09-10-2021, 05:41 AM
|
#1
|
MVP
|
NBA 2K22 Attention to detail NBA+G-League Roster (PS4/PS5/XB1/XBSX/PC)
"AND WE BACK". What's up 2K community? It's release day for NBA 2K2 and that means that another year of the Attention to Detail project is beginning. As usual, I like to start by thanking you for the tremendous support we received last year, when we released the 2K21 ATD Roster on all the six platforms. It took an immense amount time and effort, without the ATD Community none of this would be possible, I'll never get tired of saying that. Now it's time to build on last year's success and improve.
We plan to release the roster on all the platforms (PS4, PS5, Xbox One, XBox Series S/X, Switch and PC) but, as usual, release and update times will be different from one console to another based on the amount of the people that is working on the roster and how much time they can spend editing. If you want to help us with rosters and check the progress closely we have a Discord Server with over 600 users divided into sections for each platform.
If you want to support us and live the full ATD Experience I recommend checking the 2nd post of this thread where you can see how can you have access to all our Patreons benefits like the new MyNBA Generator, all our spreedsheets, the MyNBA tracker, our Tendencies, Attributes and Badges guide, historic players requests and more.
Below I leave you the list of release dates, which will be updated whenever we have news. Let's have a great year of sim basketball!
PS4: ATD 2K22 Official (PSN: maxamillion11291)
PS5: ATD 2K22 Official (PSN: Gmusick2k) [Scenario: ATD Start Today (PSN: DefloDD)]
Xbox One: work in progress
Xbox Series S/X: ATD 2K22 Official (tag: CelticLG) [Scenario: NBA Start Today 12/13 (PSN: OB5798)]
PC: work in progress
WHAT'S EDITED:
1. TENDENCIES (thank to Vannwolfhawks206 for the help)[1.1] Shot and touch tendencies updated based on player's impact and usage on offense
[1.2] Shot under the basket/close/mid/3pt corrected based on real life shot distrubution (this implies less 4-feet jumpers and mid-range shots , excluding specialists, with more three pointers in order to replicate modern basketball
[1.3] Stepbacks shots (mid and 3pt) totally reworked for all the players in order to average their real life numbers of attempts
[1.4] Pullups, floaters, spin jumpers and bank shots have been tracked and corrected based on attempts per-36 minutes by all the players
[1.4] Eurostep, hopstep, spin laypus and stepthrough shots all updated based on players frequency to utilize this moves
[1.5] Drive tendencies correct
[1.6] Dunk tendencies (standing, driving and flashy) reworked
[1.7] New alley-oop (pass and dunk) tendencies based on real-life stats
[1.8] Triple threat jab, pump fake, and idle all globally scaled with less jabs and more fakes
[1.9] New crash tendency formula based on height and weight
[1.10] All players size up's scaled to 100 between size up, hesitation and no-setup move (with the last one increased globally in order to have less random dribbling)
[1.11] Standing dribble and driving dribble tendencies reworked in order to have better game flow
[1.12] Dish to the the open man tendency (and the other passing tendencies) rescaled and globally increased fin order to have more drive-and-kicks and extra-pass situations
[1.13] "Spot Up vs Cut" tendency reworked, now players will behave correctly in transition situations, shooters will stay behind the arc while bigs will attack the rim
[1.14] "RollvsPop" tendency rescaled based on Pick&roll and pick&pop data from the past 2 years
[1.15] Iso tendencies are now based on real-life isolation stats
[1.16] All post up and post moves tendencies updated based on players frequency to use this moves
[1.17] Hook and fade-away shots tracked, rescaled and fixed, now platers will turn to the shoulder of the player, not the hand, when trying one of his moves (these tendencies are backwards)
[1.18] Charge, hard foul and shot contest tendency updated and globally increased
[1.19] Steal, foul, play-passing lanes and block tendency rescaled based on real-life stats
[1.20] Play discipline tendency reworked based on the style of the players 2. ATTRIBUTES[2.1] Layup/Close/Mid/3pt attributes updated with new formulas based shooting % and volume
[2.2] Free Throw rating update for all the players based on the last two years
[2.3] New formulas for Shot IQ (based of shot selection) and Offensive/Defensive consistency
[2.4] Dunk attributes reworked
[2.5] Driving layup, draw foul, post fade/hook updated based on real-life stats
