I spent more time than I want to admit chasing the mythical perfect CPB - the scheme, like many others before me, is a spread-to-run offense with Air Raid passing concepts. In my case, I used Ohio St. as a base. After plenty of indecision, I finally got it exactly how I wanted it, with the formation audibles (right stick audibles) I wanted. The formation audibles were surprisingly cooperative and took minimal effort. The final result was a CPB I'm absolutely in love with, definitely the happiest I've ever been with a CPB by far, and I can't wait to start rebuilding a program with it in Dynasty.
Since I had saved and loaded that book dozens of times, taking formations in and out and back in, I wrote down all my final forms and plays as I went,
because my plan was to delete the book and do it over in one fell swoop - I'd heard that the more you tinker with a CPB, going in and out of it and moving stuff around, the sloppier the game's code gets, and the higher your chances of glitches. Given that it's EA and custom playbooks, this sounded pretty plausible, and that's why my plan was to delete the "rough draft" CPB that worked so easily and re-create it fresh - after all, I had the plays written down in the order I wanted them, so I shouldn't run into any problems, right? (Can't believe I was that naive

)
So long story short, I got it done in ten minutes. 90% of my forms turned out how I wanted with regard to formation audibles, or close enough. But the most problematic plays, the ones I want the most, are being EXTREMELY finicky this time, when they were so easy the first time around! This is gonna be a long post, so bear with me - I want to make sure I describe the problems with as much detail as I can, in the hopes that someone will recognize the issue(s) causing this. These are the plays I want as formation audibles that are giving me so much trouble:
1. Shotgun - Spread Flex: Flanker Dig (deep)
This is the Flanker Dig where X and H (WR3) run the weakside post/wheel switch combo, which is what I'm after - I don't care much about the primary, frontside dig routes. I want this as my Deep Pass formation audible for that weakside switch route combo; I have Four Verts in all my other spread sets as one of my two main deep pass concepts in the scheme, and my second is this switch combo.
So of course I don't have 4V in Spread Flex, and Flanker Dig is in the second row, under my other formation audibles in the top row (Y Stick, HB Dive, PA Deep Outs). The troublesome plays that keep getting picked over Flanker Dig are Z Shallow and Inside Cross (more or less Spread Flex's H Shallow), so I'd hate to omit these plays since they're both Raid staples. In my "rough draft" CPB, I got Flanker Dig working fine - IIRC Z Shallow was getting in the way and I just had to take it out, save the book, and re-add it, and Flanker Dig got put into the Deep Pass slot in the meantime. Now, though, it's like the game wants every pass INSTEAD of Flanker Dig in the Deep slot.
Right now I stripped the form bare, down to the four quick audible plays - the three others and Flanker Dig - and it did get put into the deep pass slot, so I'm going to try carefully to re-add the rest of my plays and hope Flanker Dig doesn't get knocked out, but I'm not optimistic...
2. Shotgun - Trips HB Wk: Stick Bubble (quick) and Verticals (deep)
I love the Stick Bubble play, and want it to be my Quick Pass for this formation, because the regular Stick plays in this game's trips formations all have the option route tagged onto the hitch, which, of course, the receiver runs the wrong route the vast majority of the time, even when my receiver is 90+ AWR (I actually wonder if they programmed the zone/man read backwards...) It's unfortunate that the game doesn't really consider Stick Bubble to be a quick pass - regular Stick and of course Slants and Curls all get picked before it, as do any screen passes, so I dumped all of them. In my "rough draft" that worked instantly. Get this though...
This formation actually has two versions of all-vert: Four Verticals and just plain Verticals. I prefer the plain Verticals in this form because the inside slot receiver runs a flatter route, almost like a very deep cross, and the Z receiver has an outside release. So I want Verticals as my deep pass audible. Again, in the rough draft, no issues - I easily got Stick Bubble in my quick pass slot and Verticals in my deep pass slot. But now,
the game puts Verticals in my quick pass slot, and leaves the deep pass slot empty! The hell?! I tried taking Verticals out, hoping to just be able to add it back in, but that stuck Air Raid Under in one of the slots - I don't remember which - with the other still empty.
(Ironically, Air Raid Under is another play I love and plan to run a ton, and in previous CPBs I've desperately tried to force it into a quick audible slot somehow, NEVER with any success - so of course THIS time, when I want Stick Bubble and Verticals as my quick audibles instead, Air Raid Under finally decides it wants to be the star of the show for once!)
Then I put Verticals back in, and also put in HB Slip Screen, knowing it would grab the quick pass slot and hopefully force Verticals into the deep pass slot - I went into practice mode and eureka, QP was the screen and deep was Verticals. Of course I never wanted to keep Slip Screen, my plan was to delete it and hope Verticals stayed in its new deep pass slot and Stick Bubble would inherit the quick pass slot, but nope, back to square one: Verticals is my *quick* pass and the *deep* slot is empty
Next plan is... I dunno. Might try it with Four Verticals instead of Verticals.
3. Pistol - Trips: Stick (quick)
Good lord, kill me now. In every other formation I've dealt with, if you have a Slant or a Stick play, they immediately grab up the quick pass slot no matter what you do - here's the thing though, what I said about Trips formations having the dumb option route that's always wrong, THIS is one of the Stick plays in a Trips form that DOESN'T have the option route attached. Hallelujah! But does the game easily assign it to the quick pass slot? Nope, not with this formation!
Again, I got it to work easily the first time around by just making sure I had no slants or screens. This time though... TE In grabs the quick pass slot! Wha?! (TE runs a Dig on top of the inside slot receiver's shallow cross, so it's basically an extension of the Shallow series, and thus another one I'd really prefer to keep). I delete it, hoping the QP slot will go to Stick and I can just re-add TE In... now SMASH is in the quick pass slot!
So I'm lost - I've made probably a dozen CPBs before, and of course getting the formation audibles how you want them is a pain every time, but everything I THOUGHT I knew about how to do it has gone out the window - I don't know whether to scratch my watch or wind my butt!
I thought maybe it would be worth asking y'all, in case y'all had any solutions or tips to try. Heck, maybe this problem has finally been solved over the years, to some degree, and since most of the threads I read on the subject are several years old, I figured I'd make the topic.
I'm at a loss because it worked so easily the first time, and I'm using the Ohio St. book as a base, just like before. At first I thought it's because I was just modifying the plays in some of the forms the first time, instead of adding the forms from scratch like I did this time to get them in the order I wanted, but that's not the reason because I would've had to add Pistol Trips and SG Trips HB Wk from scratch either way - of these three formations giving me trouble, only SG Spread Flex is in Ohio St.'s book by default.
Any advice would be greatly appreciated! In the meantime I reckon I'll keep dicking around with the book and seeing what happens.