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Is it too easy to get rocked?

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View Poll Results: Are stuns too common?
Yes 17 73.91%
No 6 26.09%
Voters: 23. You may not vote on this poll

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Old 09-26-2019, 03:23 PM   #1
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Is it too easy to get rocked?

I remember Solid predicting that Martial Mind will go fights without getting rocked.. turns out it's closer to the opposite.

What do y'all think? Is it still too easy? Do you like as is now?

Last edited by johnmangala; 09-26-2019 at 03:26 PM.
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Old 09-26-2019, 04:37 PM   #2
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Re: Is it too easy to get rocked?

Not at all

We just suck at defense in comparison to real life fighters

I wish they made defending easier but when strikes do land they do serious damage.
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Old 09-26-2019, 05:01 PM   #3
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Re: Is it too easy to get rocked?

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Originally Posted by Phillyboi207
Not at all

We just suck at defense in comparison to real life fighters

I wish they made defending easier but when strikes do land they do serious damage.
There's way too many stuns compared to real life. We have the insane stats that back that up.
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Old 09-26-2019, 05:40 PM   #4
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Re: Is it too easy to get rocked?

Rocks and drops have to become actual noteworthy events. This is where the likes of dynamic stats to reflect the bad predicament/accumulation of damage and TKOs come into play. The power modifier too, to give the player the agency to decide when to try go for the kill at the cost of stamina, in some cases a bit of speed, too. Loading up comes at a price. Magnetism has to go, landing should be harder. The styles make fights element: not everyone block breaks.

There's just so, so much to be implemented in order for an immersive and exhilarating experience to be created. But I and others have talked about these ideas and that notion a million times already. Nothing new, just repeated again. I wonder if any of these are even on the devs' radar. I'm left with the impression they're quite happy with the way striking works at the moment. It would be such a shame not to try to push the damage system forward, just like they did in 3 after 2.

Last edited by Kingslayer04; 09-26-2019 at 05:42 PM.
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Old 09-26-2019, 06:22 PM   #5
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Re: Is it too easy to get rocked?

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Originally Posted by johnmangala
There's way too many stuns compared to real life. We have the insane stats that back that up.
And that’s because we arent as good at defending as fighters are in real life. Also range /tracking is kinda messed up in the game.
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Old 09-26-2019, 06:59 PM   #6
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Re: Is it too easy to get rocked?

Is there a stat for every time a fighter gets stunned in real life?

With the exception of rocks that result in knockdowns or ones where a person is physically showing that he is affected (stumbling/equilibrium off), we dont know for sure every time a fighter is stunned. Its a guess and part of the reason why analysts consistently say "I think that punch hurt him".

In the game (through sound, the HUD and the rumble) we know every time someone is hurt.

I think drops should be more noteworthy though. I see too many fights looking like Edgar/Maynard 2.

Just my 2 cents. Now back in my hole.
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Old 09-26-2019, 07:09 PM   #7
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Re: Is it too easy to get rocked?

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Originally Posted by aholbert32
Is there a stat for every time a fighter gets stunned in real life?

With the exception of rocks that result in knockdowns or ones where a person is physically showing that he is affected (stumbling/equilibrium off), we dont know for sure every time a fighter is stunned. Its a guess and part of the reason why analysts consistently say "I think that punch hurt him".

In the game (through sound, the HUD and the rumble) we know every time someone is hurt.

I think drops should be more noteworthy though. I see too many fights looking like Edgar/Maynard 2.

Just my 2 cents. Now back in my hole.
I've been thinking about that same thing, some shots ring a fighter's bell without being really obvious. Perhaps a better differentiation between the quality of rocks is needed as well. And obviously if it's a serious rock I want serious repercussions. Anyway, I've been saying that since forever.

Oh, and you can stay out of "the hole".
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Old 09-26-2019, 09:31 PM   #8
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Re: Is it too easy to get rocked?

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Originally Posted by Phillyboi207
And that’s because we arent as good at defending as fighters are in real life. Also range /tracking is kinda messed up in the game.
While I sort of agree with this overall, I do think there are some exceptions.

Fighters like Max Holloway, Diaz, Bisping aren't out there rocking people. Max broke the record for punching Ortega in the face and he never got dropped during that beating. But these guys are in UFC 3 fighting like terminators.

Overall I think only a few fights look silly. We've all had fights that get to the point where every clean strike that lands seems to get a rock, and it's those ones that could probably do with just being kos instead lol.

I guess it depends on what changes you'd want to make. If we're getting stunned less, are we simply getting KO'd quicker? Or are we making fighters even more durable than they are now, just without the visual of getting rocked? Either one would imo have see an alteration in how stamina works
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