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# 2
M0Y37 @ May 8, 2017
I spend a lot of time playing in HOF SIM, always the CPU in games of 12 minutes ends doing the same thing.
Many steals favor cpu between 25 and 30 per game.
Offensive rebounds for too many cpu, even closing the user rebound with two players always the cpu ends up catching the rebound. Absurd ball losses, pass close and the cpu steals constantly. Clashes between players always end up with the CPU stealing. Another issue is the amount of easy baskets that the user fails under basket when the cpu puts even defended baskets with two against one. This and many more things make a cheating game.
Many steals favor cpu between 25 and 30 per game.
Offensive rebounds for too many cpu, even closing the user rebound with two players always the cpu ends up catching the rebound. Absurd ball losses, pass close and the cpu steals constantly. Clashes between players always end up with the CPU stealing. Another issue is the amount of easy baskets that the user fails under basket when the cpu puts even defended baskets with two against one. This and many more things make a cheating game.
# 1
M0Y37 @ Apr 25, 2017
I spend a lot of time playing in HOF SIM, always the CPU in games of 12 minutes ends doing the same thing.
Many steals favor cpu between 25 and 30 per game.
Offensive rebounds for too many cpu, even closing the user rebound with two players always the cpu ends up catching the rebound. Absurd ball losses, pass close and the cpu steals constantly. Clashes between players always end up with the CPU stealing. Another issue is the amount of easy baskets that the user fails under basket when the cpu puts even defended baskets with two against one. This and many more things make a cheating game.
Many steals favor cpu between 25 and 30 per game.
Offensive rebounds for too many cpu, even closing the user rebound with two players always the cpu ends up catching the rebound. Absurd ball losses, pass close and the cpu steals constantly. Clashes between players always end up with the CPU stealing. Another issue is the amount of easy baskets that the user fails under basket when the cpu puts even defended baskets with two against one. This and many more things make a cheating game.
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The user misses many easy passes even when close, it seems that the hands of the receiver were butter because the ball slipped by the hands.
The CPU defends by stealing and many times in the first quarter they are placed in bonus a few minutes to start because even the CENTERS steal balls to the bases, as if CENTER had better hands than my own base.
Can this be solved with PASS SLIDERS?
The other issue is the defensive rebound. My pivots seem to favor the CPU to catch the rebound as they always stand in front, however much I put in the options that are placed behind. Many times you catch the offensive rebound having it well closed or the user with two players and the CPU with one ....
Any solution for everything?