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Old 10-28-2018, 01:23 AM   #1
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Scripting more toxic than ever this year?

Now before we go down the "git gud" path, let me start by saying I'm having a lot of fun with FIFA this year. It's one of the most beautiful sports sims today. That being said, I've also seen some of the most eye-bleeding AI-scripty comebacks ever.

Last night I played the same career mode game 5 times in a row against a rather lackluster team. Each game ended up with my side losing by 2 or 3 goals. No matter what I did I was never going to win that match, despite adjusting CTTs and formation. Other matches feel like I couldn't lose if I tried, no matter how bad I play.

I think tonight takes the prize, when my own player lined up a brilliant OG header to tie the match and draw level in the 90th minute. Seriously, you couldn't make this sh*t up.

Call it scripting or momentum, whichever you prefer, but has anyone else noticed it extremely obvious in '19?
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Old 10-28-2018, 06:33 AM   #2
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Re: Scripting more toxic than ever this year?

Yes there is a lot of forced momentum or tilting, I had it happen the other day in squad battles with my team being 83 ovr 100 chem vs a 77 ovr 59 chem team that smashed me 3-0, had my players pass like crap missing everytime and AI teammates actually run AWAY from loose balls on purpose. Also happened in rivals, we were tied 1-1 and I somehow was gifted the ball in the 90th minute and ruined the match for the other guy while his players ghosted through me before I kicked the ball in the net, when he could've easily taken the ball away at least 5 times during my possession in the final minute.
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Old 10-28-2018, 09:50 AM   #3
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Re: Scripting more toxic than ever this year?

It s not scripting...the CPU changes what it does strategically in reaction to the game situation. If you don't change your tactics then you'll be at a disadvantage. You see, "code" is not scripting.



You do understand that you're playing a computer right?


Here's some help with understanding how strategy works in the game:


https://forums.operationsports.com/f...ions-fifa.html
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Old 10-28-2018, 04:02 PM   #4
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Re: Scripting more toxic than ever this year?

Quote:
Originally Posted by roswell0075
It s not scripting...the CPU changes what it does strategically in reaction to the game situation. If you don't change your tactics then you'll be at a disadvantage. You see, "code" is not scripting.



You do understand that you're playing a computer right?


Here's some help with understanding how strategy works in the game:


https://forums.operationsports.com/f...ions-fifa.html
Lol stop, please.
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Old 10-28-2018, 04:26 PM   #5
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Re: Scripting more toxic than ever this year?

Quote:
Originally Posted by roswell0075
It s not scripting...the CPU changes what it does strategically in reaction to the game situation. If you don't change your tactics then you'll be at a disadvantage. You see, "code" is not scripting.
You haven't even played the game have you. Otherwise you would have noticed that this year they were so lazy that the cpu will never change from their balanced gameplan. You can check, although it's blindingly obvious with teams that are setup with constant pressure or with teams that will drop back and let you keep the ball for 90 minutes even if they're losing.

Anyway I don't believe there is a "you're gonna lose no matter what" type of scripting, but some of the goals possible are pure bs. For example first touch volleys from impossible angles, silly bicycle kicks, etc. It can happen anytime, they tried too hard to make the game "hard" so i can see how it can appear like scripting when it's just "ridiculous football 2018".

But that's me giving them the benefit of the doubt on this one. If at some point in the future it turns out there is "scripting" in this game I will not be shocked at all.

Last edited by Chrisx; 10-28-2018 at 04:33 PM.
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Old 10-28-2018, 09:48 PM   #6
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Re: Scripting more toxic than ever this year?

This has been discussed year after year with both FIFA and NHL.

FIFA has a system referred to in the game files as “dynamic difficulty” that will give the CPU advantages depending upon certain scenarios. Like if you score within the first 20 minutes, the CPU gets a 25% advantage in terms of difficulty. Or if you score two goals in the first half the CPU gets a 50% bump.

