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mcdowell31's Blog
I have always had a problem with... 
Posted on December 10, 2022 at 02:25 PM.
...sport video games and the lacking explanation of the rules of the video game. Not the rules of the sport, those are easy to come by, but how a development team chooses to depict a sport. Most of my experience has been with 2K Sports and EA Sports.

Basketball, and any team sport with constant motion on and off-ball, is complex. In the last twenty years, the basketball community has begun scratching the surface of fuzzy logic and gray area thinking thanks to development teams like those at NBA 2K. Some of my favorite discussions in the forum involve real-world coaches and players applying what they have experienced in a gym and replicating that in the game.

In the last few years, the development team has provided some clarification to the player Attributes, as well as some of the options on the in-game coach menu. With the addition of more staff in MyLeague, I hope those Attributes can be defined. Also, it would be good if coaching sliders were defined concretely, especially explaining what a "0" does and what a "100" does, and why a "50" may be the best setting. Actually anywhere sliders are involved that would be good.

In the meantime, I came across ChatGPT: It is an AI that can supposedly explain many things. My question was "defining the difference between speed and acceleration"; I had a good idea of the answer, but I wanted to hear the chatbot. For the next question, I had ideas on it as well, but I wanted to see if I am thinking of them correctly. The chatbot reply is in the attachment on the page bottom.

This is what I have thought for years when roster making: Vision is seeing every possible assist that can be made; accuracy and IQ determine if that assist is successful. So, vision = (assists + turnovers) / minutes.

I will keep experimenting with ChatGPT to get a better-inspired thought on some of the more ambiguous attributes and tendencies. Of course, I really wish the development team would define what they are doing rather than leaving us to guess. I truly believe there would be less "this part of the game is broken" if the intent were known.

But, being fair, I am enjoying "NBA Eras" immensely. Would be nice to have the "Player Lock" camera view back in-game and not just scrimmage mode. It provides a player on-court view that is more fundamental: See your defensive assignment, see the ball even if it is in the backcourt. Right now, every camera is ball centric; I have cursed many times when my assignment slips away off-screen because whatever camera angle doggedly watches the ball. Simulation basketball, or even arcade, should be better than this.

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