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EA Sports just sent us this FIFA 09 Clubs Q&A.

Quote:
Q: "What is FIFA 09 Clubs?"

A: "FIFA 09 Clubs is a mode designed for PLAYSTATION 3 and XBOX 360 that enables gamers to form or join user-controlled ‘clubs’. These clubs are ranked within divisions based on total points. Clubs will be relegated and promoted within divisions based on their points. If a club has more points than the second best club in their division and more points than the last club in the division above, they will move up a division and send the last placed squad down a division."

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Member Comments
# 1 Blaxican8504 @ 09/12/08 03:04 PM
I still think that making all players have the same attribute is a mistake. I understand not wanting people to just pick the best teams over and over, but come on.
 
# 2 Acid @ 09/12/08 03:21 PM
Quote:
Originally Posted by Blaxican8504
I still think that making all players have the same attribute is a mistake. I understand not wanting people to just pick the best teams over and over, but come on.
Isn't this just going to be like NHL where you create a player and use him on an online club? The attributes would start as even and then progress as you progress.
 
# 3 Blaxican8504 @ 09/12/08 03:39 PM
Quote:
Originally Posted by Acid
Isn't this just going to be like NHL where you create a player and use him on an online club? The attributes would start as even and then progress as you progress.
I don't think so. But then again, I could be wrong.

IGN: I hear that every player on the pitch in this mode is set to the same attribute level. Why do this? Shouldn't I be rewarded for building up my character in the offline Be A Pro mode?


Rutter: Linking your offline character in Be A Pro is a great idea and is something we are certainly looking at doing. But for this year, because it's a new concept and game mode, we didn't want to penalize people who supported lower tier clubs. We don't always want people to play as Barcelona or Real Madrid; sometimes we want them to play as Toronto FC. If Toronto FC had the same level of player attributes they I would be judged on my controller skills rather than the attributes of my virtual player on the pitch. So it is all about being a better player of the game then a better player in the game.

That's from the IGN interview and from the sounds of it, you can't build up your player. I hope I'm wrong. A virtual Blaxican would be awesome.
 
# 4 Bahnzo @ 09/12/08 05:21 PM
Quote:
Originally Posted by Blaxican8504
Rutter: Linking your offline character in Be A Pro is a great idea and is something we are certainly looking at doing. But for this year, because it's a new concept and game mode,
Yeah, but NHL 09 did this, AND did it from scratch. FIFA already had these modes built and working but didn't make this logical leap. Or, they did, and are just holding it back so they have something new to trumpet for FIFA10.
 
# 5 Murkurial @ 09/15/08 01:50 PM
I still fail to understand why they just can't let you create your own player. If everyone is rated an 85 then there isn't a point in picking teams with players that have special attributes. You'll be able to pull off all the tricks with anyone. Jermaine Jenas will be pulling off Ronaldinho flip flops if you want him to.

Of course it isn't just about the tricks but that's just one example.

@Blaxican. As I understand it, you can't even create a player to use online.

I know what mode I won't be playing very often.
 
# 6 Blaxican8504 @ 09/15/08 02:42 PM
Quote:
Originally Posted by Murkurial
I still fail to understand why they just can't let you create your own player. If everyone is rated an 85 then there isn't a point in picking teams with players that have special attributes. You'll be able to pull off all the tricks with anyone. Jermaine Jenas will be pulling off Ronaldinho flip flops if you want him to.

Of course it isn't just about the tricks but that's just one example.

@Blaxican. As I understand it, you can't even create a player to use online.

I know what mode I won't be playing very often.
I had a feeling that was the case. Disappointing.
 
# 7 Methlab @ 09/15/08 04:42 PM
Yeah, I wish you could level up your player. That would be amazing. I like the equal player level still though. But really, you should start even, and then be able to level up.
 
# 8 Blaxican8504 @ 09/15/08 07:38 PM
Even though it still bothers me that all players/teams will be even, in the end it doesn't really matter. Team OS is going to slaughter everyone we play.
 
# 9 OU81206 @ 10/19/08 11:58 AM
You guys are wrong. What we will see on the pitch is a team based solely on the ability of it's human members. It's a measure of the individual ability of team members and their ability to work together. Each club will earn notoriety based on the skills and performance of their members and nothing else. If you want to simulate the real landscape of soccer this mode is not for you. This is creating a totally new virtual landscape based not on the ratings of the real world teams, but based on the abilities of the real world gamers.
 
# 10 Methlab @ 10/20/08 01:06 PM
Quote:
Originally Posted by OU81206
You guys are wrong. What we will see on the pitch is a team based solely on the ability of it's human members. It's a measure of the individual ability of team members and their ability to work together. Each club will earn notoriety based on the skills and performance of their members and nothing else. If you want to simulate the real landscape of soccer this mode is not for you. This is creating a totally new virtual landscape based not on the ratings of the real world teams, but based on the abilities of the real world gamers.
Yeah, I like it. I see it your way, and said that a few posts up. I think it is one of the best online game play ideas for team sports that I have ever seen.
 
# 11 EXboxur @ 10/22/08 03:15 AM
What is really lame is playing people who only have 3 people on their team when you have 10. It's much easier to play with 3 people as opposed to 10. There should be a way to limit this. Perhaps the minimum number of people on a team should be 5 or 7.
 
# 12 calcutta @ 10/22/08 03:42 AM
Can you play INTRA-Club games? So lets say you happen to have 16 people in the one club online and ready to play, can you half that and play 8-on-8 against each other?
 
# 13 lnin0 @ 10/23/08 12:36 AM
I think the idea of player progression based on time spent playing is a broken concept. It only penalizes people who do not have hours a day to play. Not only are those people at a disadvantage due to less seat time but they get gimped character on top of that. That is going to kill the fun for a lot of people.

I am not totally against the progression system because I do think it is good to have some differences adds an extra level to the gameplay but in order to be fair any progression system must be easy to progress (online or off) and capped below the max. Letting someone max every stat on their player just because they have 23 hours of free time in a day is not a good progression system.

What needs to be done is that your total allowable points are capped so that you can never max out every skill. You could max out one but it would be at the cost of another skill but at least you get to decide how to distribute skill points and weight your characters skills.

The second part of it has to be the ease at which you can obtain skill points. This should be on a curve so any new player can quickly progress and gain about 70-80% of the available skill points in a week of average play. It would continuously grow harder to level and gain those final skills points. This would add some marginal difference to the overall skill level of each player but never really put it too far out of balance.

I also think that developers should always give gamers the options to setup things how they like so I don't see a problems with offering progression and non-progression club ladders.
 

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