It is what it is, but to claim there is no “scripting” or “ice tilt” or “dynamic difficulty” is just factually incorrect.
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Old 10-28-2018, 10:33 PM   #7
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Re: Scripting more toxic than ever this year?

The PC guys have torn apart the code and confirmed it as well.

This has nothing to do with the CPU adjusting tactics, it's hard coded advantage that plays out depending upon game score and previous team performance.
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Old 10-29-2018, 04:55 AM   #8
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Re: Scripting more toxic than ever this year?

Code:
// Allow all celeb.
[]
UNLOCK_ALL_UCC = 1

[]
ENABLE_NEW_THROWIN_MOVEMENT = 1
ENABLE_NEW_THROWIN_TYPES = 1

// Passing config
[]
DISABLE_BALLTOUCH_LIMITATION = 1
SHOT_SPIN_RATE_NORMAL = 1.20f
SHOT_SPIN_RATE_FINESSE = 1.20f
SHOT_FINESSE_MIN_SPEED_RATE = 0.60f
SHOT_FINESSE_MAX_SPEED_RATE = 0.65f
SHOT_CHIP_MIN_SPEED_RATE = 0.30f
SHOT_CHIP_MAX_SPEED_RATE = 0.50f
SHOT_POWERFUL_MIN_SPEED_RATE = 0.90f
SHOT_POWERFUL_MAX_SPEED_RATE = 0.95f
SHOT_BASE_MIN_SPEED_RATE = 0.90f
SHOT_BASE_MAX_SPEED_RATE = 0.95f
SWITCHING_LEVEL = 0.4f
SWITCHING_INTERVAL_TIME = 30
SWITCHING_AUTO_TO_MANUAL_INTERVAL_TIME = 20

[HERO_MODE]
PASS_CALL_FRAMES_EFFECTIVE = 60

// Setplay Sync
[]
ENABLE_SETPLAY_SYNC = 1
USE_SSD_COMPRESS = 1

// User utils
[]
AI_ANGLE_SPEED_CORNERKICK = 100
AI_ANGLE_SPEED_FREEKICK = 100
AI_ANGLE_SPEED_GOALKICK = 100
AI_ANGLE_SPEED_THROWIN = 100

[EVALUATION]
BLOCK_TIME_AFTER_SHOT = 0

// Referee
[]
REFEREE_FOUL_STRICTNESS_OVERRIDE = 0
REFEREE_CARD_STRICTNESS_OVERRIDE = 0
WHISTLE_DELAY_FOR_OFFSIDE = 0

// Positioning
[]
CONTEXTUAL_JOCKEY_FOR_SPRINTING_DIST = 0.75f
DISABLE_RECEIVE_WITH_BACKPEDAL = 0
DISABLE_SCANNING = 0
ENABLE_CLEARANCE_INTERCEPT = 1
ENABLE_DRIBBLE_AT_LOCKED_USER = 1
EFFORT_GIVEUP_LEVEL = 100.00f
ENABLE_RESTITUTION_ASSERT = 1

// OOP (Out-of-position)
[]
AI_OOPTICKS_NOT_OOP = 5.0f
AI_OOPTICKS_BALL_OOP = 3.0f
AI_OOPTICKS_OFFSIDE_OOP = 3.0f
AI_OOPTICKS_FOUL_OOP = 4.0f
AI_OOPTICKS_GOAL_OOP = 3.0f
AI_OOPTICKS_ENDHALF_OOP = 3.0f
AI_OOPTICKS_SHOOTOUTMISS_OOP = 4.0f
AI_OOPTICKS_REPOSITION_OOP = 3.0f

[]
USE_JOBIFY_ATTACKING_POSITIONING = 1
USE_JOBIFY_MARKING_POS_UPDATE = 1
USE_JOBIFY_MARKING_ASSIGN_UPDATE = 1

// Use objective manager
[]
AI_OBJECTIVE_MANAGER_ENABLE = 1
AI_OBJECTIVE_MANAGER_AWAY_ENABLE = 1
AI_OBJECTIVE_MANAGER_HOME_ENABLE = 1

