Home

No matter what EA fix, with current controls UFC4 is not competetive (Feints ruined.)

This is a discussion on No matter what EA fix, with current controls UFC4 is not competetive (Feints ruined.) within the EA Sports UFC forums.

Go Back   Operation Sports Forums > Combat Sports > EA Sports UFC
A New Patch Creates That Urge to Start Fresh
NBA 2K25 MyNBA: How to Avoid Too Many Free Agents Staying Unsigned
College Football 25 Guide: What Goes Into a 'Best Playbook' and How to Find Your Own
Reply
 
Thread Tools
Old 07-15-2020, 03:25 PM   #1
Banned
 
OVR: 0
Join Date: Oct 2018
No matter what EA fix, with current controls UFC4 is not competetive (Feints ruined.)

So if you don't know EA have implementd a new tap mechanic to the contros, so the strength of your button press can determine what action your fighter performs, these taps need to be super precise. For some strange reason the body shot combination is linked to the takedown and the overhand right is linked to the clinch entry.

Body shots and takedowns are core mechanics of the game. You can't have a MMA game with janky controls for takedowns and bodyshots. It does not matter what they fix if they the controls wrong it undermines the whole game.

When you press the button for a body shot one of three things can happen.

1) Body shot

2) Body feint

3) Takedown

The margin for error is so slight how can you ever consistently perform body feints? Feints were a mechanic that many people used in UFC 3. It is crazy to have these linked to one button combo.

I can not think of any competetive fighting game that implements such janky weak tap controls. When you press the button you do not know what will happen. Imagine in tekken if the A button could do a punch, kick or block depending on how long you tapped the button for? It would be lunacy. With the control scheme how it is, this game cannot be competitive.


To block a takedown you need to hold the shoulder button and back. Therefore controls change depending on what side of the cage you are on. This is madness, you have a split second to deny takedowns the button you press should not change.


Legacy controls give you full control, if you want a feint you can feint, if you want a takedown you can takedown and if you want to throw a body shot you can. Before EA do anything else they need to change the control scheme.


Full legacy controls need to be an option.

Last edited by jafc1; 07-15-2020 at 03:28 PM.
jafc1 is offline  
Reply With Quote
Advertisements - Register to remove
Old 07-15-2020, 04:39 PM   #2
Rookie
 
lahonda's Arena
 
OVR: 0
Join Date: Nov 2017
Location: Switzerland, Europe
Re: No matter what EA fix, with current controls UFC4 is not competetive (Feints ruin

The control changes were made to get the RS free so we can sway as long as we hold block. A lot of FNC players wanted that and i like it. Trough this change this hole sway bubble head will go a little bit away.

Boy you never play beat em ups like MK X/11, DBZ or SFV?

All games need exact inputs! Theres nothing wrong about it. What scares me is if its laggy and a fight with >150 latency.

Ohhh btw check For Honor where hits are done in 400ms ans there still a lot of guys that handel those fast inputs and block that stuff. They even parry those!!!
__________________
He who fights with monsters might take care lest he thereby become a monster. And if you gaze for long into an abyss, the abyss gazes also into you.

Last edited by lahonda; 07-15-2020 at 04:41 PM.
lahonda is offline  
Reply With Quote
Old 07-15-2020, 04:48 PM   #3
Banned
 
OVR: 0
Join Date: Oct 2018
Re: No matter what EA fix, with current controls UFC4 is not competetive (Feints ruin

Quote:
Originally Posted by lahonda
The control changes were made to get the RS free so we can sway as long as we hold block. A lot of FNC players wanted that and i like it. Trough this change this hole sway bubble head will go a little bit away.

Boy you never play beat em ups like MK X/11, DBZ or SFV?

All games need exact inputs! Theres nothing wrong about it. What scares me is if its laggy and a fight with >150 latency.

Ohhh btw check For Honor where hits are done in 400ms ans there still a lot of guys that handel those fast inputs and block that stuff. They even parry those!!!

That is great and all, but this is not For Honor where you are swinging with a sword this is a fast pased striking game with many buttons and decisions.



This can not be as competetive as UFC 3 with the current setup.



