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Shot timing then and present patches

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Old 01-26-2022, 11:35 AM   #1
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Shot timing then and present patches

Hey guys so when the game came out for next gen, I love the shot timing. But over the course of patches and updates shot timing has been having issues. But with the latest patch for ps5 yesterday, it seems shot timing is back to normal. Do you guys have any tips with shot timing ? It still not what I’m used to from 2k19. That to me was the best shot timing. It was so good I even learn how to do it with the meter. So what is everyone tips. This is only for shot timing. I don’t need 2k sucks or shot timing sucks. Use real fg. This is only for shot timing
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Old 01-26-2022, 09:04 PM   #2
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Re: Shot timing then and present patches

Some people like to look at the players toes/feet. Generally I'm an elbow guy. But I've found with certain players I have to look at when the ball raises from their "dip". Those players are Joe Ingles, JV (NO) and KD.

My best recommendation is to take the player to the freestyle court. Just like in real life. Start very close to the rim and then work your way outside to the 3 point line. Take about 10 shots from the same spot and then move to the next.

I'm purely a no shot meter guy by the way

https://twitter.com/jeebs9/status/14...4npuxWr8A&s=19
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Old 01-27-2022, 12:10 AM   #3
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Re: Shot timing then and present patches

Bring back aiming Mike y’all killed the slashing game with its removal.
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Old 01-27-2022, 03:30 AM   #4
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Re: Shot timing then and present patches

Thank you for this. What about leaving the shot meter on but not looking at it? Or should i turn it off?




Quote:
Originally Posted by jeebs9
Some people like to look at the players toes/feet. Generally I'm an elbow guy. But I've found with certain players I have to look at when the ball raises from their "dip". Those players are Joe Ingles, JV (NO) and KD.

My best recommendation is to take the player to the freestyle court. Just like in real life. Start very close to the rim and then work your way outside to the 3 point line. Take about 10 shots from the same spot and then move to the next.

I'm purely a no shot meter guy by the way

https://twitter.com/jeebs9/status/14...4npuxWr8A&s=19
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Old 01-27-2022, 05:01 AM   #5
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Re: Shot timing then and present patches

Quote:
Originally Posted by COMMISSIONERHBK9
Thank you for this. What about leaving the shot meter on but not looking at it? Or should i turn it off?
The way the shot meter is design this year. It completely confuse you because it's way fast then the animations. Here is a little tip I noticed no one talks about. A lot people miss the first free throws because the shot meter "jumps" at them once they trigger it. So they miss time it resulting in them missing.

Yes you can leave it on. But I find it confusing and it doesn't hurt you get a sight Boost in shot percentage. So yeah

Edit: I've put so much time in learning animations. It's takes about 2 shots to figure out a players animation now. I don't play "My player". So I can't imagine if I only had to learn one animation. That would be a no brainer decision for me. Turn it off
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Old 01-27-2022, 06:56 AM   #6
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Re: Shot timing then and present patches

Jeebs is spot on!

Another tip if you're not using meter and feedback when taking open shots:
- your shot is short -> timing = slightly late or very late
- your shot is long -> timing = slightly early or very early
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Old 01-28-2022, 10:18 AM   #7
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Re: Shot timing then and present patches

Quote:
Originally Posted by gu8lal8
Jeebs is spot on!

Another tip if you're not using meter and feedback when taking open shots:
- your shot is short -> timing = slightly late or very late
- your shot is long -> timing = slightly early or very early
Woah is that true? I always thought it was the other way around. That late meant I kept my finger on the button too long.

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Old 01-28-2022, 12:47 PM   #8
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Re: Shot timing then and present patches

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Originally Posted by acles003
Woah is that true? I always thought it was the other way around. That late meant I kept my finger on the button too long.

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It's the case for open jumpshots and FTs, don't think it's the case for contested shots, that's more random.
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