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cdcool's 15 min Quarter: CPU vs CPU (Watched General Manager) Madden 20 sliders

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Old 07-26-2019, 07:12 PM   #1
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cdcool's 15 min Quarter: CPU vs CPU (Watched General Manager) Madden 20 sliders

I'm doing them!
Reviewing games now with my exact Madden 19 settings

This is my new Forum Policy
It's needed based on a few issues I've had in the past

IMPORTANT! (PLEASE READ BELOW!)

NO bullying / inappropriate conversations / trolling will not be tolerated.

You will be ignored and reported to Operations Sports Management

Advice, acknowledgments or change considerations will only be given to those with legitimate issues or suggestions by providing evidence of your findings.

Please provide proof via a picture, image or a video of any recommended suggestion changes, reported issues or stat observations.

Broad complaints or criticisms with no supporting evidence will be ignored.

Use my sliders as they are or as a base to fine-tune gameplay to your liking.

It's your responsibility to adjust any slider to best fit what you would like to see, not mine.

Not entertaining every dog that barks anymore.

I appreciate your support.

------------------------------------------------------------------------------------------------------------------
UPDATES (Extensive Testing)

UPDATED 8/18/20 (1.30)
INTERCEPTIONS 80 to 45


UPDATED 6/24/20 (1.30)
Injuries from 51 to 52 make the change in MM also (Injuries are Realistic)

UPDATED 5/24/20 (1.30)
QB ACCURACY 33 to 32

UPDATED 5/23/20 (1.30)
QB ACCURACY 57 to 33

UPDATED 5/20/20 (1.30)
QB ACCURACY 59 to 57
RUN BLOCKING 97 to 100
PASS COVERAGE 74 to 80
TACKLING 48 to 46

UPDATED 5/19/20 (1.30)
QB ACCURACY 60 to 59

UPDATED 5/17/20 (1.30)
INTERCEPTIONS 90 to 80

UPDATED 5/16/20 (1.30)
INTERCEPTIONS 22 to 90

UPDATED 5/13/20 (1.30)
QB ACCURACY 27 to 60
RUN BLOCK 90 to 97
PASS COVERAGE 78 to 74


UPDATED 4/28/20 (1.30)
Injuries from 50 to 51 make the change in MM also (More are needed for CPU vs CPU games)

UPDATED 4/21/20 (1.30)
RUN BLOCK 87 to 90

UPDATED 4/19/20 (1.30)
RUN BLOCK 100 to 87
THE PUNT SLIDERS ARE BROKEN
PUNT POWER 0 to 10
PUNT ACCURACY 85 to 90

UPDATED 4/10/20 (1.29)
Injuries from 49 to 50 make the change in MM also (Most Injuries are not permanent or long term)

UPDATED 4/10/20 (1.29)
THE PUNT SLIDERS ARE BROKEN
PUNT POWER 0 to 10
PUNT ACCURACY 20 to 85

UPDATED 4/2/20 (1.25)
PUNT POWER 33 to 20
PUNT ACCURACY Back to 85
UPDATED 3/19/20 (1.25)
RUN BLOCK 42 to 100
PASS COVERAGE 79 to 78
TACKLING 49 to 48

UPDATED 3/12/20 (1.25)
RUN BLOCK 65 to 42
TACKLING 51 to 49
UPDATED 3/11/20 (1.25)
TACKLING 35 to 51
UPDATED 3/8/20 (1.25)
PASS COVERAGE 70 to 79
UPDATED 3/6/20 (1.25)
QB ACCURACY 29 to 27
PASS BLOCKING 75 to 77 (Fixed SACKS)
TACKLING 51 to 35
UPDATED 3/4/20 (1.25)
PASS BLOCKING 60 to 75 (Fixed SACKS)
UPDATED 2/22/20 (1.25)
Injuries from 35 to 49, make the change in MM also (Injuries changed, less and not all long term)

UPDATED 1/29/20 (1.22)
TACKLING 52 to 51
UPDATED 1/28/20 (1.22)
TACKLING 30 to 52
UPDATED 1/19/20 (1.22)
RUN BLOCKING 98 to 65
TACKLING 35 to 30
UPDATED 1/17/20 (1.22)
RUN BLOCKING 100 to 98
False Start 63 to 64
Holding 57 to 58
Face Mask 50 to 51
Roughing the Passer 50 to 51
UPDATED 1/14/20 (1.22)
QB ACCURACY 41 to 29
TACKLING 30 to 35
UPDATED 1/12/20 (1.22)
QB ACCURACY 29 to 41
WR CATCHING 37 to 38
RUN BLOCKING 75 to 100
TACKLING 52 to 30
PENALTY CHANGE
HOLDING 59 to 57