[2.6] Athletic attributes (speed, acceleration, vertical, lateral quickness) updated based on combine numbers and age + some corrections
[2.7] Defensive attributes overhaul for all the player in order to fix good defensive players with bad defensive attributes and viceversa
[2.8] Passing attributes reworked based on various advanced-passing data
[2.9] Stamina updated for all the players based on age, height, weight and position
[2.10] New formula for the strenght attribute
[2.11] Rebounds, steal, pass perception and block updated based on stats from the past season
[2.12] Hustle, ball handling (expecially for bigs that can handle) and hands adjusted based on the style of the player 3. BADGES[3.1] Globally reduced the number of players with badges in order to separate the true specialists from the other players. Every badge is now assigned to around 20-40 players, depending on the badge
[3.2] Around 90% of the badges are now based on stats with different tiers (bronze, silver, gold, HOF). See the badges guide for more details
[3.3] Removed some of the OP badges that can ruin gameplay and/or sim stats (worm, quick first step, rebound chaser, etc)
[3.4] Personality badges updated for all the players in the league in order to replicate their real life character (personality badges can unlock certain scenarios when using the MyNBA Event Generator, see the details in the 2nd post) 4. PLAYBOOKS (NEW!) (thank to Vannwolfhawks206 for the help): all playbooks have been reworked by Vannwolfhawks206 in order to replicate real-life playbooks and style of play, now all the teams have 50 plays each, for more info: https://forums.operationsports.com/f...a-x-s-o-s.html
5. PLAY-TYPES: updated for all the players based on real-life play-calling data from last season
6. HOT ZONES: updated for over 350 players using career shots data
7. SIG SHOTS: (NEW!) all moving shots, free throws, layups, dunks, dribble moves, post moves updated for all the players based on Woody and ZayTreece edits. Almost every player on the league is covered with their authentic shots and moves.
8. ACCESSORIES & SHOES: updated (with frequencies!) based on what they wear this season
9. COACHING PROFILES AND COACHING SLIDERS: updated for all 30 teams in order to replicate their coaching style and the type of rotation that can be using after years in MyNBA sims
10. POINT OF EMPHASIS: updated for every team in order to have sim stats as authentic as possible
11. TRANSACTIONS: all transactions are updated until opening night (remember, this is an opening night roster designed for MyNBA players)
12. G-LEAGUE INCLUDED: (NEW!) created all the players from scratch with authentic faces, attributes, tendencies and shots. Updated all the transactions until opening night. All credit to @br821186 (PS5), @johnlong9869 (PS5), @brandone (XB) and @cdk10 (XB).
13. PLAY FOR WIN, FINANCIAL SECURITY, LOYALTY EDITS: values updated for all the players in order to replicate their personality and their contract requests (veterans like Andre Iguodala or Carmelo Anthony will sign for a contender at the minimum salary while other guys like Marcus Morris or Terry Rozier will prefer money over winning a title)
14. PEAK START/END EDITS: updated for all the players based on the style of the players (pure shooters will last longer than athletic bigs for example), fixing the problem of some players regressing too soon or too late
15. POTENTIALS: corrected in order to have more stability and balance during MyNBA's future seasons, reducing the huge number of 80+ OVR players that showed up after a few years of simulation
16. POSITION CORRECTIONS: based on real-life data
17. CONTRACT CORRECTIONS: added team/player options where missing and corrected all the wrong values
18. ROTATIONS: updated for all 30 teams based on the first month of season
19. PLAY-INITIATOR CORRECTIONS: all around the league in order to have only real ball handlers to call plays and handle the ball
20. REALISTIC SIM STATS: we put a ton of work on sim stats because we think they're essential for a sim experience, so we can assurde that sim stats will be as accurate as possible
21. HEIGHTS AND JERSEY NUMBERS: all updated after the training camps
22. UPDATED FACE SCANS: all the new scans have been added to roster + the faces of players without scans have been replaced with high-quality CAPs created by OS community Feel free to contact me here on OS via PM or with a message on this thread, if don't have an account you can find me on Twitter (@CelticLG) or Discord (@CelticLG).
Last edited by CelticLG; 01-24-2022 at 07:31 PM.
|
|
|