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GameTap has posted their preview of NCAA Football 09.

Quote:
"Study defenses in a video game? Here's how the QB challenge works: Once you throw a pick, you are shown a photo from the play and asked what defense your opponent just ran. "Answer correctly," says Haumiller, "and your quarterback will gain some of his composure back. Answer wrong, and your quarterback will start to feel rattled."

But that's not the only time your players will get rattled, as home field advantage is also back in play. Explains Haumiller: "Home field advantage is essentially what you've seen in the PS2 version. If a player is rattled or has a poor performance, it will bring his ratings down. If he's a freshman going into a hostile environment, he's going to be rattled, so he's going to need to complete a few short passes to get his composure together and he'll bounce right back."

Game: NCAA Football 09Reader Score: 7/10 - Vote Now
Platform: PS2 / PS3 / PSP / Wii / Xbox 360Votes for game: 95 - View All
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Member Comments
# 1 nxt @ 04/30/08 05:08 PM
I dunno... I certainly hope so, but the guy only mentioned INTs by Users. The bigger problem was the CPU throwing way too many INTs.
 
# 2 Rivals @ 04/30/08 05:12 PM
"Study defenses in a video game? Here's how the QB challenge works: Once you throw a pick, you are shown a photo from the play and asked what defense your opponent just ran." 'Answer correctly,' says Haumiller, ' and your quarterback will gain some of his composure back. Answer wrong, and your quarterback will start to feel rattled.'

That sounds cool. Didn't care for the snap shot feature they had after every big play in 08. Most of the time, the snap shot sucked. I'd rather just watch the replay, and snap photos there. This feature sounds like it's actually integrated into the gameplay.
 
# 3 bad_philanthropy @ 04/30/08 05:14 PM
It's new, great find. I think everyone around these parts knows to take EA's word with a grain of salt.
 
# 4 iamemmittsmith @ 04/30/08 06:15 PM
The quick calls mentioned for recruits also sound good. Seems like it will quicken the pace a little.
 
# 5 ronnyballgame @ 04/30/08 06:40 PM
Can someone tell me if there are in game saves?
 
# 6 Soonerd2 @ 04/30/08 06:50 PM
Picture caption for ND said something about playing House of Pain when they hit the field, but there are no team entrances.
 
# 7 Solidice @ 04/30/08 07:41 PM
"This is a full featured online dynasty. Everything you've expected from a dynasty mode is now online,"

"Our full stat tracking that goes in for dynasty will be in the online version, and we're also working with EA Sports World to get our stats displayed on the Web as well. You're going to be able to see your Top 25 lists, your Heisman results and so forth up on EA Sports World."

I like that. i just hope this year they are prepared better and don't let the site crash because of overload. i guess they didn't think people would be into uploading videos/pics.
 
# 8 countryboy @ 04/30/08 07:44 PM
nice read. I chuckled when they mentioned the snow covering the field. I started having flashbacks to last year's game.
 
# 9 rudyjuly2 @ 04/30/08 07:52 PM
I'm glad the INTs have been addressed. Next question, "Will the cpu QBs throw deep?" The early impressions by cdj and pastapadre did say that RAC yardage is a lot easier in '09 and will result in some big plays which I like.
 
# 10 coogrfan @ 04/30/08 11:35 PM
Quote:
the one other feature Haumiller seems really excited about is the addition of custom music settings. "You can go in and set up specific situations for the music," he explains, "at the start of the fourth quarter or after a touchdown or on a big third down. You can pull songs off your hard drive and play them in the game. This really customizes your experience and it's a great way to get the trash talk going. Find a song that really annoys your opponent and it's on."
Nice to see that confirmed, I was worried that we would be limited to pre-selected tracks. This should go a long way towards improving the atmosphere.
 
# 11 ODogg @ 04/30/08 11:37 PM
Quote:
Originally Posted by ronnyballgame
Can someone tell me if there are in game saves?
LOL....man oh man....shakes head and walks away...
 
# 12 poster @ 05/01/08 09:47 AM
If the INT issue is gone, how come the guys like Pasta who went and played the game say it is still there?
 
# 13 J-Unit40 @ 05/01/08 10:03 AM
Quote:
Originally Posted by poster
If the INT issue is gone, how come the guys like Pasta who went and played the game say it is still there?
I just asked myself the same question. My instinct tells me that the CPU will still throw a ton of INTs and will never throw deep. I just hope I am very wrong.

If it is gone.....
 
# 14 ODogg @ 05/01/08 10:05 AM
Quote:
Originally Posted by J-Unit40
I just asked myself the same question. My instinct tells me that the CPU will still throw a ton of INTs and will never throw deep. I just hope I am very wrong.

If it is gone.....
i'll bet you are right, unfortunately for us..sliders can help it some though, but still they can become idiots in some games
 
# 15 therizing02 @ 05/01/08 11:52 AM
Quote:
Originally Posted by ODogg
i'll bet you are right, unfortunately for us..sliders can help it some though, but still they can become idiots in some games
IDK ODogg, every slider in last year's game was basically worthless, especially the penalty sliders. Trying to remain optimistic.......
 
# 16 KG @ 05/01/08 01:20 PM
Quote:
Originally Posted by poster
If the INT issue is gone, how come the guys like Pasta who went and played the game say it is still there?

yeah man...I read the first 2 lines (First thing the NCAA team at Tiburon wants to let gamers know: The interception bug is gone. That's right--no more 9 interception games with 7 of those returned for touchdowns. Says producer Ben Haumiller)

and smiled until I realized what Pasta has posted on it
 
# 17 Solidice @ 05/01/08 01:28 PM
Quote:
Originally Posted by poster
If the INT issue is gone, how come the guys like Pasta who went and played the game say it is still there?
the fix may not have been in the build that they played in NYC. if i remember correctly, they where playing a build of the game from early April. or maybe they mean the CPU QB INTs are fixed.
 
# 18 bad_philanthropy @ 05/01/08 01:55 PM
The fix may be for the human player that they are referring to, while the cpu AI remains similar. Last year I didn't have so much of a problem compared to the CPU, there was zero chance of any team other than me to lead the nation in scoring defense in dynasty.
 
# 19 rudyjuly2 @ 05/01/08 01:56 PM
Quote:
Originally Posted by Solidice
the fix may not have been in the build that they played in NYC. if i remember correctly, they where playing a build of the game from early April. or maybe they mean the CPU QB INTs are fixed.
I think the producer was talking about cpu INTs as well.

Pastapadre and CDJ of NCAA Strategies are going to report their initial impressions and more tonight at midnight (the embargo ends then). I'm sure they will be answering questions tomorrow on their sites as well as other places. It will be nice to end the speculation and get some first hand info.
 
# 20 nxt @ 05/01/08 02:25 PM
Quote:
Originally Posted by rudyjuly2
I think the producer was talking about cpu INTs as well.

Pastapadre and CDJ of NCAA Strategies are going to report their initial impressions and more tonight at midnight (the embargo ends then). I'm sure they will be answering questions tomorrow on their sites as well as other places. It will be nice to end the speculation and get some first hand info.
I'm feeling doubtful about that because he didn't even mention the CPU throwing INTs... and the whole quiz mini-game that they're promoting is for the USER's benefit. I think there is still a big misconception that when people complained about too many INTs, that they are talking about USER INTs, when in fact the bigger problem was the CPU throwing too many INTs and never throwing down field.
 

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