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2k11 Hall of Fame Leagues Rules 
Posted on January 1, 2011 at 03:21 PM.
General and Settings
This is a basketball league for Mature Players only. Age requirement is 21 or older. I want to stress that this league is about fun, playing sim, and being active. Only one team wins the championship so if you have a win or time mentality this isn’t the league for you. Here’s a quick rundown on the settings.
-10 week, 40 game Regular season. You guessed it 4 games a week. No less than 4 allowed. You may play up to 7 if you need get ahead for a short leave. Playoffs will be 3-3-3-5.
-10 Minute Quarters
-Hall of Fame with Sim Sliders
-24 Team Draft League. I landed on 24 to balance the talent from the haves (Kobe, Lebron, Wade, Amare) to the have nots. By contracting teams every GM should have some nice talent to work with. If we have a quality waiting list of players for next year we’ll consider bumping it up.
-Communication will be on the 2K homepage. You must be active on that page. If not the league is not for you.

Trades
- Trades must be within 3 points of
players being traded unless otherwise approved by the League. Exceptions can be granted when it makes sense.

- No trades before 10 games played
- Trades to be approved by League.

Gameplay: Offense
-Player gets at most 1 warning for non Sim play. This League is for Mature Gamers that know how to play. There’s no shame in loving Arcade style hoops but this is not the League for it.
-I’m not going to set a PIP limit at this time but a true Sim Player should be under 50%
-Star abuse. We are going with a simple 30% rule. No player should average over 30% of a team’s scoring over a season. A player can and will have a big game but there should be balance. Spread the ball and runs plays.

- I considered No fast breaks unless off turnovers but have decided to allow a reasonable amount of fast breaks. You must however run plays and spread the ball.

Gameplay: Defense
- On ball D at all times is not required but no one should hide from the ball on D. No constantly switching off the man with the ball. Man up a get on the Ball.
- No full court press unless down late in the 4th
- Get back on D
- allow player to cross half court safely. Backcourt Charges are automatic boots from the league. This is Sim people.


Game play: General
- Inbound pass CAN be stolen when after timeouts,
fouls, or other violations (i.e. side inbounding)
- Inbound pass CANNOT be stolen after a point.
(No full court press until late in the 4th)
- Players cannot play the entire game. Please use your bench accordingly.
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