04:36 PM - July 24, 2008 by Steve_OS
Madden 09 News Post
Madden NFL 09 Videos
Member Comments
The celebration animation where Gore slid into the endzone on his back, towards the end of the vid, was tight!
Extremely Inappropriate Song. Just Terrible.
But the game looks great! In fact the ad that played right before was done much better (gamespot madden 09 Adrian P. drops his coupon book)
But the game looks great! In fact the ad that played right before was done much better (gamespot madden 09 Adrian P. drops his coupon book)
# 8
Ian_Cummings @ 07/25/08 12:18 AM
ARRRRGGGGHHHHH. That video looks really good...but do you guys want to know what drives me crazy about 09 more than anything? The fact that our running backs always face exactly in the direction that they are running:
Here's the video capture:
IRL, a player will nearly always keep his torso / shoulders / head squared up towards the endzone (or maybe the closest threat). Example:
Does this bother you as much as it bothers me? This might be part of what makes you guys often refer to our running as "stiff" as well.
As a designer I am often scared that I might be getting hung up on small stuff sometimes...am I warranted in trying to push this through?
(p.s. I bet marketing is going to hate me for posting this... )
Here's the video capture:
IRL, a player will nearly always keep his torso / shoulders / head squared up towards the endzone (or maybe the closest threat). Example:
Does this bother you as much as it bothers me? This might be part of what makes you guys often refer to our running as "stiff" as well.
As a designer I am often scared that I might be getting hung up on small stuff sometimes...am I warranted in trying to push this through?
(p.s. I bet marketing is going to hate me for posting this... )
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But that's a great idea. I never even thought about that.
You hit the nail on the head Ian, it's small details like these that make the running look stiff. This particular one actually affects game play as if you are hit while your shoulders are square to the sideline, you will often get knocked back towards your end zone when hit from the side. Example, look at the pic you posted, when the Jets player hits the SF player, the SF player will be hit directly from the side knocking him back a yard or two. If your players shoulders were squared, it'd be more likely that he would fall forward or at least take on the tackle head first instead of getting knocked in the shoulder pad.
The other one that irks me is when players run straight up, this one is also illustrated in the pic, here is a RB in the backfield running straight up like he's a WR going on a streak. No sort of preparation for contact, just stiff looking running.
You are not crazy with this one, as it not only effects the look of the game (which is one of the issues, game looks great in pictures, stiff in motion), but it also affects the game play.
Thanks for noticing this detail
Cdon
The other one that irks me is when players run straight up, this one is also illustrated in the pic, here is a RB in the backfield running straight up like he's a WR going on a streak. No sort of preparation for contact, just stiff looking running.
You are not crazy with this one, as it not only effects the look of the game (which is one of the issues, game looks great in pictures, stiff in motion), but it also affects the game play.
Thanks for noticing this detail
Cdon
Heh,
SHHHHH Marketing doesn't have to know!
Wow it actually comforts me to know that IAN is that good at Attention to Detail. IF they do get around to improving head tracking/body positioning on the players when carrying the ball I think it would really do wonders for the overall effect and feel.
People may be saying they didnt notice it now, but once you show them the new look they wont wanna go back thats for sure....
:Thumbs Up:
Maybe Implementing Scripting Statements that Tell the Ball Carrier to "Head Track" on the Closest Incoming threat - though that might look a little weird if hes focusing on one guy after the other in a very methodical predictable way, so one fix would be maybe to randomize it between the closest threat, the general direction of the endzone, or nearest friendly blockers.
SHHHHH Marketing doesn't have to know!
Wow it actually comforts me to know that IAN is that good at Attention to Detail. IF they do get around to improving head tracking/body positioning on the players when carrying the ball I think it would really do wonders for the overall effect and feel.
People may be saying they didnt notice it now, but once you show them the new look they wont wanna go back thats for sure....
:Thumbs Up:
Maybe Implementing Scripting Statements that Tell the Ball Carrier to "Head Track" on the Closest Incoming threat - though that might look a little weird if hes focusing on one guy after the other in a very methodical predictable way, so one fix would be maybe to randomize it between the closest threat, the general direction of the endzone, or nearest friendly blockers.
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Also sound effects add to the "feel" of running. hearing the HB's footsteps when done right adds to that feel also.
# 14
PaperLantern @ 07/25/08 02:53 AM
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jk, I kid! Looking fantastic.
excellent eye Ian. Also, one thing that irked me watching an adrian peterson vid ....
the RBs have different running strides which is great ... however, even when running in traffic he is in full stride as if he's running down the sideline for a TD. when runners anticipate defenders they change their running pattern...
they may stutter step to avoid a big hit, or crouch and tighten up to avoid a shot, or they take smaller steps to be able to pull off a juke or spin. the running animations should be situational, not blanket.
the RBs have different running strides which is great ... however, even when running in traffic he is in full stride as if he's running down the sideline for a TD. when runners anticipate defenders they change their running pattern...
they may stutter step to avoid a big hit, or crouch and tighten up to avoid a shot, or they take smaller steps to be able to pull off a juke or spin. the running animations should be situational, not blanket.
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# 18
Sigma4Life @ 07/25/08 08:50 AM
I agree that it would be a great addition and would help make RBs move a lot more life like.
# 19
Ian_Cummings @ 07/25/08 10:14 AM
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# 20
bad_philanthropy @ 07/25/08 09:24 PM
Yeah I noticed that about RB's, the things is as a former RB myself you are always taught to keep your shoulder pads square to the line to ensure you are at your least vulnerable at all times. It's one of the fundamentals of RB play like carrying the ball in your outside hand.
Sort of another art related small detail. Will we ever see the baseball infield back in dynasty for the first few weeks of the season. I loved that attention to detail on last gen.
Sort of another art related small detail. Will we ever see the baseball infield back in dynasty for the first few weeks of the season. I loved that attention to detail on last gen.
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