Funny, I saw the video up a few hours ago and regarded it as already having its own thread. I don't have any personal comments on it... but I would have created a thread if I knew there wasn't one already.
Thanks for all you're hard work, Steve. I appreciate it!
Presentation looks great, but we've established that already. My biggest concern continues to be the willingness of CPU hitters to swing at everything.
Thanks for all you're hard work, Steve. I appreciate it!
Presentation looks great, but we've established that already. My biggest concern continues to be the willingness of CPU hitters to swing at everything.
Looked great.
I thought Castillo worked the count pretty good.
Thanks for the video. Two more flyballs and an absolutely scalded one hopper that would have been a sure single if hadn't have been hit directly at the SS. Hopefully there's a slider to tone this down. After watching 7-8 videos, every hit in this game is either a flyball or a smoked liner.
I've noticed this as well. So far, the physics in this game (including running speed and what not) are a real turn-off for me to actually buy this game, but the other things that are impressing me at least give me much hope for 2K10.
I honestly wasn't expecting too much out of this year, though I did expect a physics overhaul. Turns out it didn't happen.
I'm liking the game overall. Does the throw meter for fielders work? About 2/3's through that video the RF picked up the ball and threw a rocket to second even though the meter barely crept up.
We'll @ least Castillo worked the count some. I also like that Steve missed a couple of his gestures & the ball didn't go straight down the middle & went outside of his target.
At this point, my big concern is whether we can tone down the flyballs and scorchers. Oh, and the State Farm billboard VC erected in Wrigley: that's horrible.
Remember, "They're our sponsors, we owe them one"....
The length of the bats seem too big. Could just be camera perspective but they seem overly long.
Yes......something kept bugging me on every hit.
It SEEMS(just an "illusion" I guess) like the bat is quite large when a batter makes contact.
Of course it doesn't...it just kind of looks that way.
Something was distracting me...and that's what it is...thanks capa....I couldn't put my finger on it.
Overall though, I must admit...I'm pleasantly surprised at the strides made so far(game play aside...until we play it). I'd really like to hear Steve's opinion on the feel of the game play...but I realize that is verboten to ask right now
Yes......something kept bugging me on every hit.
It SEEMS(just an "illusion" I guess) like the bat is quite large when a batter makes contact.
Of course it doesn't...it just kind of looks that way.
Something was distracting me...and that's what it is...thanks capa....I couldn't put my finger on it.
I personally think it's kind of the opposite. I mean, not literally the opposite as in the bat is too short, but I think that one of the problems is it always looks like the ball is being hit off the end of the bat, and when it's hit hard it just looks awkward.
I don't think the contact sounds are helping either.
The thing that I hate is that the computer never takes a strike. I guess there will be some fast games if I have my control on that day...or if there's a way to tune it with sliders that'd be much better.
The game looks cool , I just hate the sound they use when the bat makes contact with the baseball. It doesnt sound right. SOunds more like a door slamming.
It would be nice if they added a realsitic sound of contact.
I personally think it's kind of the opposite. I mean, not literally the opposite as in the bat is too short, but I think that one of the problems is it always looks like the ball is being hit off the end of the bat, and when it's hit hard it just looks awkward.
I don't think the contact sounds are helping either.
I agree with this, but that's likely why it appears the bats are too long at contact (because I get that sense too at times).
The hitting seems to have that same kind of suctioned feeling (the hitting always felt kind of like a sling shot to me) which the contact sounds don't help allieviate as well (they even sound like they're being suctioned in a way).
Either way, hit variety is a bit of a ? for me. And those swings...yikes.
The presentation in this game is second to none. The announcers sound like they are closely following the action and play well of off one another. The real time atmosphere is a brilliant addition. I'm loving everything that I have seen so far.