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Old 06-23-2019, 03:38 PM   #1
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Screen Love

For the love of the game. I surely hope they fix the screen game. The addition of RPOs and trick plays is a nice welcome but I'm looking to get my screen game back for those blitz happy defenses. Plus unlike to see the buffet boys out there laying the smack-ith down on sum LBs and DBs.

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Old 06-23-2019, 06:40 PM   #2
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Re: Screen Love

The weird acceleration you'd get on some WR screens remained. The OL in every facet was better at picking up blocks from pitches, to pulling plays, to going to the 2nd level, and including on screen plays.
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Old 06-23-2019, 08:02 PM   #3
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Screen Love

Yeah screens for me in the beta mostly failed unfortunately


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Old 06-23-2019, 08:23 PM   #4
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Re: Screen Love

Quote:
Originally Posted by ODogg
Yeah screens for me in the beta mostly failed unfortunately


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Failed for me too.
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Old 06-23-2019, 08:26 PM   #5
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Re: Screen Love

The one exception I did have was on the Cowboys screens to Zeke..some of those went for some decent yardage


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Old 06-23-2019, 09:09 PM   #6
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Re: Screen Love

Screens success depended on what screen I chose. The "PA Jailbreak" play was pretty much an automatic sack. The others seemed okay, and I was able to gain the expected amount of yardage (circa 5-8 yards or a tackle for loss).
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Old 06-24-2019, 09:36 AM   #7
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Re: Screen Love

Yeah, idk. I don’t want to insult anyone who can’t work screens, properly, but rb screens have been ok since M16. They’re not perfect nor have ever been perfect, and I have issues from time to time. But, I really learned the timing of these in M16. U really want to watch your rb while allowing the video game to control your qb backpeddling. This is actually the biggest key to them working, imo. And, this is the area that can be most frustrating. Sometimes, madden will backpeddle your qb appropriately and if u time your throw appropriately, and u get the proper throw animation, u can be successful. U actually want the back foot falling away animation, imo. The problem can be that the game chooses a stop and throw animation and u get sacked or something.

But, again, if u time everything properly and throw the ball when your rb starts running out of the backfield and is not being impeded by anyone. All of these things are important. U need to see that your rb is not being rubbed or something. And, again, u want to throw him open in the flat. U absolutely don’t want to throw this ball super late. U want to lead him to the flat. Press and hold RAC catch, for sure. And, as the qb, I mostly throw touch passes for screens. I really think u get the best animations out of that. And, screens normally are touch passes, irl.

When u catch it, u absolutely cannot press turbo unless there are no D players in front of u. U should run towards your Olinemen and hopefully set up 1 or 2 blocks and then bounce outside and hit the turbo downfield. What can be difficult here is that the Olinemen never go wide enough. They instantly turn up field right when u catch up, and can leave u vulnerable at the start. U have some control over this, however. As I say, run towards your lineman and force them to block for u, lol. No matter what the situation looks like, run towards them, first. Make them block somebody, then take off.

Again, to be clear, screens are not perfect in madden, and the Olinemen sometimes screw it up, lol. But, they’re not impossible, and I’ve had plenty of 80 yard screen tds in my time with the game. So, it might be something u need to practice with a bit more.

WR screens are another matter, entirely. I actually recall throwing a lot of these in M16 back in the day with varied success. But, I haven’t been able to get these working in a long time and threw them out of my repertoire a long time ago.

I did throw a few wr screens out of RPO plays in M20 beta that were successful, though. And, I believe I threw some rb screens that were successful. So, hopefully it’ll be better in 20, overall. I think the qb animations, overall, are better in 20, and this will make a big difference in getting screens out properly.

Just curious to those that can’t make rb screens work, what do u think the biggest problem is?

1. Qb getting sacked while trying to throw due to poor animation?

2. Poor Olinemen blocking?

3. Poor route running from rb?

4. Poor downfield blocking?

5. Poor catch animation from rb?

6. Other?







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Old 06-24-2019, 10:07 AM   #8
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Re: Screen Love

Quote:
Originally Posted by OhMrHanky
Yeah, idk. I don’t want to insult anyone who can’t work screens, properly, but rb screens have been ok since M16. They’re not perfect nor have ever been perfect, and I have issues from time to time. But, I really learned the timing of these in M16. U really want to watch your rb while allowing the video game to control your qb backpeddling. This is actually the biggest key to them working, imo. And, this is the area that can be most frustrating. Sometimes, madden will backpeddle your qb appropriately and if u time your throw appropriately, and u get the proper throw animation, u can be successful. U actually want the back foot falling away animation, imo. The problem can be that the game chooses a stop and throw animation and u get sacked or something.

But, again, if u time everything properly and throw the ball when your rb starts running out of the backfield and is not being impeded by anyone. All of these things are important. U need to see that your rb is not being rubbed or something. And, again, u want to throw him open in the flat. U absolutely don’t want to throw this ball super late. U want to lead him to the flat. Press and hold RAC catch, for sure. And, as the qb, I mostly throw touch passes for screens. I really think u get the best animations out of that. And, screens normally are touch passes, irl.

When u catch it, u absolutely cannot press turbo unless there are no D players in front of u. U should run towards your Olinemen and hopefully set up 1 or 2 blocks and then bounce outside and hit the turbo downfield. What can be difficult here is that the Olinemen never go wide enough. They instantly turn up field right when u catch up, and can leave u vulnerable at the start. U have some control over this, however. As I say, run towards your lineman and force them to block for u, lol. No matter what the situation looks like, run towards them, first. Make them block somebody, then take off.

Again, to be clear, screens are not perfect in madden, and the Olinemen sometimes screw it up, lol. But, they’re not impossible, and I’ve had plenty of 80 yard screen tds in my time with the game. So, it might be something u need to practice with a bit more.

WR screens are another matter, entirely. I actually recall throwing a lot of these in M16 back in the day with varied success. But, I haven’t been able to get these working in a long time and threw them out of my repertoire a long time ago.

I did throw a few wr screens out of RPO plays in M20 beta that were successful, though. And, I believe I threw some rb screens that were successful. So, hopefully it’ll be better in 20, overall. I think the qb animations, overall, are better in 20, and this will make a big difference in getting screens out properly.

Just curious to those that can’t make rb screens work, what do u think the biggest problem is?

1. Qb getting sacked while trying to throw due to poor animation?

2. Poor Olinemen blocking?

3. Poor route running from rb?

4. Poor downfield blocking?

5. Poor catch animation from rb?

6. Other?







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Yeah please don't insult. I know how to run a screen and it worked good on M17, had its moments in M19 but not as well and the few I tried on M20 were awful. Sacked before the RB had a chance to move out for the ball, which did happen often I'm M19 as well.
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