UPDATED 12/26/19 (1.20)
RUN BLOCKING 74 to 75
Merry Christmas and Happy Holidays
B]UPDATED 12/25/19 (1.20)
QB ACCURACY 28 to 29
FUMBLES 44 to 43

UPDATED 12/24/19 (1.20)
FUMBLES 43 to 44

UPDATED 12/24/19 (1.20)
WIDE RECEIVING CATCHING 35 to 37
FUMBLES 41 to 43

UPDATED 12/23/19 (1.20)
13 to 10-sec Accelerated Clock (MM and in-game)
PASS BLOCKING 55 to 60
RUN BLOCKING 75 to 74
PASS COVERAGE 80 to 70
PENALTY CHANGE HOLDING 61 to 60

UPDATED 12/21/19 (1.20)
15 to 13-sec Accelerated Clock (MM and in-game)
RUN BLOCKING 70 to 75
PASS COVERAGE 81 to 80

UPDATED 12/20/19 (1.20)
PASS BLOCKING 54 to 55
RUN BLOCKING 66 to 70
PASS COVERAGE 85 to 81

UPDATED 12/19/19 (1.20)
PASS BLOCKING 55 to 54
RUN BLOCKING 65 to 66
TACKLING 55 to 52
UPDATED 12/19/19 (1.20)
TACKLING 58 to 55
UPDATED 12/18/19 (1.20)
QB ACCURACY 22 to 28
WIDE RECEIVER CATCHING 35 to 36
UPDATED 12/17/19 (1.20)
TACKLING 60 to 59
UPDATED 12/16/19 (1.20)
QB ACCURACY 24 to 20
PASS BLOCKING 54 to 53
WIDE RECEIVER CATCHING 36 to 35
TACKLING 44 to 60
UPDATED 12/15/19 (1.20)
QB ACCURACY 25 to 24
UPDATED 12/15/19 (1.20)
QB ACCURACY 30 to 25
PASS BLOCKING 53 to 54
WIDE RECEIVER CATCHING 35 to 36
ROUGHING THE PASSER 52 to 50

UPDATED 12/10/19 (1.19)
QB ACCURACY 33 to 30
WR CATCHING 37 to 35
TACKLING 45 to 44
FALSE START 61 to 63
ROUGHING THE PASSER 55 to 52
UPDATED 12/06/19 (1.19)
FUM 40 to 41
UPDATED 12/01/19 (1.19)
INTERCEPTIONS 21 to 22
UPDATED 11/30/19 (1.19)
RUN BLOCKING 80 to 65
INT 20 to 21
TACKLING 43 to 45
PENALTY CHANGES
False Start 65 to 61
Holding 65 to 61
Faskmask 53 to 50
Roughing the Passer 59 to 55

UPDATED 11/29/19 (1.19)
RUN BLOCKING 100 to 83
PASS COVERAGE 75 to 85
TACKLING 35 to 43
UPDATED 11/28/19 (1.19)
QB ACCURACY 32 to 33
PASS COVERAGE 74 to 75
UPDATED 11/28/19 (1.19)
QB ACCURACY 33 to 32
UPDATED 11/28/19 (1.19)
QB ACCURACY 30 to 33
TACKLING 53 to 35
INTERCEPTIONS 19 to 20
UPDATED 11/25/19
QB ACCURACY 25 to 30 (1.19)
UPDATED 11/23/19
1.19 RELEASE, CHANGES
PASS BLOCKING 56 t0 53
RUN BLOCKING 65 to 100
PASS COVERAGE 100 to 74
TACKLING 57 to 53

