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CujoMatty Madden 20 Generic Tattoo Project

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Old 09-04-2019, 01:27 PM   #1
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CujoMatty Madden 20 Generic Tattoo Project

Version 1.0 Release!!!!!

I got it finished finally. Basically I had to do a lot of resigning of textures and thinking outside the box to get this to work. It's obviously not as good as if we could assign every player their actual tattoos but I think this is about the best I could do with what files we have to work with. I didn't count how many players I assigned tattoos to but it has to be over 400. I got a little creative with accessories but I wanted to keep them as close to real life as possible so if I didn't have a texture that would have a similar tattoo placement I just left the player without any tattoos.

Download Mod: https://drive.google.com/open?id=1JW...kYiUvpZMPOUa6X

Download Roster: https://drive.google.com/open?id=1RL...FyMnjB-IblX3Pb

You must use Mith's Tattoo mod for the best result and make sure you put his mod higher on the list than my mod in Frosty Mod Manager. You can download his mod here:https://forums.operationsports.com/f...dden-20-a.html

Instructions:
-import mods into mod manager and make sure Mith's tattoo is higher on the list.
-start game and load roster. That is it.

You can assign tattoos yourself to any player using skin tone 4 or 6.

I'm pretty sure I reassigned any textures so tattoos shouldn't pop up in unwanted areas but by all means if you guys find any mistakes don't hesitate to post problems you find. I didn't do much testing as I wanted to get this out as fast as possible.


Note: The only real downside I ran into, when I assign tattoos using the included skintones to generic players, the game changes the player portrait to the generic one you assign. I personally don't care about that as what they look like in game is what matters to me.

Downloads:

Here is the version that has just the players with face scans. Will work with any roster or draft class but doesn't have tattoos for any player without face scan. I didn't have a ton of time to test everything but I think it should be good to go. Reply with any fixes.

CujoMatty Tattoo Mod Project Lite: https://drive.google.com/open?id=1kj...d2Sjc6pPax-lJB


Note: this also works best with Miths Stephan Diggs mod installed.

Here are the project files:

Lite version: https://drive.google.com/open?id=1Kj...OdJa_COQMaU2jG
full version: https://drive.google.com/open?id=12C...rztL5v1GFi2T7q

I plan on going through 2020 and 2021 real draft classes of my choice and make them compatible shortly.

Big thanks to MattRock who helped me understand the initial process of Frosty.

Here is a few videos of it in game:





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Last edited by CujoMatty; 09-12-2019 at 07:32 PM.
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Old 09-04-2019, 01:34 PM   #2
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Re: CujoMatty Madden 20 Generic Tattoo Project

I think I will release a second version that would be easier to use but it would only include tattoos for the players that have actual face scans. It would work with any roster and you wouldn’t need edited draft classes. Just load the mod in mod manager and you’d be good to go.

The only downside like I said is no tattoos for any non face scanned players. I will still release the more extensive version with a roster and a couple years of draft classes though as I’d rather have more players than just the face scanned ones personally.

This version I will call Generic Tattoo Project Lite and I imagine I will release tonight as it’s all done other than reassigning the create a player skintones which will take seconds.

The more extensive version I still plan to have done, minus draft classes, by Thursday evening.
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Old 09-04-2019, 04:00 PM   #3
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Re: CujoMatty Madden 20 Generic Tattoo Project

Roughly how many players are going to have tats in the generic tattoo mod?
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Old 09-04-2019, 04:29 PM   #4
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Re: CujoMatty Madden 20 Generic Tattoo Project

Thanks Cujo. I'm more interested in the second version because I dont want to have to restart my franchise just to get the tattoos.
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Old 09-04-2019, 05:24 PM   #5
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Re: CujoMatty Madden 20 Generic Tattoo Project

Quote:
Originally Posted by aholbert32
Thanks Cujo. I'm more interested in the second version because I dont want to have to restart my franchise just to get the tattoos.
Even in the first version you can edit them in an ongoing franchise. I set it up so skintone 4 is tattoos and skintone 6 is as well. But it is a bit of work lol. I was thinking most people will probably like the ease of the Lite version though.
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Old 09-04-2019, 05:30 PM   #6
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Re: CujoMatty Madden 20 Generic Tattoo Project

Quote:
Originally Posted by reverend_heat
Roughly how many players are going to have tats in the generic tattoo mod?
If I was to guess I’d say 200 probably more like 300 though. lol

On average it’s looking around 8-12 guys per team on average.

If a guy has a sleeve or 2 sleeves in real life he will have corresponding tats on my roster. If a player has got just a forearm or bicep tat In real life they won’t have anything on my roster. If I can find more available texture slots it’s something I would add later in an update though.
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Old 09-04-2019, 06:15 PM   #7
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Re: CujoMatty Madden 20 Generic Tattoo Project

Quote:
Originally Posted by CujoMatty
Even in the first version you can edit them in an ongoing franchise. I set it up so skintone 4 is tattoos and skintone 6 is as well. But it is a bit of work lol. I was thinking most people will probably like the ease of the Lite version though.
So I can edit it in game? Cool.
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Old 09-04-2019, 07:34 PM   #8
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Re: CujoMatty Madden 20 Generic Tattoo Project

Cool man isnrher any for white guys?also theres no way to add to generic players then ever?
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