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Considering gameplay, where should the dev team focus the most?

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View Poll Results: Considering gameplay, where should the dev team focus the most?
Striking only 1 3.57%
Grappling only (clinch and ground) 3 10.71%
Mostly grappling, some leftover percentage focused on striking 15 53.57%
Mostly striking, some leftover percentage focused on grappling 0 0%
50% striking and 50% grappling 9 32.14%
Voters: 28. You may not vote on this poll

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Old 06-13-2019, 04:22 PM   #1
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Considering gameplay, where should the dev team focus the most?

Considering gameplay, where should the dev team focus the most?
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Old 06-13-2019, 10:56 PM   #2
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Re: Considering gameplay, where should the dev team focus the most?

I’m just relieved no one’s voted for “striking only” yet.
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Old 06-14-2019, 07:27 AM   #3
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Re: Considering gameplay, where should the dev team focus the most?

Grappling ,clinch or burst . I won't miss the grapple advantage meter if it's replaced with something else .

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Old 06-14-2019, 07:57 AM   #4
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Re: Considering gameplay, where should the dev team focus the most?

Quote:
Originally Posted by Good Grappler
I’m just relieved no one’s voted for “striking only” yet.
Because we need a better grappling imagine u grinding those bastards with a fluid system like ud 3, using every position to strike like a meat grinder and in the end when there’s no hope u submit the poor soul.

Or

U can also dry hump the bastard for 3 rounds mixing with ground and and pound and dominant positions like Gsp and Fitch instead of only faking it and deny
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Old 06-14-2019, 01:52 PM   #5
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Re: Considering gameplay, where should the dev team focus the most?

Good poll.
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Old 06-14-2019, 04:12 PM   #6
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Re: Considering gameplay, where should the dev team focus the most?

Definitely the clinch. If I could pick just one aspect, I'd pick the clinch.

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Old 06-14-2019, 04:13 PM   #7
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Re: Considering gameplay, where should the dev team focus the most?

I don't believe for a second that the grappling will ever be anything other than a series of disjointed mini-games that rely on grapple-mana so I'd rather them just work on the striking
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Old 06-14-2019, 05:18 PM   #8
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Re: Considering gameplay, where should the dev team focus the most?

Quote:
Originally Posted by MichaelKnight21
I don't believe for a second that the grappling will ever be anything other than a series of disjointed mini-games that rely on grapple-mana so I'd rather them just work on the striking

My God man, they need to try though! I think they can definitely do it if they set their minds to it.
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