02:23 PM - October 22, 2008 by stephensonmc
Fellas,
Great News:
1.) We have officially moved our ship date in to Nov. 17th. We had hoped all along to get the game out before Thanksgiving, and at a date more in line with the start of the season, but were hesitant to lock it down before we were 100% sure it could be done. We’ve done it, and are happy to let you guys know first. We’ll be spreading the word to retailers and gaming press shortly.
2.) As you can seen, much of your feedback from the community day has been met. We want this to be an ongoing process with not just the community leaders, but all of you, as we work to make this franchise the best it can be.
3.) Our marketing campaign is set to kick into full gear later this week with the launch of our website, and soon a all-new promotion letting you the fan vote for the official “Toughest Place to Play in America” award, to be given out on yearly basis, starting this year.
Not so great news:
1.) Giving the timing of when we received the data, we were not able to get “real schedules” into the finished product. We know this is not what we promised during the community day, and we are sorry we let you guys down on that one. However, we know how important it is to have these schedules in the game, so we will be providing the real schedules as a free update shortly after launch. Given our accelerated ship date, we can’t guarantee it will be there week 1, but we’ll push to get it up asap.
We want to make this the best College Basketball game possible, and we can’t do it without you guys. Keep pushing us to do our best, the feedback is more than welcome. And stay tuned – we’ve got lots of updates and content to come over the next several weeks leading to launch including a great demo for both PS3 and XBOX 360; probably the deepest demo we’ve ever created for basketball. Look for it the week before launch, we think you are going to like it.
Great News:
1.) We have officially moved our ship date in to Nov. 17th. We had hoped all along to get the game out before Thanksgiving, and at a date more in line with the start of the season, but were hesitant to lock it down before we were 100% sure it could be done. We’ve done it, and are happy to let you guys know first. We’ll be spreading the word to retailers and gaming press shortly.
2.) As you can seen, much of your feedback from the community day has been met. We want this to be an ongoing process with not just the community leaders, but all of you, as we work to make this franchise the best it can be.
3.) Our marketing campaign is set to kick into full gear later this week with the launch of our website, and soon a all-new promotion letting you the fan vote for the official “Toughest Place to Play in America” award, to be given out on yearly basis, starting this year.
Not so great news:
1.) Giving the timing of when we received the data, we were not able to get “real schedules” into the finished product. We know this is not what we promised during the community day, and we are sorry we let you guys down on that one. However, we know how important it is to have these schedules in the game, so we will be providing the real schedules as a free update shortly after launch. Given our accelerated ship date, we can’t guarantee it will be there week 1, but we’ll push to get it up asap.
We want to make this the best College Basketball game possible, and we can’t do it without you guys. Keep pushing us to do our best, the feedback is more than welcome. And stay tuned – we’ve got lots of updates and content to come over the next several weeks leading to launch including a great demo for both PS3 and XBOX 360; probably the deepest demo we’ve ever created for basketball. Look for it the week before launch, we think you are going to like it.