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EA FIFA19 Player Instructions etc.

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Old 10-15-2018, 08:32 AM   #1
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EA FIFA19 Player Instructions etc.

Why this thread?

EA has with FIFA 19 started to introduce CPU AI traits. I will not elaborate more here, refer to the links if you do not know what it entails. The purpose is to investigate and test if it works. One thing is sure player instructions now have an officially important meaning in the game (if it works!?) That's the reason I want to make them (again). I'm already started with EFL League 1 which is and will always be my focus area (EFL), Iron fan. And when it's done, I'll test them through career mode. My rating from here will then decide if I continue with more leagues. I made a lot last year and the result was doubtful, so EA must do it much better before I'm convinced, but I'm optimistic. One thing is for sure, transparency has not been made easier, but who had also counted on it?. When I look at the new initiatives in relation to player instructions for Central Mid. and Central Def., not to mention fullback inverted inside run, to underlapping on the inside .... So come unwillingly the question is this the beginning of the end for sliders?. Now I do not know the EA parameter for the cover center and cover wing for midfield players, but how should it work with e.g. specific width values in sliders?. I could well imagine EA is moving away from them and creates the same parameter as PES has. Overall, it is indirectly a tribute to PES if they want it or not. Their comment "we hear you" in relation to the newly created possibilities (traits), I would be more than careful to put too much into it, at least yet. After all, it is about money, and even EA knows that FUT in the present form has an expiration date. With a negative approach, one could believe or think that, traits can give EA the “It is not our fault – but players attribute” that has negative influence on the game unfolding in different variations. But let's keep the positive glasses on and see if it makes the game more depth and really is the beginning of what we are many who dream of AI intelligence in the game.

Dynamic Tactics and Player Instructions

It is about the individual opposite the team, it is the core of the two functions!. How does the new Dynamic Tactics interact with Player Instructions?, we do not know yet, but the Pes visual tactics copy must be allowed to stand the test. How it works and if they act together?. It will be another task, but my focus is the individual player via Player instructions.

Back to purpose…
Making custom team formations and not least player instructions take time, a lot of time. Probably the reason I'm the only one who makes them. So beforehand, no wish is met, simply without any kind of excuse. The point is anyone can do it based on their setup, so I have no magic spell. I'd like to help if you help yourself.

What is the content?

First and foremost Player Instructions and along with mapping players with CPU AI traits. Secondary Squad and Team Formations, and information about the clubs and their stadium (PowerPoint files), not least in relation to EAs old-age generic stadiums.

Values for Player Instructions?

The values for Player Instructions are in EA's own rating of the individual player. Simply create your own parameter for the way to measure and judge it. And together with their own traits (CPU AI only!), it's just about joining it. There is no need to search in all the known football sites like who scored etc., waste of time anno FIFA 19.

Squad and Formations

I have always emphasized creating the latest team formations in EA's FIFA. It has not always been the team's best player due to several factors, form, injuries, etc. But it will change in relation to EA's new AI CPU traits values. This means players that has these specific features come first in the starting setup. I understand it becomes more problematic the better leagues because these clubs have many players with AI CPU traits, we must see. But otherwise, I strive to reproduce the players that the teams use. I use the latest formations of the clubs, I check their 5-6 most recent matches and choose the one they have used most. It is not always straightforward special with clubs at the bottom, as their manager finds it hard to find something that works and therefore rotate formations and players a lot.

FIFA 19 has got new options for player instructions

Fullback has three new options in relation to RUN TYPE

· Mixed Attack (Default)
· Overlap
· Inverted

Central Mid. And Central Def. has 2 new options in relation to DEFENSIVE POSITION

· Cover Wing (Default)
· Cover Center

Winger has 1 new option in relation to SUPPORT RUNS
· Target Man

In FIFA 19, the following values are removed

Striker in relation to DEFENSIVE PRESSING
· Cut Passing Lanes
· Press Back Line

Fullback has removed ATTACKING RUNS
· alway overlap


Now Winger, attacking midfield and striker all have these opportunities regarding DEFENSIVE SUPPORT

· Basic Defense Support (Default)
· Come Back on Defense
· Stay Forward

Pitch Notes
I would urge to read https://www.easports.com/fifa/news/2...notes-gameplay
I want to test the individual traits for the players through Career Mode, all the other options are of no interest to me, it means…

· CPU AI: Trait effects in this category impact the way that a player plays, but only when the player is being controlled by the CPU AI*.

· Career Mode: Trait effects in this category impact something in Career Mode, but they have no impact on the way that the player performs during actual gameplay.

· *A refresher on what we mean by “CPU AI.”
· The CPU plays the game as you would, limited by the same input restrictions that a human player is.
· This means that the CPU team has an active player, just like you do, which we call the CPU AI-controlled player.

Last edited by andanesean; 10-15-2018 at 12:30 PM.
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Old 10-15-2018, 09:09 AM   #2
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Re: EA FIFA19 Player Instructions etc.

EFL League 1 Stadiums (zip PDF)
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File Type: zip Stadiums EFL League 1.zip (2.04 MB, 23 views)
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Old 10-16-2018, 08:16 AM   #3
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Re: EA FIFA19 Player Instructions etc.

