johnnyg713
Thursday, June 12, 2014
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Monday, June 9, 2014
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With Madden 15 right around the corner and defense getting a lot of love this year, I've decided to look ahead at what EA can do to make the passing game 1) more fun, and 2) intuitive and skill based. I cannot write this blog without briefly mentioning the legendary vision cone. Wether you loved it or hated it (yes feelings were/still are very strong in the online community on the mechanic) it provided a sense ... Read More
Tuesday, June 26, 2012
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As a user, I don't have full control over my player's actions when playing Madden or NCAA. I hate being engaged in a block when I don't want to be. I hate hoping that I'm close enough to a receiver so the computer can automatically jam him for me. I want to be able to do that stuff myself and pay for it if i mess up, wether it result in a penalty or just getting flat out beat by the opposing player.
In almost ... Read More
Saturday, February 11, 2012
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Posted on February 11, 2012 at 05:14 AM.
In football, practice and game planning are just as, if not more important than playing the actual game. Being prepared and having a great game plan for your next opponent that week are the things that make football so exciting and each game feel so important. Too bad, none of this stuff can be found in EA's franchise modes, particularly online franchise.The best part about being in an online franchise is that you compete with other user controlled teams. Fighting over recruits from week ... Read More
Thursday, February 9, 2012
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To do this we need to talk about controls -
for me the passing game is boring because it doesnt take that much skill. You hit the recievers icon button and the qb throws him the ball. You can have a much simpler system without any icons over the receivers head.
To take a page from just about every other sports game, you move passing to just ONE button (right trigger). Where the qb throws the ball is based on ... Read More
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