anyone else having trouble viewing the pics that Steve posts? I can see them as "thumbnails" so to speak, but when I try to enlarge the pic, the screen just constantly saying loading.
anyone else having trouble viewing the pics that Steve posts? I can see them as "thumbnails" so to speak, but when I try to enlarge the pic, the screen just constantly saying loading.
anyone else having trouble viewing the pics that Steve posts? I can see them as "thumbnails" so to speak, but when I try to enlarge the pic, the screen just constantly saying loading.
I know that I am going to get laughed at for this and thats cool, but I seriously have no idea. Heck, I got so excited because I figured out how to upload pictures and embed youtube videos onto the forums.
I used to not have problems, but I recently was deleting things off my computer and trying to get a different anti-virus software and ever since then, things aren't working as they once did.
382-552 4941 52TD 7 INT.
the virtual TTU must not pass as much as the real life one.(Harrell had over 700 attempts last year)
Oh you can always bump up the passing % for any team. What I like most about that stat line is he only had 7 INT. Last year's stat engine would have produced at least 18 INTs with that amount of attempts.
Well, it appears the sim engine problem makes its triumphant return.
7 quarterbacks 5 passer rating points higher than anyone last year, 7 above 38 TDs, but none above 8 INTs.
In reality last year, there were 4 players above 38 passing TDs, but that was balanced out because they threw 14, 19, 11, and 17 INTs.
In real life, the best TD:INT ratios among those with good numbers was Tebow's 32:6 and Ball St's 30:6. In the game, Harrell is hitting at 52:7, and someone has the amazing 46:3.
But, at least it's getting out now, instead of being annoyed with it in July.
On another note:
Steve, are you the person we're supposed to PM for donations to the site?
I don't think it's nearly as bad as the past 3 years. All statistical categories have been improved significantly.
QBs are a little high on the TD side, but the INTs are much, much better than last years' game where everyone and their cousin threw at least 14 INTS and at least 15 QBs had more than 20 INTs (totally unrealistic). QBs don't appear to be running the ball enough, which is unfortunate because a lot of teams run the spread now.
RBs are about the same. If we want, we can always increase the run %/decrease the pass % for any given team to make it more true to life. I do this every year and it takes about one hour. This will also help with the on the field run/pass % when playing the CPU and the QB stats in the sim engine.
WRs are solid just like last year. Didn't see any Michael Crabtree-like #s though.
Defense looks about the same. INTs as a whole are better which may be due to the engine producing fewer QB thrown INTs. Sacks and TFL appear to be about the same. Tackles are a little on the low side, but that is probably due to no assisted tackles (again).
Overall, I am frickin' jazzed about this year's gameplay and somewhat with the stat engine (from what I have seen thusfar).
Steve, I can't thank you enough man. Your efforts and dedication to this site is what has me addicted to the forums at this point every year.
One thing that doesn't look so good about the stat engine is that in the rushing stats the top QB seemed to be Tebow (I'm assuming that was the QB #15 on the list) who only had 90 attempts for under 200 yards, I know they wil probably run the ball with him less this year but this is a guy who had over 200 attempts last year and almost 900 yards rushing. And also why did the rushing stats leaders have so many fumbles? Tebow had seven I think in one of those screens. Hopefully it can be comunicated to EA that the sim engine in dynasty needs some tweaking.