
CVG has posted the following Don King Presents: Prizefighter articles:
- Don King Presents: Prizefighter Man Throws Punches at EA
Quote: "I don't know how many times you can see a face change when you hit it," he said. "It kind of reminds me of dropping a watermelon off a ten story building; you kind of do it once and say, 'oh, that's cool'.
"And obviously it doesn't really have any deep story - it has these characters that have personalities but I doubt there's going to be any real deep, immersive story like we have in Prizefighter." - Don King Presents: Prizefighter Interview
Quote: CVG: "Getting to the actual meat of the game... how do the fighting controls work?"
Matthew Seymour: "Obviously our big competition is Fight Night and the 'Total Punch Control TM'. We based our controls on the Street Fighter mechanics, so everything's on the face buttons, shoulders and triggers. The reason we do that is because our game plays much faster like real boxing.
So when you throw a jab, we want you to throw a jab, not searching to click left on the analogue, spin it around..."