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Here is part 2 of 2, more random gamers.


Game: NCAA Football 09Reader Score: 7/10 - Vote Now
Platform: PS2 / PS3 / PSP / Wii / Xbox 360Votes for game: 95 - View All
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# 41 KG @ 05/12/08 11:51 PM
Quote:
Originally Posted by ODogg
This was exactly what I've been meaning to type. Not only that, what you say above, but think about why people don't often run backwards? It's very, very, very tiring and difficult. If a QB ran backwards in real life, like they do in NCAA/Madden, their legs would feel like they were running in wet cement by the 2nd half.

I don't think it would be that difficult to slow down the backwards running, make it more ackward for all but the most agile of QBs and make it affect fatigue. The question is, does EA want to do this because it would fundamentally change the game from how a lot of people play. I don't think it's a matter of ability or them not knowing it's an issue, it's more a matter of they think the alternative would be much less accepted.

Progressive in-game fatigue is a lil too deep for EA ODogg. FIFA has it technically but it's not implemented right. Like others have said, as soon as you drop back 15yds arm strength and accuracy should come right into play, especially if you're throwing a corner route or a pass to the flats. On plays like that you should see the defenders all react in their own ways. D-Backs should be able to react to the ball better. D-Lineman should come off their blocks and be in full pursuit of the QB. LBs should be sitting in their zones reading the QBs. Basically the defense should have a HUGE advantage.
 
# 42 bad_philanthropy @ 05/13/08 01:14 AM
I think it's a pretty passive experience the way the lines interact in the EA football games, a QB has to drop back incredibly fast so he doesn't end up getting smoked by the *** of one of his own linemen. This just isn't represented in the games because there isn't a constant battle going on between the players on the opposing lines. As soon as a d-lineman engages an o-lineman he immediately stops any counter-technique, like bk said earlier the d-linemen get stone rushed each time.. Instead of players from both lines actively opposing one another with their technique it becomes like the turn based JRPG experience of you hit me then I hit you.

The whole line play and QB play issues are keeping the game from moving forward, it's still fun and I have a blast with it and I even think EA does a decent job balancing the gameplay given the sort of game they are mandated to produce. But I think that a lot of us who have played this wave of EA football from the PS2 onward are ready to move on from some of the things we've been seeing for the past eight years or so.
 
# 43 simgameonly @ 05/13/08 06:30 AM
Although the line play may be lacking, the user in that video is the real problem. I and I am sure thousands of others have no problem whatsoever making 3,5 and 7 yard drop throws after reading defenses. Sometimes you get sacked, sometimes you have to throw the ball away, that's football, I just wish they made it way harder on the user who engages in that type of crap. Playing games on 600 dollar systems and still seeing that as a possibility just is sickening at the end of the day and makes me want to vomit. Rewarding morons thanks EA.
 
# 44 SageInfinite @ 05/13/08 12:05 PM
Yea EA has got to get rid of the quarterback throwing accurate off the back foot falling backwards. I was playing Madden last night and every time the QB was under pressure he'd throw a strike falling back off his back foot or he'd get sacked.
 
# 45 Skyboxer @ 05/13/08 02:54 PM
All EA would have to do is after a 15 or whatever drop back the QB accuracy rating drops to 0 as well as RB and WR catching ability to 0.
Or like previously mention have the QB slip and go down.
I honestly don't think EA could break it down into "Off back foot, then do this" details.

Another solution is to remove WR icons after a certain distance.

Anyways that's why I don't play randoms and only play with sim players.

Let me add (I "could" be wrong about this) that I don't really think EA wants to get rid of it. Think about thier core people they market. It's not the simmers, that for sure.
 
# 46 FlyingFinn @ 05/13/08 03:31 PM
Quote:
Originally Posted by Skyboxer
All EA would have to do is after a 15 or whatever drop back the QB accuracy rating drops to 0 as well as RB and WR catching ability to 0.
Or like previously mention have the QB slip and go down.
I honestly don't think EA could break it down into "Off back foot, then do this" details.

Another solution is to remove WR icons after a certain distance.

Anyways that's why I don't play randoms and only play with sim players.

Let me add (I "could" be wrong about this) that I don't really think EA wants to get rid of it. Think about thier core people they market. It's not the simmers, that for sure.
I like the "remove the icons" idea. However, I think you are right in that EA does not want this removed from the game because 90% of people playing the game would not be pleased.
 
# 47 rudyjuly2 @ 05/13/08 04:07 PM
Quote:
Originally Posted by FlyingFinn
However, I think you are right in that EA does not want this removed from the game because 90% of people playing the game would not be pleased.
EA flat out said last year that they haven't come up with a good idea to remedy this. Too many casual gamers like this style of play and they would be killing the golden goose. The bottom line rules in this situation.

Personally, I don't think you need to punish the QBs ratings that much to fix this. If he actually sets up 20 yards behing the LOS then why should his arm strength or accuracy be diminshed? The real problem is that the DEs coming up the field should kill him before he gets that far. That's where the TECMO style blocking of the OT and DE is a problem. The DE should be able to rub past the OT and smoke the QB. Unfortunately, EAs blocking engine doesn't work that way so we have to resort to thinking of artificial ways to correct this.

If anything, the DBs should be able to make a play on the freaking ball if he's that far back. Don't just sit there behind a WR and watch him catch it. I'd rather see the DB awareness get bumped up 10 to 20% if the QB drops back too deep to help fix it.
 

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