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Gamespot has posted their hands-on preview of NBA 2K9.

Quote:
"In addition to the more cosmetic improvements in the game, new gameplay features have also been added to make the game more realistic than NBA 2K8. While the breadth of plays has carried over from 2K8, the off-ball movement of your AI controlled teammates is more consistent with the real NBA. Players automatically set off-ball screens to free up open teammates, cut to the rim when their defender cheats toward the ball, and generally space the court better. For those who do prefer calling set plays, 2K9’s addition of inbounds plays should make the final minutes of a close games a bit more technical. The improved AI applies to pick-and-rolls as well. After calling for a on-ball screen (done by pressing down on the right analog stick this year) players will either roll or pop depending on their actual tendencies."

Game: NBA 2K9Reader Score: 8.5/10 - Vote Now
Platform: PS2 / PS3 / Xbox 360Votes for game: 72 - View All
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Member Comments
# 1 Jano @ 08/19/08 02:05 AM
Good find AI

Quote:
An animation has been added for step-throughs if you manage to get your defender up in the air on a fake and talented dribblers can dribble out of double teams.

While signature animations were included in NBA 2K8, this year’s game applies the same principle to defensive players for the first time. Premier perimeter defenders like Bruce Bowen, Shane Battier, and Ron Artest now have access to unique defensive animations as will shot blockers like Marcus Camby and Kevin Garnett.
These two things sound great can't wait to see some of them in action.

All of the new things that was added to 2K9 sound great and really look like their going to improve the game greatly.

I really like the new perimeter defensive controls that will be offered this year I just hope the post defense got a face lift also
 
# 2 ifriedrice @ 08/19/08 02:11 AM
Gamespot pointed out the little faults 2K9 has. Hopefully the 2K developers fix those little things if there's still time.
 
# 3 AI Crossover 3 @ 08/19/08 02:18 AM
I don't agree with the Live player models looking better than 2K's though.
 
# 4 Jano @ 08/19/08 02:23 AM
Yeah neither do I but everyone has their own opinions.

Man I hope we get some gameplay videos this week I really want to see this game in action and judging from that preview it already sounds 10x better then 2K8.
 
# 5 demencia_total @ 08/19/08 02:28 AM
Quote:
Originally Posted by ifriedrice
Gamespot pointed out the little faults 2K9 has. Hopefully the 2K developers fix those little things if there's still time.
I'm glad they did this, even with probably limited playing time. The fact is that a lot of these previews and hands on from non sports gaming sites come only with light praise and very little insight, so it's fresh to see them point out things that they saw weren't up to standard, even if they are nitpicking. Hopefully some of the rough edges get smoothed by release, but without a doubt, 1st day purchase for me barring any unforeseen catastrophe after playing the demo (if there is one, that is).
 
# 6 Parasight @ 08/19/08 02:32 AM
Quote:
These include herky-jerky animation transitions (especially when the user changes his mind mid-animation), offensive players not falling to the ground on a charge or block (the defenders do though), play immediately stopping when the whistle blows following a foul or violation (the ball immediately drops from the player’s hands), and small guards sinking seemingly impossible shots while surrounded by bigs and other times get rejected from behind (it just seems totally arbitrary).
That part gave me an idea. We should be given a small window to do whatever after a whistle, as some players do in real life. Some take shots, and others goal tend said shots. It's not a necessary feature, but it would be neat to include.

I would also love to see more physical charge/block animations as specified by the writer. The offensive player is always on their feet regardless of if they are being called on a charge or being blocked. There isn't enough falling really, and the falling that is there is totally garbage (collapsing like your player had just died because he couldn't dribble past the defender).

Increased trade slots will be interesting, I've always felt 3 was simply far too limiting to get real "blockbuster" deals done (see: KG to Boston).
 
# 7 AI Crossover 3 @ 08/19/08 02:36 AM
Quote:
Originally Posted by Parasight
Increased trade slots will be interesting, I've always felt 3 was simply far too limiting to get real "blockbuster" deals done (see: KG to Boston).
I completely agree, 3 was simply not enough. Hopefully they've even added trades on draft day.
 
# 8 sleezy101 @ 08/19/08 02:45 AM
Quote:
Originally Posted by Parasight
That part gave me an idea. We should be given a small window to do whatever after a whistle, as some players do in real life. Some take shots, and others goal tend said shots. It's not a necessary feature, but it would be neat to include.
Oo ye man that would be sick. I'm liking the new defensive adjustments the preview pointed out.
 
# 9 slvicick @ 08/19/08 03:54 AM
Aww mann, this is sounding real good so far. Can't wait to see some gameplay
 
# 10 Fabric @ 08/19/08 04:34 AM
Finally some Association 2.0 info. What they wrote sounds good, but I'm just hoping that we will be able to differentiate between the draft picks we trade - a simple bracket with the shortened team name after the pick would suffice (ie. (LAL), (BOS) and so on)

And also please, dear God, have the CPU trade draft picks in the game. Honestly it's such a big part of trades these days that it needs to be in the game in the near future
 
# 11 Mobster06 @ 08/19/08 05:10 AM
I like the 5on5 grading system and offball moves
 
# 12 noshun @ 08/19/08 05:19 AM
Good read.
 
# 13 thereginator28 @ 08/19/08 06:45 AM
Good to hear about the Association. Can't wait to hear more about that.
 
# 14 DakkoN @ 08/19/08 09:44 AM
Quote:
Originally Posted by Parasight
I've always felt 3 was simply far too limiting to get real "blockbuster" deals done (see: KG to Boston).
What does KG to Boston have to do with having more than 3 teams in a trade? That was a 2 team trade..
 
# 15 stizz @ 08/19/08 09:55 AM
Quote:
Originally Posted by DakkoN
What does KG to Boston have to do with having more than 3 teams in a trade? That was a 2 team trade..
It's not about more than 3 teams. It's about more than 3 players per team.
 
# 16 DakkoN @ 08/19/08 10:06 AM
Woops, my fault. I guess that's what I get for reading this early in the morning because I could of swore it said teams
 
# 17 Da_Czar @ 08/19/08 10:43 AM
"You can direct your AI teammates to conservatively maintain position, play aggressive to force turnovers, or even to leave their man to double a particular player when he receives the ball (yep, Rondo’s inability to shoot will hurt Celtic players this year). "

Very very good news. the old way of tight looose regular has been way overdone. Good read !
 
# 18 Da_Czar @ 08/19/08 10:44 AM
Quote:
Originally Posted by DakkoN
Woops, my fault. I guess that's what I get for reading this early in the morning because I could of swore it said teams
Dak just concentrate on getting your 360 fixed so we can ball this year.
 
# 19 aholbert32 @ 08/19/08 11:03 AM
Quote:
Originally Posted by AI Crossover 3
I don't agree with the Live player models looking better than 2K's though.

Neither do it. That statement is ****ing crazy. Also did in one notice a slight biased slant to that article. I mean its a preview article and he's praisng Live's player models, 5 on 5 mode and saying that it will be a tough decision between Live and 2k. I didnt see Gamespot mentioning 2k in its Live previews.
 
# 20 DueceDiggla @ 08/19/08 11:09 AM
I guess they didn't put any work into the fastbeak game'???
 

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