// CPUAI effects
[]
AI_USE_ATTRIBULATOR_TO_UPDATE_GENERIC_CONVERT_TBL = 0
AI_USE_MORALE_EFFECTS = 0
AI_USE_TEAM_CHEMISTRY = 0
CPUAI_MARKER_USE_PREDICTED_BEHAVIOUR = 0
CPUAI_PROCESS_ALL_DECISIONS = 1
CPUAI_USE_ATTRIBUTES = 1
CPUAI_USE_BUILD_UP_SPEED = 1
CPUAI_USE_DIFFICULTY = 1
CPUAI_USE_MENTALITY = 0
CPUAI_USE_TRAITS = 1
DB_RANDOMIZE = 0
DB_TEAM_CHEMISTRY = 100
DISABLE_NEUTRAL_BANTER_THRESHOLD = 1
OVERRIDE_HOME_OFFENSE_DIFFICULTY = 100.00f
OVERRIDE_HOME_DEFENSE_DIFFICULTY = 100.00f
OVERRIDE_AWAY_OFFENSE_DIFFICULTY = 100.00f
OVERRIDE_AWAY_DEFENSE_DIFFICULTY = 100.00f
USE_HOME_AND_AWAY_EFFECT_FOR_PLAYER_ATTRIBUTES = 0

// CPUAI difficulty
[CPUAI]
HOME_DIFFICULTY = 100.00f
AWAY_DIFFICULTY = 100.00f
HOME_OFFENSE_DIFFICULTY = 100.00f
AWAY_OFFENSE_DIFFICULTY = 100.00f
HOME_DEFENSE_DIFFICULTY = 100.00f
AWAY_DEFENSE_DIFFICULTY = 100.00f

[PROFILE_DIFFICULTY]
ATTRIBUTE_0 = "50, 100, 200, 300, 400, 500, 750" // DifficultyAttribute_Attack
ATTRIBUTE_1 = "50, 100, 200, 300, 400, 500, 750" // DifficultyAttribute_Reaction
ATTRIBUTE_2 = "50, 100, 200, 300, 400, 500, 750" // DifficultyAttribute_Marking

[ADAPTIVE_DIFFICULTY]
ENABLED = 1

LAST_GOAL_DIFFERENCE_ABS_THRESHOLD = 8 // e.g. "Single game loss >= 8 goals", "Single game win >= 8 goals"

STREAK_ABS_THRESHOLD_0 = 5 // e.g. "Five back to back losses with a negative goal diff of >= 9 (Beginner)"
STREAK_ABS_THRESHOLD_1 = 5 // e.g. "Five back to back losses with a negative goal diff of >= 9 (Amateur)"
STREAK_ABS_THRESHOLD_2 = 5 // e.g. "Five back to back losses with a negative goal diff of >= 9 (Semi-Pro)"
STREAK_ABS_THRESHOLD_3 = 5 // e.g. "Five back to back losses with a negative goal diff of >= 12 (Professional)"
STREAK_ABS_THRESHOLD_4 = 5 // e.g. "Five back to back losses with a negative goal diff of >= 15 (World Class)"
STREAK_ABS_THRESHOLD_5 = 5 // e.g. "Five back to back losses with a negative goal diff of >= 15 (Legendary)"

ACCUMULATED_GOAL_DIFFERENCE_ABS_THRESHOLD_0 = 9 // e.g. "Three back to back losses with a negative goal diff of >= 9 (Beginner)"
ACCUMULATED_GOAL_DIFFERENCE_ABS_THRESHOLD_1 = 9 // e.g. "Three back to back losses with a negative goal diff of >= 9 (Amateur)"
ACCUMULATED_GOAL_DIFFERENCE_ABS_THRESHOLD_2 = 9 // e.g. "Three back to back losses with a negative goal diff of >= 9 (Semi-Pro)"
ACCUMULATED_GOAL_DIFFERENCE_ABS_THRESHOLD_3 = 12 // e.g. "Four back to back losses with a negative goal diff of >= 12 (Professional)"
ACCUMULATED_GOAL_DIFFERENCE_ABS_THRESHOLD_4 = 15 // e.g. "Four back to back losses with a negative goal diff of >= 15 (World Class)"
ACCUMULATED_GOAL_DIFFERENCE_ABS_THRESHOLD_5 = 15 // e.g. "Five back to back losses with a negative goal diff of >= 15 (Legendary)"