UPDATED 11/17/19
WIDE RECEIVER CATCHING 36 to 37
UPDATED 11/10/19
SLIDER INJURIES 30 to 35
MM INJURIES 30 to 35
EA UPDATE 11/04/19
1.18 RELEASE, no changes
UPDATED 11/02/19
ROUGHING THE PASSER 60 to 59
UPDATED 11/01/19
ROUGHING THE PASSER 61 to 60
UPDATED 10/30/19
TACKLING 60 to 57
INTERCEPTIONS 18 to 19
UPDATED 10/28/19
RUN BLOCKING 85 to 65
ROUGHING THE PASSER 63 to 61
UPDATED 10/24/19
RUN BLOCKING 100 to 85
TACKLING 57 to 60
UPDATED 10/22/19
1.17
TACKLING 55 to 57
ROUGHING THE PASSER 65 to 63
UPDATED 10/21/19
1.17
Tackling 54 to 55
UPDATED 10/20/19
1.17
QB ACCURACY 40 to 25
PASS BLOCKING 57 t0 56
WIDE RECEIVER CATCHING 37 to 36
PASS COVERAGE 74 to 100
FACE MASK 55 to 53
UPDATED 10/19/19
1.17
QB ACCURACY 41 to 40
False Start 99 to 65
Face Mask 60 to 55
Roughing the Passer 90 to 65
UPDATED 10/17/19
1.17 Update
False Start 65 to 99
Face Mask 51 to 60
Roughing the Passer from 50 to 90
UPDATED 10/13/19
Reduced Facemasks 53 to 51
UPDATED 10/12/19
QB ACCURACY from 42 to 41
UPDATED 10/11/19
Raise Tackling from 53 to 54
UPDATED 10/09/19
Reduced Facemasks 55 to 53
UPDATED 10/04/19
1.16 UPDATE CHANGE
QB ACCURACY 43 to 42
UPDATED 10/04/19
1.16 UPDATE CHANGES
PASS BLOCKING 67 to 57
WIDE RECEIVER CATCHING 35 to 37
TACKLING 35 to 53
PENALTY CHANGES
False Start 59 to 65
Holding 60 to 65
Face Mask 51 to 55

UPDATED 9/30/19
INTERCEPTIONS from 15 to 18 (1.15 Decreases the Total Offense, Interceptions not affected)
More Afraid to Pass :-) You're Welcome
UPDATED 9/29/19
1.15 Slider Update
QB ACCURACY 45 to 43
PASS COVERAGE 73 to 74
UPDATED 9/27/19
1.15 Slider Update
QB ACCURACY 44 to 45
PASS BLOCKING 60 to 67
TACKLING 55 to 35
1.15 messed up the running and passing game, bad
CPU could not run the ball and pass completion %'s were too low.
Passing % fixed.
Running game was affected, fixed.
UPDATED 9/23/19
Move Injuries from 25 to 30 (Not Enough) in the MM also.
UPDATED 9/20/19
QB Accuracy 45 to 44
Pass Block 55 to 60
Pass Coverage 74 to 73
Tackling 65 to 55
The offense needs help with 1.14 CPU vs CPU, Defense is Stronger
UPDATED 9/19/19
QB ACC 35 to 45 (9/19 Patch 1.14, needed to fix the Passing game)
Raise Pass Coverage from 70 to 74 (More Rushing Attempts 1.14)
UPDATED 9/18/19
False Start 60 to 59 (3 in a row)
UPDATED 9/17/19
Injuries from 20 to 25, make the change in MM also (Not seeing enough now)
Changed Pass Blocking from 60 to 55 (Lowered Passing Yards and increased rushing attempts)
UPDATED 9/15/19
1.13 Passing Issues Resolved
QB ACC 30 to 35
Pass Block from 48 to 60
Pass Coverage from 100 to 70
UPDATED 9/12/19
Added MAIN MENU SETTINGS to the OP
UPDATED 9/8/19
Reduced overall penalties and excessive calls for the same penalties
False Start 60
Holding 60
Face Mask 51
Roughing the Passer 50


Cdcool's 15 min Quarter: CPU vs CPU (Watched GM) Madden 20 sliders and CPU vs CPU Guide


You have to use 100% of my settings in the OP, not just the sliders for these to work.

DO NOT POST ANY STATS IN MY FORUM IF THEY ARE NOT 100% OF MY SLIDERS AND SETTINGS.

This is an NFL Offline Franchise (slider and settings) simulator
The Objective: Get NFL End of Season Stats and great animations in Franchise for CPU vs CPU games

Simmed game stats are not optimized to match up with 15-minute quarter watched games in Madden Your watched season team stats will ruin your Franchise season because the stats will not match up with the simmed games using 15 minute quarters, your team players will lead in many categories. This is why other slider developers are using 7,8,9 minute Quarters, they are trying to get the stats to match up. I played using 12-minute Quarters for years so I get it, been doing 15-minute Quarters for over 3 years now, which is harder than 12.

