Home

How do EVOs factor into lineup OVR?

This is a discussion on How do EVOs factor into lineup OVR? within the NBA 2K Basketball MyTeam forums.

Go Back   Operation Sports Forums > Basketball > NBA 2K Basketball > NBA 2K Basketball MyTeam
From Guaranteed to Never Happening, a College Football 26 Wishlist
2025 Sports Video Game Predictions
The Operation Sports 2024 Game of the Year Is EA Sports College Football 25
Reply
 
Thread Tools
Old 02-28-2020, 01:37 PM   #1
Rookie
 
Mister Magnus's Arena
 
OVR: 0
Join Date: Mar 2010
How do EVOs factor into lineup OVR?

How do EVOs factor into team lineup OVR? It feels like when I initially build a lineup with EVOs, it counts their original base number toward the OVR, which I've understood is the true benefit of EVOs -- they take work, they're not quite as good, but they count for less. However, often, when I close that lineup screen and return the numbers have jumped significantly. For instance, I have a 10-man lineup (with three bonzes) that registers as an 85 OVR. But SOMETIMES, when I open it up it's suddenly 90s across the board. Does anyone have any input or understanding on this?*
Mister Magnus is offline  
Reply With Quote
Advertisements - Register to remove
Old 02-28-2020, 02:45 PM   #2
DJ2K
 
mb625's Arena
 
OVR: 18
Join Date: Jan 2012
Location: Wisconsin
Posts: 5,032
Re: How do EVOs factor into lineup OVR?

Quote:
Originally Posted by Mister Magnus
How do EVOs factor into team lineup OVR? It feels like when I initially build a lineup with EVOs, it counts their original base number toward the OVR, which I've understood is the true benefit of EVOs -- they take work, they're not quite as good, but they count for less. However, often, when I close that lineup screen and return the numbers have jumped significantly. For instance, I have a 10-man lineup (with three bonzes) that registers as an 85 OVR. But SOMETIMES, when I open it up it's suddenly 90s across the board. Does anyone have any input or understanding on this?*
I think they've actually updated it so that the current overall of the Evo card is counted rather than the base overall. However, there are evos that are very much worth it. Dee Brown, Landry Fields and Jeremy Lin come to mind

Sent from my Pixel 3 using Tapatalk
__________________
MLB: Minnesota Twins
NFL: Philadelphia Eagles
NBA: Chicago Bulls, Minnesota Timberwolves
European Football: Manchester United, Brighton & Hove Albion
NCAA: UNI Panthers, Iowa Hawkeyes

Twitter: @mbless625
mb625 is offline  
Reply With Quote
Old 03-02-2020, 11:29 AM   #3
Rookie
 
Mister Magnus's Arena
 
OVR: 0
Join Date: Mar 2010
Re: How do EVOs factor into lineup OVR?

that's not how it works for TT offline, though. When I build the roster it is rated at the floor, when I leave and come back in it it jumps to the ceiling, and then at a different time of day it might settle into something in between. I don't understand the internal rules, parameters or guidelines -- 2k has muddled it all.

I still mess with them but they're not worth contributing their final OVR when it comes to team OVR calculation.

Last edited by Mister Magnus; 03-02-2020 at 11:36 AM.
Mister Magnus is offline  
Reply With Quote
Old 03-06-2020, 02:34 AM   #4
#BringBackFaceuary
 
ChaseB's Arena
 
OVR: 40
Join Date: Oct 2003
Posts: 9,589
Blog Entries: 17
Re: How do EVOs factor into lineup OVR?

My only understanding of when they stay with the lower overall is for Triple Threat Offline -- the opponents are based off the highest rated card from the original level of an EVO. Otherwise I thought the overall stuck with the level of overall of the Evo card you're at.
__________________
I won't ask for Christmas or birthday gifts if you subscribe to the Operation Sports Newsletter (Not Just Another Roster Update). I write it, and it hits your inbox every Friday morning (for freeeeeee).
ChaseB is offline  
Reply With Quote
Old 03-09-2020, 06:04 PM   #5
Rookie
 
Mister Magnus's Arena
 
OVR: 0
Join Date: Mar 2010
Re: How do EVOs factor into lineup OVR?

Quote:
Originally Posted by ChaseB
My only understanding of when they stay with the lower overall is for Triple Threat Offline -- the opponents are based off the highest rated card from the original level of an EVO. Otherwise I thought the overall stuck with the level of overall of the Evo card you're at.
That really tanks EVOs. There's basically zero utility for them outside of TT offline. I worked the AH this year, and maybe someone who struggled to bank any MT would take issue with what I've said, but there are so many good cards at such low prices and the EVOs just don't carry the value for the time spent if they're going to resolve at their highest point total. Good idea, awful execution. Not to mention, again, that when I initially build out the roster, it seems to register it on the bottom end. It's sloppy implementation all around.
Mister Magnus is offline  
Reply With Quote
Advertisements - Register to remove
Reply


« Previous Thread | Next Thread »

« Operation Sports Forums > Basketball > NBA 2K Basketball > NBA 2K Basketball MyTeam »



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 01:19 AM.
Top -