[ADAPTIVE_DIFFICULTY_INCREASE_DIFFICULTY]
// Description: "User scores in first 40 minutes"
// WHEN  IF  DO 
RULE1_PARAM1 = 40 // Minutes
RULE1_OUTPUT = 0.25

// Description: "User scores in first 60 minutes"
// WHEN  IF  DO 
RULE2_PARAM1 = 60 // Minutes
RULE2_OUTPUT = 0.25

// Description: "Score >= 2 goal lead"
// WHEN  IF  DO 
RULE3_PARAM1 = 2 // Goal lead
RULE3_OUTPUT = 0.25

// Description: ">55% possession after at least 30 minutes"
// WHEN  IF  DO 
RULE4_PARAM1 = 55 // Possession percentage
RULE4_PARAM2 = 30 // Minutes
RULE4_OUTPUT = 0.25

// Description: "More than 3 shots in first 60 minutes"
// WHEN  IF  DO 
RULE5_PARAM1 = 3 // Shots
RULE5_PARAM2 = 60 // Minutes
RULE5_OUTPUT = 0.25

// Description: "More than 3 shots on target at any point"
// WHEN  IF  DO 
RULE6_PARAM1 = 3 // Shots on target
RULE6_PARAM2 = 2 // Increments on PARAM1
RULE6_OUTPUT = 0.25

[ADAPTIVE_DIFFICULTY_DECREASE_DIFFICULTY]
// Description: "Losing at any point"
// WHEN  DO 
RULE1_PARAM1 = 0 // Minutes
RULE1_OUTPUT = -0.10

// Description: "No shot on target within 50 minutes of play"
// WHEN  IF  DO 
RULE2_PARAM1 = 50 // Minutes
RULE2_OUTPUT = -0.15

// Description: "<30% possession any time after 40 minutes"
// WHEN  IF 
 DO 
RULE3_PARAM1 = 30 // Possession
RULE3_PARAM2 = 40 // Minutes
RULE3_OUTPUT = -0.10

// Description: "<1 shots by 60th minute"
// WHEN  IF  DO 
RULE4_PARAM1 = 1 // Shots
RULE4_PARAM2 = 60 // Minutes
RULE4_OUTPUT = -0.10

// Description: "<2 shots on target 80th minute"
// WHEN  IF  DO 
RULE5_PARAM1 = 2 // Shots
RULE5_PARAM2 = 80 // Minutes
RULE5_OUTPUT = -0.10

// Description: "Losing by 3 goals"
// WHEN  IF  DO 
RULE6_PARAM1 = -3 // Goals
RULE6_OUTPUT = -0.15

// Gameplay timers
[]
CHOREO_DELAY_TIMER_FOR_AUTO_SKIP_GOAL = 0
CHOREO_DELAY_TIMER_SECS_FOR_OWN_GOAL = 0
CHOREO_DELAY_TIMER_SECS = 0







This is the -Remove AI Scripting MOD- for Fifa18 (u basically just paste it on the end of the locale.ini). The so-called 'SCRIPTING/MOMENTUM' is a bunch of values and 'WHEN IF DO's' .... that's why in many games you feel like if you shoot a goal, the CPU gets very strong. That has nothing to do with Tactics, Game Plans. All the Attributes and Skills gets overwritten by the 'SCRIPT'

Last edited by TripleJay_X; 10-29-2018 at 05:00 AM.
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