These sliders require EVERY GAME for EVERY TEAM to be Watched or let played CPU vs CPU where all 32 teams are under Human control in Offline CFM, using 15 minute quarters as in the NFL.

These sliders work for the way I play, Watching every game with 15-minute quarters using Slow Supersim End Game. NOT PLAYING, SIMMING or CALLING PLAYS.

The results may vary playing any other way, they may work but I have not tested, has nothing to do with not being flexible but a lot to do with the NFL.

You are the GM making GM decisions for all 32 teams and watching the results. Not mixing simmed games with played games.

The NFL DRAFT is where you make an impact and follow your draft picks if you choose to do so for all 32 Teams.

I'm happy with the results, I've tried multiple settings and these work as good as I can get in Madden 20 PC.

If you decide to try them, use every setting I have posted or you will not get the same results.

Check em out and let me how they are working for you :-)

Restart your system (OFF the ON) if needed because of bad games and Watch at least 3 full games before commenting.

------------------------------------------------------------------------------------------------------------------

Play Over Rule

GAME ISSUES CAUSED BY FILE CORRUPTION
Typically a sign that a game has gone bad is listed below.
Not happening that often in Madden 20
11/15/2016: (1.18) The AI was causing excessive OFFENSE in the 4th Quarter to make the point spread of the games between 2-9 points. A PROFILE DELETION WAS REQUIRED
Excessive Sacks more than 11
Low Pass Completion Percentages in the 30's
Excessive Passing Yards by both QB's
High scoring in the First Quarter
QB's with over 200 yards or more in the 2nd Quarter

When you see it
STOP THE GAME and RESTART YOUR CONSOLE (OFF and ON), NO NEED TO DELETE YOUR PROFILE
PC USERS STOP OR REPLAY THE GAME AFTER A RESTART IN ORIGIN
Repetitive game issues with the same issue may require a PROFILE DELETION.

------------------------------------------------------------------------------------------------------------------

SLIDER GAME RESULTS

All looking good including Drops (11 receptions no drops)and 3rd Down percentages.
Passing attempts vs run attempts are good
Pass completion percentages are good
Running game is good
Penalties are good
Scores are good
Sacks can be high for some games not all
Number of Plays are good, 120 is not the standard, I counted and compared to the number in the NFL.
All Drops are not drops, watching games receivers dropping some passes look realistic.
Pass completion percentages are good: 50's-70's (season averages around 60%)
Passing Yards are good: 200's - 300's (400 are rare)
Running game is good: 100+ yards will happen
Yards per Carry are good: 4.5 and higher
Receiving is good: Drops are reasonable
TLF's are good: just had a game with 9
Interceptions are good: 0-4
Pass Deflections are reasonable and varied
Special Teams and Kicking Game are good, getting Touchbacks on Kickoffs and long Field Goals.
Injuries are just right
Penalties are good now

------------------------------------------------------------------------------------------------------------------


SLIDER and GAME SETTINGS

USE EA's DEFAULT ROSTERS


MAIN MENU SETTINGS (MM)

GAME OPTIONS

LIVE PLAYBOOKS: ON or OFF doesn't matter for CPU vs CPU games (Don't work) (1.20)
Favorite Team: Pick your team
Playbooks:
Offensive Playbook: Team Specific
Defensive Playbook: Team Specific
Even Teams: OFF
DIFFICULTY: ALL PRO
Game Style: Simulation
CLOCK MANAGEMENT
Quarter Length: 15 Minutes
Play Clock: ON
Accelerated Clock: ON
Min Play Clock Time: 10 Seconds
COIN TOSS: Default
GAME PLAY HELPERS: ALL OFF
PLAYER SLIDERS
Injuries: 52
Fatigue: 50
Player Speed Parity: 0
ACCEPTABILITY
Your Choice
PENALTIES
Leave them all on 50 and everything ON
Leave Penalties all on 50 as they are the only MM setting that will screw up slider settings from my testing.
PLAYER SKILL: All on 50
CPU SKILL: All on 50
VISUAL FEEDBACK
FRANCHISE GAMEPLAN BOOST NOTIFICATION: OFF
All others Your Choice
ON FIELD
Franchise Bottom Line Ticker: ALL (No issues)
Player Names: Always On
Everything else OFF
CAMERA'S
Don't apply to CPU vs CPU games
ACCESSIBILITY
Your Choice
VOLUME CONTROL
In-Game Commentary 30
Stadium Speakers 100 (So you can hear exactly what is going on during the game)
Crowd Volume 60
On the Filed 25
Music 20
Menu SFX 100
Voice Chat OFF

