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Old 01-24-2022, 09:18 AM   #1
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gu8lal8's COMPETITIVE sliders

How we play and use these sliders.
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The main goal of these sliders is to have competitive games vs CPU and USER. It's been our experience playing sports games (all NBA 2K, PES, FIFA series) for over 20 years, you have to level up to have a competitive experience against the CPU.
Secondary goal is when playing vs CPU, have those teams play like USER controlled teams (not like their real life counterpart per se). A USER will look for the drive to the basket, then look for the post mismatch and lastly will try the P&R.


Control All Teams
Camera - Skybox (Zoom - 10 | Height - 1 | Key Zoom - On | Reverse Angle - Off)
Injuries - On (keep day-to-day, 1-2 weeks and 2-4 weeks reduce anything longer to 2-4 weeks, except those who're out for the rest of the season IRL)
Team Chemistry - Off (you'll see minor changes in OVR ratings and ATTRIBUTES, up and downs of the season)
Trades - Off (we like to keep our roster up to date, except injuries and H&S protocols)

I like competitive 12min quarter games and I don't like to tinker with sliders too much, I only listed the changes you need to make. These are my settings ATM:



SUPERSTAR sliders:

2K22 CPU vs USER - CPU @ USER Sliders
(CPU Defense: Hall of Fame - CPU Offense: Superstar) @ (USER Defense: Superstar - USER Offense: Superstar)

Controller Settings
Spoiler

CPU @ USER Sliders (WIP)

Free Throw Difficulty 100

Offense all default Superstar except: (Updated Feb 5)
Inside Shot Success - 54** @ 50**
Close Shot Success - 54** @ 50**
Mid-Range Shot Success - 54** @ 50**
3PT Success - 54** @ 50**
Layup Success - 54** @ 50**
Shot Timing Impact - 0 @ 50 (=CPU Real Player %)
Dunk in Traffic Success - 54** @ 50
Alley-Oop Success - 54** @ 52**
Contact Shot Success - 54** @ 50**

Defense all default Superstar
Attributes all default Superstar

Tendencies all default Superstar

Fouls all 100
Movement Default

If CPU/USER shooting% is too high/low, change CPU/USER offense sliders with ** -2/+2
or if inside/close/layup shooting% is too high/low, change those offense sliders with -2/+2
or if midrange/3pt shooting% is too high/low, change those offense sliders with -2/+2
or if alley-oop/contact shot% is too high/low, change those offense sliders with -2/+2
Use the eye-test for this, don't just look at FG%



ALL-STAR sliders:

2K22 USER vs USER - CPU @ USER Sliders
(CPU Defense: All-Star - CPU Offense: All-Star) @ (USER Defense: All-Star - USER Offense: All-Star)

Controller Settings
Spoiler

CPU @ USER Sliders

Free Throw Difficulty 100

Offense all default All-Star except: (Updated Feb 5)
Inside Shot Success - 52** @ 52**
Close Shot Success - 52** @ 52**
Mid-Range Shot Success - 52** @ 52**
3PT Success - 52** @ 52**
Layup Success - 52** @ 52**
Shot Timing Impact - 0 @ 50 (=CPU Real Player %)
Dunk in Traffic Success - 52** @ 50
Alley-Oop Success - 52** @ 54**
Contact Shot Success - 52** @ 52**

Defense all default All-Star

Attributes all default All-Star

Tendencies all default All-Star

Fouls all 100
Movement Default

If CPU/USER shooting% is too high/low, change CPU/USER offense sliders with ** -2/+2
or if inside/close/layup shooting% is too high/low, change those offense sliders with -2/+2
or if midrange/3pt shooting% is too high/low, change those offense sliders with -2/+2
or if alley-oop/contact shot% is too high/low, change those offense sliders with -2/+2
Use the eye-test for this, don't just look at FG%



NBA 2K22 Official Roster Changes
Spoiler



NBA 2K22 Default Sliders CPU @ USER
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NBA 2K Settings/Options
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gu8lal8's COMPETITIVE sliders
PSN: GUMO73
Los Angeles Lakers '00-'02 3-Peat

Last edited by gu8lal8; 02-09-2022 at 06:42 AM.
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Old 01-24-2022, 09:22 AM   #2
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Re: gu8lal8's COMPETITIVE sliders

The problems I'm having ATM:
- Not enough CPU FT attempts (legacy issue)
- Not enough turnovers (legacy issue)
- Too much OFF rebounds (legacy issue)

All other stats are ok
- CPU on ball defense is ok when going 1 on 1 but once I start running plays or manual P&R the CPU team defense seems braindead and I can get to the rim or FT line at will (only in the last 4-5 days)
CPU team defense used to be ok when I set CPU Defensive Gameplan & Matchups before the game, but not in the last 4-5 days
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gu8lal8's COMPETITIVE sliders
PSN: GUMO73
Los Angeles Lakers '00-'02 3-Peat

Last edited by gu8lal8; 01-26-2022 at 08:41 AM.
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Old 01-24-2022, 12:52 PM   #3
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Re: gu8lal8's COMPETITIVE sliders

Hey I remember your amazing work with the magnificent MJWizards on some 2k retro rosters <3

I've also tried to slightly adjust Superstar default sliders.
The problem is that you literally have to "green" every shot (thus making zero deference between a good shooter and an average one) plus they enable zero contested shots/jumpers (even slightly contested) for both sides at least.

But I'll try them later and let you know!

Last edited by NicoS2411; 01-24-2022 at 12:59 PM.
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Old 01-24-2022, 01:05 PM   #4
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Re: gu8lal8's COMPETITIVE sliders

Oh i'm on next gen... sorry non applicable then
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Old 01-24-2022, 03:54 PM   #5
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Re: gu8lal8's COMPETITIVE sliders

Quote:
Originally Posted by NicoS2411
Hey I remember your amazing work with the magnificent MJWizards on some 2k retro rosters <3

I've also tried to slightly adjust Superstar default sliders.
The problem is that you literally have to "green" every shot (thus making zero deference between a good shooter and an average one) plus they enable zero contested shots/jumpers (even slightly contested) for both sides at least.

But I'll try them later and let you know!

Just bump up USER shooting sliders with ** +2 if you're having trouble knocking down shots.
Playing on Real Player % also helps.
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gu8lal8's COMPETITIVE sliders
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Los Angeles Lakers '00-'02 3-Peat

Last edited by gu8lal8; 01-25-2022 at 08:46 AM.
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Old 01-24-2022, 03:58 PM   #6
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Re: gu8lal8's COMPETITIVE sliders

Quote:
Originally Posted by NicoS2411
Oh i'm on next gen... sorry non applicable then
Should work on all Platforms.
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gu8lal8's COMPETITIVE sliders
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Old 01-24-2022, 09:36 PM   #7
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Re: gu8lal8's COMPETITIVE sliders

Please help. I wanna try these but I'm having difficulty deciphering the settings.....I use real % and superstar

Sent from my Moto Z (2) using Tapatalk

Last edited by Fcshuckers73; 01-24-2022 at 09:59 PM.
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Old 01-24-2022, 09:58 PM   #8
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Re: gu8lal8's COMPETITIVE sliders

I like the idea of not tweaking too many sliders. I think when you do, then you get into one thing having an effect on many things and you wind up chasing your tail trying to get a good game.

Played only one game but it was competitive up until the last couple minutes when I managed to pull away. Which IMO feels ok.

FG% was too high for both teams, so I'll drop both 2 points and see how that goes. But again, it was competitive and that's what we want, right?

One thing I'd watch however, is 100 setting on the moving screens fouls. Those get called too much at 100, I think a default of 50 would be ok there.
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