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Now that the dust has settled and a new National Champion has been crowned, college football fans now face a harsh truth: We must endure the long, prosaic, football-less interim until the 2009 season kicks off in August.

For many of us, the culmination of the real-life NCAA football season signals the demise of the annual love affair with EA Sports’ NCAA Football, and shifts the focus to the future. While the introduction of the Online Dynasty mode will likely give NCAA 09 some added momentum this year, many gamers -- if they have not already -- will begin to discuss the new features and improvements the 2010 version will bring to the table.

There is already a lengthy NCAA Football 10 wish-list thread here on OS, but I felt it was time to begin the consolidation process.

Read More - NCAA Football 10: Time to Consolidate the Wishes

Game: NCAA Football 09Reader Score: 7/10 - Vote Now
Platform: PS2 / PS3 / PSP / Wii / Xbox 360Votes for game: 95 - View All
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Member Comments
# 181 Guitardude152 @ 03/15/09 08:57 PM
The most important things to add would be more realistic physics (including tackling, juking, dives) Player and CPU A.I. and Awareness (for defenders on run plays, blockers, and receivers running routes) and much better graphics. (including the crowd and stadium.) (and how about putting some reffs on the field??)
also, the commentating can be very choppy, repetitive, or just plain incorrect. and we want to hear our players names more!

furthermore, my biggest frustration was with the roster. i dont mind that there arent names for the players, but, i found that about a third of my team was mis-numbed, and about 5 players were in the wrong position with some random stats. (seminoles)

In dynasty or campus mode, i beleive it would be much more rewarding to win the bcs without cheating. so, eliminate leaving games early and playing for the other team.

also, if there would be a way to have one universal named roster, things would be much simpler. otherwise, everyone is used to playing with different set-ups and stats, sometimes even when you play online.


The Best way to make 2010 standout and to be a 5 star game, is to remove nearly all differences from actual college football.
 
# 182 aubiesucks12 @ 04/06/09 02:01 PM
i'd like to see in dynasty mode a way to edit uniforms
 
# 183 clemsonfan9 @ 04/15/09 11:56 PM
I think ea sports and everyone working on the game should bring back many things and put in new things too.One they should bring back create a team mode as well as the fcs teams(furman,app state,and others). New things should include teams specific entrances like clemson rubbing the rock and running down the hill,also a create an entrance mode, along with create a stadium and create a conference.The game should be more realistic as far as the players and the crowd, teams like FIU shouldn't have sold out games.There is a lot they can do, but its hard to fit it all in, in a years work.
 
# 184 stylee @ 04/16/09 11:24 AM
Quote:
Originally Posted by steebu

Implement the option the way it should be. Without googling for an answer, does anyone at Tiburon know what an arc block is? If you don't, then you don't know how to implement the option.

.


I've seen Steebu write about this before (I found the site with a google search complaining about the AWFUL way this game sets up the option) - - - and I totally agree.

There are 3000000 variations on the shotgun formation, tons of passing and running plays, hundreds of teams, etc.

....and it's too hard to program "Tackle ignore DE, block ILB [or, if 3 tech, combo DT to MLB]. Guard block down on nearest man. Backside scoop. PS WR stalk. Playside Slot take arc track to S" ?

That's a pretty standard set up of veer rules vs. a 4-3. Wouldn't be hard to expand this for different defenses.

It's not asking for much. There are lots of different option PLAYS in the playbook, but they are all conceptually flawed.

The "triple option" in this game does not really allow one to read the DE on the FB mesh portion of the play.

J. Dwyer led the ACC in rushing this year from the FB/B-Back position, in a large part because of how devestating that portion of the veer option is. It's not just a FB Dive. The line walls off the interior and leaves the EMOL unblocked, giving the FB an alley to run through if that EMOL goes upfield for the QB.

So that's my wish list - - - improve the option. Wider splits, give the FB/B-Back a true veer path (outside leg of the OG). Why not throw in a true midline as well?
 


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