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Looks like a 2k shot with the background blurred like that. Looks good though. Hopefully the gameplay can match the looks this year.
# 63
thelasthurtknee @ 02/13/09 01:39 PM
i think it was last year they added in that fog. made this years game look alot better. hopefully next year even more so. you could see it real good in domes. made the lights look real realistic.
Please tell me the depth of field in that shot is a lens effect in replay and does represent actual game play. If it is, please scale it back or give the option to turn it off.
That does not represent what the human can see at 5 to 10 feet away.
That does not represent what the human can see at 5 to 10 feet away.
# 65
thelasthurtknee @ 02/13/09 06:43 PM
i thought they put that in last year to create a depth to stadiums.
# 67
capn_razzamataz @ 02/13/09 08:11 PM
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Then again, I'm not basing my assumption off of much...
Looks great, but my main concern about this year's edition is gameplay.
# 70
tarheelguy4736 @ 02/13/09 10:39 PM
I don't see why everyone is getting excited about the back of a guys helmet. They always put out screenshots like this and they always look better than the actual game. It's just basic marketing. Give the customer what they want to see to build your product up. I will wait till July to see what the actual game looks like.
# 73
TheWatcher @ 02/14/09 09:07 AM
It looks great but it won't mean much if we don't actually see scenes like this during the course of the live game. Not having these scenes live game has been one of the reasons presentation has been weak, so hopefully we're not being shown closeups that yet again never happen during the actual game.
Also, the crowd blur is perfect as it emulates what you get sometimes during closeups live game. But the two players to the left are too close to be effected by the blur effect that much. That still needs to be tuned but the devs have said it's being tuned so I'm sure they'll figure it out.
Also, the crowd blur is perfect as it emulates what you get sometimes during closeups live game. But the two players to the left are too close to be effected by the blur effect that much. That still needs to be tuned but the devs have said it's being tuned so I'm sure they'll figure it out.
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The crowd blur you refer to is called depth of field in photography.
This link will explain it. http://en.wikipedia.org/wiki/Depth_of_field
Bottom line, the human eye does not work this way. Anyone who has ever been at the 50 yard line on the field can tell you that you can see very clearly to the grandstands behind the end zones. You get some distortion from haze or if you eyes are not that good.
What is in the game now is fine.
# 75
Gossennator @ 02/14/09 11:18 AM
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BTW OMT,
those nike or "swoosh" gloves look just like the ones from last year only white. I know its still WIP but update that ish!
http://www.niketeam.com/v2/new/PDF/FA09_FOOTBALL.pdf
# 76
TheWatcher @ 02/14/09 11:47 AM
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http://en.wikipedia.org/wiki/Depth_o...ackground_blur
Also, in a video game it is indeed commonly referred to as a blur effect by definition. Unlike the real world where the blurring occurs as a natural consequence of image focusing/distance of objects, this is an effect that in a video game must be reproduced.
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When you're watching the game on TV you're getting what's being shot through a camera. You do see this effect take place when the camera is taking deep focus on a image, there were several shots like that just during Super Bowl 43, but even before that of course I've seen them every week for pretty much every game I've ever seen. There is no way to avoid it, it's just the way lenses operate. Remember, EA is now trying to replicate a TV Football broadcast, not a you're-at-the-game-watching-it-in-the-stands sorta deal.

And on the following video of the James Harrison's 100yd INT TD, you'll see several instances where the objects in the distance blur and no more noticeable than at about :42 seconds. Objects in the background tend to show motion blur when the foreground object is being closely followed and in quicker motion than the opposing objects and being focused on as this video shows. It of course has to do with distance. The closer you're zoomed more the effect. Observe:
Also take note of how in this other video of the same play starting at :30 seconds, that when the camera is focused in on Anquan Boldin's reaction the foreground image of #56 LaMarr Woodley blurs.
So no, what's in the game currently is not fine at all since it portrays being physically at the game, where the goal is instead to present a TV broadcast. What they're doing going forward with NCAA and Madden 2010 is a point towards correcting it. They probably just need to tune how and when the effect will hit, but other than that they're on the right track and I wouldn't be upset if they left it how they have it in the NCAA 2010 shot.
# 77
TheWatcher @ 02/14/09 11:50 AM
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# 78
Gossennator @ 02/14/09 02:07 PM
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# 79
Gossennator @ 02/14/09 11:01 PM
This is what a Madden dev said when talking about this image in the madden section:
Cant wait to see Madden.
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# 80
stoncold32 @ 02/14/09 11:57 PM
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I hope they come through in the gameplay dept
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