Why this thread?
EA has with FIFA 19 started to introduce CPU AI traits. I will not elaborate more here, refer to the links if you do not know what it entails. The purpose is to investigate and test if it works. One thing is sure player instructions now have an officially important meaning in the game (if it works!?) That's the reason I want to make them (again). I'm already started with EFL League 1 which is and will always be my focus area (EFL), Iron fan. And when it's done, I'll test them through career mode. My rating from here will then decide if I continue with more leagues. I made a lot last year and the result was doubtful, so EA must do it much better before I'm convinced, but I'm optimistic. One thing is for sure, transparency has not been made easier, but who had also counted on it?. When I look at the new initiatives in relation to player instructions for Central Mid. and Central Def., not to mention fullback inverted inside run, to underlapping on the inside .... So come unwillingly the question is this the beginning of the end for sliders?. Now I do not know the EA parameter for the cover center and cover wing for midfield players, but how should it work with e.g. specific width values in sliders?. I could well imagine EA is moving away from them and creates the same parameter as PES has. Overall, it is indirectly a tribute to PES if they want it or not. Their comment "we hear you" in relation to the newly created possibilities (traits), I would be more than careful to put too much into it, at least yet. After all, it is about money, and even EA knows that FUT in the present form has an expiration date. With a negative approach, one could believe or think that, traits can give EA the “It is not our fault – but players attribute” that has negative influence on the game unfolding in different variations. But let's keep the positive glasses on and see if it makes the game more depth and really is the beginning of what we are many who dream of AI intelligence in the game.
Dynamic Tactics and Player Instructions
It is about the individual opposite the team, it is the core of the two functions!. How does the new Dynamic Tactics interact with Player Instructions?, we do not know yet, but the Pes visual tactics copy must be allowed to stand the test. How it works and if they act together?. It will be another task, but my focus is the individual player via Player instructions.
Back to purpose…
Making custom team formations and not least player instructions take time, a lot of time. Probably the reason I'm the only one who makes them. So beforehand, no wish is met, simply without any kind of excuse. The point is anyone can do it based on their setup, so I have no magic spell. I'd like to help if you help yourself.
What is the content?
First and foremost Player Instructions and along with mapping players with CPU AI traits. Secondary Squad and Team Formations, and information about the clubs and their stadium (PowerPoint files), not least in relation to EAs old-age generic stadiums.
Values for Player Instructions?
The values for Player Instructions are in EA's own rating of the individual player. Simply create your own parameter for the way to measure and judge it. And together with their own traits (CPU AI only!), it's just about joining it. There is no need to search in all the known football sites like who scored etc., waste of time anno FIFA 19.
Squad and Formations
I have always emphasized creating the latest team formations in EA's FIFA. It has not always been the team's best player due to several factors, form, injuries, etc. But it will change in relation to EA's new AI CPU traits values. This means players that has these specific features come first in the starting setup. I understand it becomes more problematic the better leagues because these clubs have many players with AI CPU traits, we must see. But otherwise, I strive to reproduce the players that the teams use. I use the latest formations of the clubs, I check their 5-6 most recent matches and choose the one they have used most. It is not always straightforward special with clubs at the bottom, as their manager finds it hard to find something that works and therefore rotate formations and players a lot.
FIFA 19 has got new options for player instructions
Fullback has three new options in relation to
RUN TYPE
· Mixed Attack (Default)
· Overlap
· Inverted
Central Mid. And Central Def. has 2 new options in relation to
DEFENSIVE POSITION
· Cover Wing (Default)
· Cover Center
Winger has 1 new option in relation to
SUPPORT RUNS
· Target Man
In FIFA 19, the following values are removed
Striker in relation to
DEFENSIVE PRESSING
· Cut Passing Lanes
· Press Back Line
Fullback has removed
ATTACKING RUNS
· alway overlap
Now Winger, attacking midfield and striker all have these opportunities regarding
DEFENSIVE SUPPORT
· Basic Defense Support (Default)
· Come Back on Defense
· Stay Forward
Pitch Notes
I would urge to read
https://www.easports.com/fifa/news/2...notes-gameplay
I want to test the individual traits for the players through Career Mode, all the other options are of no interest to me, it means…
· CPU AI: Trait effects in this category impact the way that a player plays, but only when the player is being controlled by the CPU AI*.
· Career Mode: Trait effects in this category impact something in Career Mode, but they have no impact on the way that the player performs during actual gameplay.
· *A refresher on what we mean by “CPU AI.”
· The CPU plays the game as you would, limited by the same input restrictions that a human player is.
· This means that the CPU team has an active player, just like you do, which we call the CPU AI-controlled player.