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# 61
NEW_ORLEANS @ 08/20/08 09:44 PM
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# 62
rckabillyRaider @ 08/20/08 09:49 PM
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Anyway I can't wait to see what this patch does when it comes out for ps3
# 64
The GIGGAS @ 08/20/08 09:52 PM
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# 65
bluengold34_OS @ 08/20/08 09:53 PM
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If it wasn't already 70post deep, I would seriously consider it!
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I have come to the conclusion that although I am upset just like many of my fellow PS3 users that our patch comes out so much later than the 360, at least we don't have to a pay a monthly subscription to play online. Sometimes patience is a bitch but what can u do?
# 69
rolltide1017 @ 08/20/08 10:16 PM
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I think we PS3 users will be lucky to see it drop by September knowing how Sony likes to drag there feet with everything.
# 70
callmetaternuts @ 08/20/08 10:22 PM
Wow, sorry i came back in this thread. Went from patch talk to PS3 talk to....... i dont even know what you call that.......
# 72
StudiousSquid @ 08/20/08 10:30 PM
I was just wondering if the fixes in the current patch will make all the current slider sets out there obsolete?
Almost all the sliders out there have equal settings for the Human and the CPU. Now that the patch comes out one might find that their 40/40 Pass Accuracy or 50/50 break block ect makes the cpu too powerful.
If thats the case it might take a few weeks again till the slider gurus are done remaking their sliders from scratch.
Then again the current pre-patch sliders might continue working even after the download?
Almost all the sliders out there have equal settings for the Human and the CPU. Now that the patch comes out one might find that their 40/40 Pass Accuracy or 50/50 break block ect makes the cpu too powerful.
If thats the case it might take a few weeks again till the slider gurus are done remaking their sliders from scratch.
Then again the current pre-patch sliders might continue working even after the download?
just a quick and very appreciative "THANK YOU" to EA for doing these two patches so fast and so all encompassing.
I was having fun with the game before this but if it truly fixes the gaming exploits and small problems that the game did have then this game will truly be amazing.
once again, thanks for listening to the community and acting upon it.... now keep it up!
THANKS!
I was having fun with the game before this but if it truly fixes the gaming exploits and small problems that the game did have then this game will truly be amazing.
once again, thanks for listening to the community and acting upon it.... now keep it up!
THANKS!
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# 75
Ward17Dunn28 @ 08/20/08 10:34 PM
So what is going on with CPU throwing the deep ball and the pass rush? Patch 3? Or is that on next years game?
# 76
doctorhay53 @ 08/20/08 10:35 PM
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2) There are some changes to pass defense that will have to be taken into account.
In other words, it will definitely be a couple of days for people to get their sliders hashed out. But it won't be too long.
# 77
mdgoalie37 @ 08/20/08 10:36 PM
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I've been changing the CPU/Human sliders for a few things each possession anyway - my plan to to just make those changes and play a few Plan Now games and see if there is a difference.
Adam - can you say one way or the other if the impact a slider has on that area was adjusted at all?
# 78
mgoblue678 @ 08/20/08 10:45 PM
Pretty funny, people thinking things in the game like the pass rush will be fixed when they aren't listed as fixes.
# 79
The GIGGAS @ 08/20/08 10:47 PM
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# 80
mgoblue678 @ 08/20/08 10:55 PM
^^^Human sliders worked for both you and the cpu as is. Putting human pass block at 0 still had minimal effect. So please explain to me how simple separating the human and cpu pass block slider without increasing it's effectiveness will have any impact on the pass rush. The o-line and d-line interaction is simply broken and needs a overhaul for future games. Hell just give me the interaction from last year's game.
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