Are you honestly saying there is no problem with Body shot, body feint and takedowns all being mapped to the same button combo?
jafc1 is offline  
Reply With Quote
Old 07-15-2020, 05:01 PM   #4
Rookie
 
slikkster's Arena
 
OVR: 0
Join Date: Sep 2006
Re: No matter what EA fix, with current controls UFC4 is not competetive (Feints ruin

Bro, what are you talking about? Don’t hold the button. I threw many combos with body shots involved and never went for a takedown that was unintended. Also, the feint is rt/r2. How does that factor in with takedowns which are done with lt/l2? Also, clinch is always done with the lead hand. If you’re an orthodox fighter and trying to use the input for clinching with your right hand, it’s going to throw an overhand right because you can’t clinch with your non lead hand


Sent from my iPhone using Operation Sports
slikkster is offline  
Reply With Quote
Old 07-15-2020, 05:06 PM   #5
Rookie
 
lahonda's Arena
 
OVR: 0
Join Date: Nov 2017
Location: Switzerland, Europe
Re: No matter what EA fix, with current controls UFC4 is not competetive (Feints ruin

Quote:
Originally Posted by jafc1
That is great and all, but this is not For Honor where you are swinging with a sword this is a fast pased striking game with many buttons and decisions.



This can not be as competetive as UFC 3 with the current setup.



Are you honestly saying there is no problem with Body shot, body feint and takedowns all being mapped to the same button combo?
I had those problems till i figured out what i did wrong!

For honor is even faster AND more reactable then this ufc game. So judgeing over FH just from saying or watching a few time a video/stream?
__________________
He who fights with monsters might take care lest he thereby become a monster. And if you gaze for long into an abyss, the abyss gazes also into you.
lahonda is offline  
Reply With Quote
Advertisements - Register to remove
Old 07-15-2020, 05:16 PM   #6
Rookie
 
OVR: 0
Join Date: Jan 2020
Re: No matter what EA fix, with current controls UFC4 is not competetive (Feints ruin

Quote:
Originally Posted by jafc1
So if you don't know EA have implementd a new tap mechanic to the contros, so the strength of your button press can determine what action your fighter performs, these taps need to be super precise. For some strange reason the body shot combination is linked to the takedown and the overhand right is linked to the clinch entry.

Body shots and takedowns are core mechanics of the game. You can't have a MMA game with janky controls for takedowns and bodyshots. It does not matter what they fix if they the controls wrong it undermines the whole game.

When you press the button for a body shot one of three things can happen.

1) Body shot

2) Body feint

3) Takedown

The margin for error is so slight how can you ever consistently perform body feints? Feints were a mechanic that many people used in UFC 3. It is crazy to have these linked to one button combo.

I can not think of any competetive fighting game that implements such janky weak tap controls. When you press the button you do not know what will happen. Imagine in tekken if the A button could do a punch, kick or block depending on how long you tapped the button for? It would be lunacy. With the control scheme how it is, this game cannot be competitive.


To block a takedown you need to hold the shoulder button and back. Therefore controls change depending on what side of the cage you are on. This is madness, you have a split second to deny takedowns the button you press should not change.


Legacy controls give you full control, if you want a feint you can feint, if you want a takedown you can takedown and if you want to throw a body shot you can. Before EA do anything else they need to change the control scheme.


Full legacy controls need to be an option.

Honestly, I am glad they made it harder to spam feints.
Pedro_Guap is offline  
Reply With Quote
Old 07-15-2020, 05:35 PM   #7
MVP
 
OVR: 0
Join Date: Dec 2017
Re: No matter what EA fix, with current controls UFC4 is not competetive (Feints ruin

“Spam feints”. Lmfao Out of all the things this guy has said this is the most ridiculous. God forbid someone not telegraph what they are going to throw so I can counter easily. Not mention guys like Wineland feint endlessly from their stance alone.

In regard to the body shots into takedowns I actually agree to an extent. The takedown hold should have to be just a hair longer. I go for body shots and hit takedowns on accident far to often.


Sent from my iPhone using Operation Sports
RetractedMonkey is offline  
Reply With Quote
Old 07-15-2020, 05:51 PM   #8
Banned
 
OVR: 0
Join Date: Mar 2018
Re: No matter what EA fix, with current controls UFC4 is not competetive (Feints ruin

Take downs need a completely different input. You cant feint into clinch or into strikes fluidly.
1212headkick is offline  
Reply With Quote
Reply


« Previous Thread | Next Thread »

« Operation Sports Forums > Combat Sports > EA Sports UFC »



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 11:23 AM.
Top -