EFL League 2 Stadiums (zip PDF)
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Old 10-16-2018, 03:28 PM   #4
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Re: EA FIFA19 Player Instructions etc.

I finished EFL 1 player instructions. That's why I've started an Iron career. First match away against Coventry City (4231w) 1-2 (actually the real result). Really promising thing in relation to PI. I have Novak to come back and defend, he did !. But it's specific AI I'm curious about if it does as instructed.

Brown should overlap on left fullback side of Coventry, he does that many times. Andreu has Free roam, again clearly, he moves freely around the attack. And Thomas/Andreu got up in the attack, did not come back to defend. (Andreu some times went back).

Although there were only 3 fouls for each, it seemed like an aggressive match. And the 2 players I've set to be aggressive Davis and Doyle were also those who made a free kick. There were some things I did not get checked, among other things, if the players did get in behind and stay at cover center (Doyle). I'll test for other teams later

An important factor is setup or rather sliders, but modified Sliders values will be a nightmare to use as a starting point, there are now too many other factors that play in and are equally important.

I chose to play first match with everything at 50/50 except pass error at 55/55. 15 min full manual world class. But I have to make some changes because I was total under pressure not least after the lead (own goal). Coventry City is far from so ball safe (pass acurasy 83% is a touch too high), shots are okay for Coventry, but not for me too few. They were (AI) overpowering aggressive, 2 half was for me one big defens battle, fun but unrealistic. What I need to change is pass error, first touch error and maybe shoot error. What is absolutely not to be tampered with is Wide, heights, length, they are essential to the following factors in relation to Player Instructions and dynamic tactics, I am reasonably convinced that changing these values destroys more than it benefits.The other values are one maybe, or maybe not. I remember last year, I also had a feeling that was reasonably positive, I later became one it did not work properly. Here after only one match, I'm somewhat more optimistic ,something has happened to player instructions since FIFA19. Next match result coming up later, but have to do some testing with Sliders at the mentioned areas. I'm also convinced that dynamic tactics are equally important and the game must be judged with it. That aspect should also be included in the entire picture relative to the rating.
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File Type: jpg Coventry.jpg (43.8 KB, 158 views)
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Old 10-17-2018, 09:53 AM   #5
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Re: EA FIFA19 Player Instructions etc.

forgot to add that I often disagree with the EA choice of the awarded generics stadiums. But it is clear that the limitations that EA gives with these gradually long-standing outdated stadiums is just an estimate.



EFL Championship Stadiums (zip PDF)
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Old 10-18-2018, 08:55 AM   #6
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Re: EA FIFA19 Player Instructions etc.

So, I created my "final" Template with Powerpoint. I'm more than happy with the content, I call them EA fifa19 INformations. Because they contain all the information I need. And the good thing is that it's gathered somewhere. Being in Powerpoint, I have converted to PDF and am not satisfied with the quality, at least not right now. So now it's just finding the time to make them, but I am patient. attached an example of Accrington Stanley, remember quality is only fair.
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Old 10-19-2018, 06:29 AM   #7
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Re: EA FIFA19 Player Instructions etc.

After the whole evening with FIFA19 I have to admit that I'm reasonably pessimistic, again. First and foremost Player Instructions. It is now at best a 50-50, if I'm optimistic. I see striker stay up in the attack after adjustments, but I also see players participate in the attack (cdm) when I have asked them to stay back . And then to slider adjustments, you get resolved to ask what EA is doing!?. A word that covers the entire FIFA19 is chaotic. It has little to do with football, and I hardly think it will ever be. The way the game code works destroys everything that is approaching simulation. But we should also be realistic, it is and has never been the EA's agenda ever. Attack attacks and again .. and ping pong in league 1, come on EA !. A really clear example of what's wrong with playing is as mentioned in another thread, AI attacks with 3 player against one of your defenders!?. And how easily you lose the ball, especially in midfield, so AI can make the counter, it is completely beside. I could mention much more, but I do not care. I'll do some tests next in days relative to Player Instructions. I do not think it will be better and to those who dream that a "patch" can help I would not put a penny on it. So their "we here you" is a no you do not!. The question how long can you keep dodging and lying to your user before it finally hits your wallet?.

Last edited by andanesean; 10-19-2018 at 06:44 AM.
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Old 10-19-2018, 08:34 AM   #8
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Re: EA FIFA19 Player Instructions etc.

3 player attack a single player and CDM which should be defensive and defend play almost as attacker. The more I play the more I start hating this s*** !?!. The longer you hold the ball it is straightforward that you can "smell" the code's desperation to get it from you, this is not football, at least not at the lower level. The code is built for teams ala Liverpool or city, and the rest forget it. If I want to play on ex League 1 level, there is only one option and it's via sliders make AI bad, and maybe the same with me. There's nothing in the code of it. I'm quite convinced my days together with FIFA19 is about to end (magic patch? - hardly!), maybe EA in general. I want to make my template due to football interest, but PI, hardly.
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File Type: jpg 3 men attacking 1 player.jpg (194.4 KB, 119 views)
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