forza Motorsport 3" puts you in the cockpit of the cars you love.

All cars will feature immaculately rendered interiors and extensively reinforced cockpits to handle any collision or rollover, just like their real life counterparts. Players will realistically experience their favourite V8s to a degree that, until now, was only possible in their dreams.

 
# 130 Flawless @ 09/02/09 02:52 AM
No Bathurst, which if it isn't in the game, then it's pretty unlikely any other Aussie track will be. Seems odd not to have Bathurst with the inlcusion of V8 Supercars. Maybe DLC.

http://twitter.com/turn10studios

Quote:
And yeah, no Bathurst in the game. But the V8s are fun as hell. We have 3 new tracks we haven't talked about yet. And 1 returning from FM2.

Just was not one of the tracks we ended up including although it was on our list. Many many tracks were on that list.
 
# 131 Kruza @ 09/02/09 09:51 AM
V8 Supercars Australia is a cool and competitive series, but I'm not so sure it's as good as the British Touring Car Championship series or the DTM series. And the V8 cars turn like tugboats. I like driving the DTM cars more and wish they were on Forza 3, but oh well.

At any rate, that's too bad about Bathurst track not being included in Forza 3. Maybe the fantasy Blue Mountains Raceway track that was in the original Forza makes it on Forza 3, which is basically Bathurst with a different background and trackside objects.

Kruza
 
# 132 Flawless @ 09/02/09 01:52 PM
Video: Bugatti Veyron in Forza 3

 
# 133 Flawless @ 09/02/09 05:00 PM
Interview: Forza 3 game director Dan Greenawalt

Quote:
You have a lot of cars in Forza 3. You're actually going to have some of the cars stored on a second disc -- it's actually going to span two DVDs. How does that work? You know, what's stored on both discs? If it's cars, do you rip those cars onto the hard drive? What exactly will the process be if I'm buying Forza 3?

It's a great question. We do have 400 cars and they all feature damage, rollover, and cockpits. It's not just a small subset, but everyone of them feature that. All of them can be painted, put on the auction house, and used in [user-generated content]. But to your question, the way it is done is that we've got a primary disc, which has 300 cars on it, which is a ton of cars -- more than Forza Motorsport 2.

The second disc contains three environments, and another 100-plus cars. What you do is actually install all the content from disc two as if it was DLC and then it automatically integrates into your game. So you can play off disc one without installing it, without ripping to the hard drive, and all the disc two content you have installed (similar to DLC) gets put into the career as AI opponents and shows in your career mode, as different races and the tracks change out. You can make the game more deep, if you like, by adding that content

Obviously not everybody has a hard drive on their Xbox; not everybody has room on their hard drive. What if I was playing on an Xbox Arcade unit against someone online and they were using a car I didn't install or a track I didn't install. How would that work?

The way that we deal with cars – we've done DLC for quite awhile now; Forza Motorsport 2 had it as well as just learnings we had through PGR. And so we have what we call a "blob car." It's a car that stands in for any car you don't have. It's a generic car but it functions just like the other person's car. So you're not going to see their livery; you're not going to see their paintjob; you're not going to see their car; but what you are going to see is a representation of a car that's performing the same way they do.

Now when it comes to tracks, we actually don't allow you to be on an environment you don't have. That's obviously gigs worth of data and we can't send that data over the wire

And if you're matchmaking, you would just skip that track obviously ...

Absolutely. We actually have a hopper system similar to Halo or Call of Duty. This is not a very hard problem. This is something that's been solved by lots of games. We look to how people have solved it in the past and there are some pretty good models to follow.
Quote:
And so the hopper system and parties and bringing parties into hoppers -- those are the two different changes that we've put into a ton of game modes such as Tags, such as Keep It Clean, Cat and Mouse.

And we put it in a rules editor so any user can go in and make it a drift race. But it's team-based and one team is all Class A and one team is all Class B and you're only allowed to drive in cockpit. And they can layer all of these rules on top and save them and reuse them. We call those people "social coordinators."

Now if these rules take off on the web, we start hearing about them on the forums and then we can also monitor what people are playing online. Not individual people, but just generally what the community is using rules-wise. We can bake those into the hoppers.

I expect a month, two months after the game releases, we're going to find that there's a new variant of Tag or a new variant of Cat and Mouse, and we'll just bake it into our hopper system so everyone gets to enjoy it.
Quote:
Anything you guys really wanted to include but you didn't have time?

Everything. I don't know. The issue is that it's not a little bit of time to add the sorts of features we'd like to add. It's a lot of time. So we were shooting for what it would take to make a game in a few years, but the truth is I want to bring even more people together; I want to get more people excited about cars. I think that really comes down to technology we just don't have yet.

I don't know -- it's not a good answer to your question, sorry. I've still got a lot that I want to do in this franchise and we're just years off from it. It's not a matter of well, if we just had another three months or six months. It's like, if we had another three years where we could really sit down and re-architect the system, we'd be able to give an even cooler experience.

What might one of those systems be? Damage extending to engine parts and driving performance and that sort of thing?

We have that. Yeah, when you damage your car in Forza it damages all the components. And if you turn it up to "sim" damage, if you roll your car over, it's pretty much incapacitated. We had that in Forza 2 as well, it's just now we have roll-over, it's much more apparent.
 
# 134 Flawless @ 09/04/09 04:27 AM
Inside Xbox: Forza 3 Dyno Session and Interview with Content Director John Wendl

Quote:
For the series premiere I teamed up with "Turn 10" for a behind-the-scenes look at Dyno Testing for the upcoming Forza 3 Xbox 360 game. We bring in a Ford GT and capture the specs and audio which will eventually end up in the game. I also have a chat with content director John Wendl and talk about the challenges of developing for the 360, we discuss the new engine and simply talk tech: Visible Tire Deformation, Polygons, Game Engines and Rendering.


 
# 135 Kruza @ 09/04/09 10:22 AM
There's some good info given in these movie interviews. Cool stuff.

Kruza
 
# 136 Flawless @ 09/04/09 09:31 PM
Gamespot Updated Impressions - Livery Editor and Storefront

Quote:
Now you’ll be able to mess with shapes, decals, and alphanumeric characters to create custom vinyls on a blank screen without the need to load up a car. You can even turn on a grid overlay to keep better track of your design's dimensions. This should help make the process of creating custom pieces of art that can be applied across a wide number of cars a lot easier.
Quote:
The next logical step that comes after making a sweet paint job is taking your work to the game’s new storefront system. Players have the ability to save screenshots, replay movies, vinyls, paint work, and tuning set-ups and share them online with others. If you find someone who’s work you really enjoy, you can add them to your favorites list without having to add them as an Xbox Live friend, and easily track all their contributions.
Quote:
Later on, he showed us a race at the Circuit de Catalunya in Spain with the Lamborghini Reventon. The Reventon is a sleek, all-black car that looks almost like the Stealth Bomber on wheels. But its most striking trait is one seen from the cockpit view. The Reventon features all-digital gauges that look like the dashboard of a spaceship. It’s truly one of the more exotic cars in the game.
 
# 137 Flawless @ 09/05/09 01:40 PM
3 new videos from PAX







Fujimi Kaido is back!
 
# 138 Flawless @ 09/10/09 09:01 PM
 
# 139 Kruza @ 09/11/09 10:42 AM
Well, the game looks spectacular -- no doubt about it. I just wish that Turn 10 would've found a way to have more than 8 cars racing in an event.

Kruza
 
# 140 cloattre @ 09/15/09 04:54 AM
That's pretty good.
 


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