06:15 PM - May 28, 2008 by Steve_OS
DAMAGE VIDEO HITS HARD AS GRID™ GEARS UP FOR ITS JUNE 3 RELEASE
Codemasters Unveils All-new glass-shattering,
steel-bending, time-reversing GRID damage video
steel-bending, time-reversing GRID damage video
UNIVERSAL CITY, Calif. - May 28, 2008 - The finish line looms for Codemasters® as the June 3 launch for GRID™ draws near. For the game that delivers a truly smashing racing experience, Codemasters has released a new video that showcases GRID's incredible damage engine that drives the game's signature high-impact moments.
In the video, GRID Chief Game Designer Ralph Fulton provides commentary and details about the innovative new Flashback feature over video footage of an Aston Martin DBR9, Dodge Challenger Concept, Nissan Skyline and over 20 other thrilling race cars crashing, smashing and taking punishment in this bone-jarring demonstration of the EGO Engine™'s unparalleled damage system.
Intrinsic to GRID's intense, aggressive wheel-to-wheel races are its spectacular, genre-leading crashes. Up to 70 individual components on each car will damage, break or fall off depending on the severity of each collision. The damage doesn't stop there: glass shatters, carbon fibre will splinter and steel bends all in jaw-dropping real time.
Debris from damaged cars becomes a persistent danger on the tracks and must be negotiated. Taking damage also plays a vital part in gameplay, as each car can take dents, scrapes and bashes to its bodywork, but too much damage on the wheels and engine bay will affect performance, ultimately terminally.
Going for that audacious over-taking manoeuvre and nailing the racing line pushes drivers and their cars to the very limit. If players go beyond that limit and write off their car, it may be time to take advantage of GRID's new Flashback feature, which gives players a chance replay the action and try again.
The replay function can first be used to inspect the detail of each impact through a rotating camera and witness the carnage unfold frame by frame in stunning slow-motion. Evolving the replay technology, players can rewind to any point within the replay and then use Flashback to once again take control of the car and see if they can avoid the smash on the next run. Depending on the chosen difficulty setting, players can take advantage of Flashback up to five times during race at any point. Racing purists can, however, opt to disable the feature when in Pro Mode.
Gamers can experience GRID's amazing damage engine and Flashback feature right now in the demo, available from Xbox LIVE® Marketplace, PLAYSTATION® Network and www.grid-game.com for the Games For Windows demo. For the full game, get ready to race to retail stores on June 3 when the game launches for Xbox 360® video game and entertainment system from Microsoft®, the PLAYSTATION®3 computer entertainment system and Games For Windows®.