Game Controls and Graphics whatever works for you

LEAGUE SETTINGS OFFLINE CFM

COMMISSIONER SETTINGS
Skill Level: ALL PRO
LEAGUE TYPE: OWNERS ONLY
GAME STYLE: SIMULATION
INSTANT STARTER: OFF
TRADE DEADLINE: ON
TRADE TYPE: ENABLE ALL
COACH FIRING: ON
SALARY CAP: ON
SUPERSTAR ABILITIES: OFF (Arcade)
RELOCATION SETTINGS: NORMAL
INJURY: ON
PRE EXISTING INJURY: ON
PRACTICE SQUAD STEALING: ON
PLAYER PROGRESSION FREQUENCY: WEEKLY
CAREER CLOCK: ON
PLAYER MODE
Full on-Field Control: OFF
ROSTER PROTECTION
Minimum Roster Size: 53
In-Season Player Movement Limit: UNLIMITED
Player OVR Cut Restrictions: NO RESTRICTION
Offseason Player Cut Limit: UNLIMITED
CLOCK MANAGEMENT
Quarter Length: 15 Minutes
Accelerated Clock: ON
Minimum Play Clock Time: 10

USER TEAM HELP
All settings except SCOUTING and LEAGUE ADVANCEMENT are a personal choice:
Auto or Manual as the Owner of each Team
I AUTO EVERYTHING except the two mentioned
Weekly Training
Trades and Free Agency
Off-season Free Agent Bidding
Injury Management
Preseason Cut Days
Contract Negotiations
Scout College Players: MANUAL for your Team, so you can import a Draft Class.
LEAGUE ADVANCEMENT: MANUAL so the league does not automatically advance to the next week automatically after watching a CPU vs CPU game. This has to be done for Every Team

TEAM SETTINGS
Tutorial Pop-Ups: OFF
Auto Progress Players: ON
Fill Roster: ON

My Volume Control Settings for CPU vs CPU Games
In-Game Commentary 30
Stadium Speakers 100 (So you can hear exactly what is going on during the game)
Crowd Volume 60
On the Field 25
Music 20
Menu SFX 100
Voice Chat OFF

SETTING UP OWNERS ONLY
1. Start a new Offline CFM.
2. Select your team and change the role to an Owner select his/her specialty and give him a name
3. Go to League Settings and change it to Owners Only.
4. Start your Franchise
5. Create 31 owner characters, the real Owners are there.
6. Go into each created Owners League Settings
7. User Help
Select your degree of control for the team, Scout College Players (Your Team) and League Advancement (All Teams) must be on manual as stated in User Team Help (below)


SLIDER SETTINGS


Clock Management
Quarter Length: 15 minutes
Accelerated Clock: ON
Minimum Play Clock Time: 10 seconds

The numbers in BOLD are the Current settings

Settings are for the CPU & Player. I've always done both to be on the safe side.

Injuries: 52 (51) (50) (49) (35) (30) (25) (20) (Good for 1.29) lots, not too excessive and all not long term.

Fatigue: 50

Min Player Speed Threshold: 0 (At 100 more Sacks and DB/Safeties are slower)

QB Accuracy: 32 (33) (57) (59) (60) (27) (29) (41) (29) (28) (22) (20) (24) (25) (30) (33) (32) (33) (30) (25) (40) (41) (1.30) (Pass Completions %'s a bit better at 32)

Pass Blocking: 77 (76) (75) (60) (55) (54) (55) (53) (54) (53) (56) (57) (67) (60) (55) (60) (1.25 Fixed SACKS)

WR Catching: 38 (37) (35) (36) (35) (36) (35) (37) (36) (37) (35) (1.22 less Field Goals)

Run Block: 100 (97) (90) (87) (100) (42) (65) (98) (100) (75) (74) (75) (70) (66) (65) (80) (83) (100) (65) (85) (100) (1.30)

FUM: 43 (44) (43) (41) (40) (1.20 44 was not working)

Pass Defense Reaction Time: 100

INT: 45 (80) (90) (22) (21) ( 20) (19) (18) (15) Increases INT's (1.30 Good Now)

Pass Coverage: 80 (74) (78) (79) (70) (80) (81) (85) (75) (74) (100) (74) (73) (74) (70) (100) (1.30 to much Offense) Pocket

