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Customizing Camera

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Old 07-07-2019, 11:16 PM   #1
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Customizing Camera

If you've been wanting to Customize the Madden Camera, here you go.
- I've included a zip to give you a starting point

The 49'ers pic is the standard view that gameplay will be played from.
** the Raiders pick is angle that pops up occasionally, buy not to intrusive.

Basically within the Legacy>Gameplay.DIR, we're using the "Coach_50yrd_1" cams as each provide a base zoom in/out view from a Sideline/Press Box angle.

- Coord/Wide start zoomed out but will zoom back in at the hike
**will need to fiddle more with the RecieveCatch Event to get closer on catches

- Normal/Zoom start zoomed in, but will zoom out at the hike

- Broadcast was/is used as my tester for "Full Field Cam" (WIP)
- can use, but must...
1) Pull R Trigger to correct view
- can zoom in to desired closeness
**have to adjust the camtimer so the zoom in is faster, as AI may hike before finished

Some Notes:
- you can experiment using any of the various gameplay cameras to achieve some interesting views during specific gameplay events.

Ex: gp_norm_FGPAT_KickInAir_IceKicker camera which rotates and follows a kicked/passed ball
**some cameras can be a little wonky when placed in certain Gameplay Events

Once you've established your chosen cameras (each cam produces something different) for the Gameplay Events, you then click/load these files/folders (not in Legacy) to further edit your camera.

1) ARRI BMURRY Proper & BroadcastCameraBody
a) SensorWidth = Focus Depth (will have to play with this)
b) SensorHeight = Zoom In (lower) or Zoom Out (higher)

2) Canon5D_50mm_Body
a) SensorWidth = **must play with this to what it actually does
b) SensorHeight = Lighting/Sun during gameplay (**huge impact)
- minimum light (lower) or greater Sun/light impact (higher)

3) Broadcast (in Levels>MaddenGame>Objects>0>BlueprintTransform)

a) Scale
- X,Y,Z (***must be the same values)
- produces a high Pressbox View, but can trigger bleeding with fans/stands
- 1.5 is the highest (with adjustments to the above)

b) Rotation
- Y - turns the field on horizontal plane (think record player)
(can cause your Preplay View to switch sides, depending on cam using)

- P and R manipulates camera in ways I'm not interested in (you can play with though)

c) Translation
- X - shifts cam Focal Point From You (- variables) or Towards You (+ variables)
**above may be different if you're editing from base cam angles

- Y - basic cam height/elevation
** extreme (-/+) variables will have you under the field or in the clouds. lol

- Z - shifts cam Focal Point opposite of X
Ex: if X = N/S, then Z = E/W etc...

****As you edit each aspect (Gameplay.DIR or Physical Camera variables) and find something you like, make sure you save a backup, as your next edit may throw everything off

Looking forward to seeing what folks come up with!!!

**I actually created a very close 1st Person/Helmet view, but never saved it and my next edit jacked everything up.

Lastly, Animations/Gameplay does play differently from this view, so some adjustments may be needed.

The College Mod from this view is sick!!! (NFL games too, lol)
**may need some tweaks to your liking

Any questions, just post.

Have fun!!!

EDIT:
**YOU MUST go to Accessibility and turn on "Enlarge On Field Graphics", otherwise you will not be able to see the kick meter from this view
Attached Images
File Type: png a1.png (1.86 MB, 457 views)
File Type: png broadcast.png (1.86 MB, 463 views)
Attached Files
File Type: zip Cam_Editing.zip (2.43 MB, 83 views)

Last edited by khaliib; 07-07-2019 at 11:46 PM.
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Old 07-07-2019, 11:16 PM   #2
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Re: Customizing Camera

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Old 07-07-2019, 11:19 PM   #3
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Re: Customizing Camera

Thank You!!!!
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Old 07-07-2019, 11:22 PM   #4
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Re: Customizing Camera

Can gameplay.dir be edited through Frosty or is another tool needed? When I attempt to open the file in Frosty nothing happens?
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Old 07-07-2019, 11:31 PM   #5
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Re: Customizing Camera

Quote:
Originally Posted by aholbert32
Can gameplay.dir be edited through Frosty or is another tool needed? When I attempt to open the file in Frosty nothing happens?
Legacy>Common>Presentation>Gameplay

1) Export Gameplay.DIR
2) save two copies (rename one)
3) open both side by side in Notepad (easier to cut-n-paste)
4) edit, save and Import back into Frosty
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Old 07-07-2019, 11:44 PM   #6
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Re: Customizing Camera

Do you know what to edit so the edits dont affect the cut scenes? The current view is incredible but under the current file all of the cutscenes and puts them out of focus.
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Old 07-08-2019, 12:06 AM   #7
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Re: Customizing Camera

Quote:
Originally Posted by aholbert32
Do you know what to edit so the edits dont affect the cut scenes? The current view is incredible but under the current file all of the cutscenes and puts them out of focus.
ARRI BMURRY Proper & BroadcastCameraBody & Canon50
- I just put the SensorWidth back to original focus went back to normal somewhat
- was monkeying around to see what does what
- will have to test some more or go back to straight forward unedited original and see
Arri = 37
BroadcastCamBody = 36
Canon50 = 37

Just realize got to fix the WaitingInAir for Kickoffs/Punts, was trying something.

Last edited by khaliib; 07-08-2019 at 12:15 AM.
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Old 07-08-2019, 08:46 AM   #8
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Re: Customizing Camera

Good find man. Any lighting issues with these adjustments?
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