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HYPE/DC & Co - WWE 2K22 Attributes

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Old 03-14-2022, 01:43 AM   #1
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HYPE/DC & Co - WWE 2K22 Attributes

Greetings wrestling fans. We are back for another year. Our goal is to create a simulation wrestling experience within the confines of the game. WWE 2k22 did remove a lot of what helped us accomplish this in the past, so we've spent the past week or so thinking "outside of the box" in order to work with what we have.

That said, for those of you who are are, Attributes and Overalls will be lower than what you see in game. Do not pay attention since we this is all about gameplay.

7/1 Update:
-Added and updated various superstars labeled JULY
-Updates to various superstars and DLC characters
-Organized RETRO WWE superstars by their era


5/3/22 Update:
-Updated NXT 2.0 Roster (WIP) -
-Updated various attribute formulas to compliment a superstar's FIGHTING STYLE
-Updated various superstars labeled MAY


3/26 Universally updated to ARM and LEG POWER
Universally updated DURABILITY, SUBMISSION DEFENSE, and PIN ESCAPE for Tag Team Wrestlers

3/25 Separated RETRO - MEN and RETRO - WOMEN into their own tabs
Universally updated STAMINA formula

3/24 Updated various formulas to work with new engine, including by not limited too
-AERIEL RANGE, STRIKE DEF, GRAPPLE DEF, AERIEL DEF, STRENGTH, RECOVERY, SPECIAL, & FINISHER
Various updates to superstars and their promotions
Updated WWE 2k22 Sliders

3/15 Updated WWE 2k22 Sliders
Updated various formulas to work with new engine, including by not limited too
-Universally raised RUNNING OFFENSE
-Universally reduced AERIAL RANGE, AGILITY

3/13 Added WWE 2k22 Sliders
Updated various formulas to work with new engine, including by not limited too
-Universally raised RUNNING OFFENSE
-Universally raised AERIAL RANGE
Univeral overhaul to STRIKE and GRAPPLE DEFENSE
-Universally lowered SUBMISSION DEFENSE
-Universally lowered MOVEMENT SPEED

https://docs.google.com/spreadsheets...it?usp=sharing

As usual, feedback is welcomed. Thank you.

Last edited by Hyperballer21; 07-02-2022 at 08:48 AM.
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Old 03-14-2022, 03:44 AM   #2
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Re: HYPE/DC & Co - WWE 2K22 Attributes

I'm sorry to ask what probably is a dumb question, but how do I get this into the game?
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Old 03-14-2022, 08:54 AM   #3
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Re: HYPE/DC & Co - WWE 2K22 Attributes

Quote:
Originally Posted by PVarck31
I'm sorry to ask what probably is a dumb question, but how do I get this into the game?
You need to input the edits manually for each wrestler. The touchpad is quite sensitive this year so I do the edits in "Create A Moveset" for each one.
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Old 03-14-2022, 09:47 AM   #4
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Re: HYPE/DC & Co - WWE 2K22 Attributes

Can you explain why AERIAL RANGE and AGILITY are so high?

On the default of 50, I already find that wrestlers can reach RIDICULOUS range from the top rope, like, almost the other side of the ring....and they use top rope moves way too often. They also miss them A LOT and it looks dumb, but that's besides the point.

As for agility, I find that anything beyond 50 and wrestlers climb the ropes as if they are lightning fast monkeys....it looks completely ridiculous and sped up.
I find that the 30-50 range is the most realistic looking climbing speed, anything beyond that looks very arcady.

Last edited by NoKungFu; 03-14-2022 at 09:50 AM.
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Old 03-14-2022, 11:16 AM   #5
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Re: HYPE/DC & Co - WWE 2K22 Attributes

Quote:
Originally Posted by NoKungFu
Can you explain why AERIAL RANGE and AGILITY are so high?

On the default of 50, I already find that wrestlers can reach RIDICULOUS range from the top rope, like, almost the other side of the ring....and they use top rope moves way too often. They also miss them A LOT and it looks dumb, but that's besides the point.

As for agility, I find that anything beyond 50 and wrestlers climb the ropes as if they are lightning fast monkeys....it looks completely ridiculous and sped up.
I find that the 30-50 range is the most realistic looking climbing speed, anything beyond that looks very arcady.
It's definitely something I will test out. But in years past some moves wouldn't connect because they didn't jump far enough.

As for Agility, I was considering doing that for the next update. It'll definitely slow things down, which is the overall goal.

Thanks for the suggestion
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Old 03-14-2022, 11:50 AM   #6
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Re: HYPE/DC & Co - WWE 2K22 Attributes

Quote:
Originally Posted by Hyperballer21
It's definitely something I will test out. But in years past some moves wouldn't connect because they didn't jump far enough.

As for Agility, I was considering doing that for the next update. It'll definitely slow things down, which is the overall goal.

Thanks for the suggestion
Thanks! Keep up the awesome work!

P.S - There doesn't seem to be a HDUR stat in this game, I think it should be removed from the spreadsheet.
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Old 03-14-2022, 01:04 PM   #7
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Re: HYPE/DC & Co - WWE 2K22 Attributes

Cesaro is listed as being in the Technician class in the game, however, he's in the Powerhouse category on the spreadsheet.
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Old 03-15-2022, 11:34 AM   #8
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Re: HYPE/DC & Co - WWE 2K22 Attributes

I think Karrion Kross should have some more points in Power Submission Offense as he uses the Kross Jacket submission for his finish.
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