TAK: 46 (48) (49) (51) (35) (51) (52) (30) (35) (30) (31) (52) (55) (58) (59) (60) (44) (45) (43) (35) (53) (57) (60) (57) (55) (54) (1.25 RUN and SACKS)

Special Teams
FG Power: 54
FG Accuracy: 50
Punt Power: 10 (0) (20) (33)
Punt Accuracy: 90 (85) (20) (85)
Kickoff Power: 59

Madden 20 Penalties
Offside: 99
False Start 64 (63) (61) (65) (99) (65) (59) (60) (65) (1.22)
Holding 58 (57) (59) (60) (59) (61)(65) (60) (65) (1.19)
Face Mask 51 (50) (53) (55) (60) (51) (53)(55) (51) (52) (1.17)
Defensive Pass Interference 99
Offensive Pass Interference: ON
Kick Catch Interference: ON
Illegal Block in the Back: 99
Intentional Grounding: ON
Roughing the Passer 51 (50) (52) (55) (59) (60) (61) (63) (65) (90) (50) (53) (1.20 to many)
Roughing the Kicker: ON
Running into the Kicker: ON

Auto Subs: ALL on Default

Recommended
TDawg's Madden 20 XP Sliders


CPU vs CPU with Slow Supersim: have control of all teams in Owner mode in a Franchise

Setting up Owners and Controlling all 32 teams in a new Franchise
In Franchise Hub just hit R3, pressing down the right stick which will bring up Madden Messenger
Then hit RB to select Create Character
Then Select Team
Then select Style
then Owner
R3 to switch characters or add a new one (Do this for all 32 teams)
R3 means pressing down the right stick

Watching Games
Go into Supersim by pushing in the left stick, using the B button or going to the pause menu and selecting "Super Sim" after the game starts.
X select Speed Slow
Jump Forward select "End of Game
__________________
Madden Xbox and PC 24 (CPU vs CPU), Footbal Mogul 24 (CPU vs CPU), Front Office Football 9 (CPU vs CPU), NBA 2K23 (CPU vs CPU), and several Military and 4X PC simulations.

Last edited by cdcool; 08-18-2020 at 09:04 PM. Reason: User request
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Old 07-26-2019, 07:37 PM   #2
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Re: cdcool's 15 min Quarter: CPU vs CPU (Watched General Manager) Madden 20 sliders

Quote:
Originally Posted by cdcool
I'm doing them!
Reviewing games now with my exact Madden 19 settings
Glad your jumping into the Madden 20 pool. Even though I haven't tried CPU vs CPU yet, I still read your findings & enjoy your content.
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Old 07-26-2019, 08:55 PM   #3
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Re: cdcool's 15 min Quarter: CPU vs CPU (Watched General Manager) Madden 20 sliders

Quote:
Originally Posted by cdcool
I'm doing them!
Reviewing games now with my exact Madden 19 settings
LEGEND 🏆🏆🏆
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Old 07-27-2019, 04:03 AM   #4
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Re: cdcool's 15 min Quarter: CPU vs CPU (Watched General Manager) Madden 20 sliders

Owners are gone
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Old 07-27-2019, 01:26 PM   #5
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Re: cdcool's 15 min Quarter: CPU vs CPU (Watched General Manager) Madden 20 sliders

Quote:
Originally Posted by cdcool
Owners are gone
For real? You can only be a coach now and not control aspects such as food, merchandise, ticket sales?
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Old 07-27-2019, 01:39 PM   #6
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Re: cdcool's 15 min Quarter: CPU vs CPU (Watched General Manager) Madden 20 sliders

Quote:
Originally Posted by Teleo
For real? You can only be a coach now and not control aspects such as food, merchandise, ticket sales?
LOL.. The real Owners are gone so Owner mode is gone, which is important for me, all that other stuff you mention should also be incorporated in a Franchise mode also like Front Office Football and Madden 2008 for the PC.
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Old 07-27-2019, 01:40 PM   #7
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Re: cdcool's 15 min Quarter: CPU vs CPU (Watched General Manager) Madden 20 sliders

The Half Time report is gone
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Old 07-27-2019, 01:42 PM   #8
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Re: cdcool's 15 min Quarter: CPU vs CPU (Watched General Manager) Madden 20 sliders

I will post some prelim slider settings for Madden 20 shortly.
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