Live's biggest feature is not $20 if you buy the game. Each game comes with a code to unlock the DNA that can only be used once. You only have to pay $20 if you buy the game used and you want to use the DNA.
Erick: "I can't stop players from playing like a bunch of 5 year olds in 5 on 5 games online." "What we did was give players grades based on team play, forcing player to be better teammates. If you have a bad grade, people may not choose to play with you."
Favorite random detail from this live blog:
"Vastly improved manual."
It's a small thing, but the last few years the manual hasn't just been skimpy, it's been inaccurate, sometimes with the wrong controls or really confusing descriptions of new features (or even features that didn't make the cut in the final version of the game).
Really glad they took the time this year for both new offline AND online manuals. A good sign of polish.