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There's literally no point in throwing head punches in your opponent''s guard

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Old 09-30-2018, 08:53 PM   #1
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There's literally no point in throwing head punches in your opponent''s guard

Unless you're postured up. Body punches in guard do the same damage I believe and they drain stamina so people just spam them over and over without end; there's zero incentive to attack the head in this position with hammerfists or other strikes.

The guard is a lot less deadly now too even for elite Jiu-jitsu fighters like Demian Maia; there's no triangle to armbar submission chain and submissions in general seem more difficult to pull off compared to UFC 2.

Also, the denial window for clinch entry is way too generous and the stamina penalty for failed attempts is too stiff. Clinch is worthless against a good opponent who can easily shrug it off at will. Even in the clinch, there are a variety of simple ways to break free beyond the clinch break animation which is already fast enough.

The Imanari Heel Hook is also worthless while the risk for even trying it is ridiculous; even if you, somehow, get to the first submission gate you'll just give up mount if your opponent breaks free. It got a massive range nerf so you can't always "pull guard" with it and the number of gates got doubled.

It's also, in my opinion, too easy getting an arm trap from the bottom of mount when your opponent postures up; it's bad to a point where I tend to avoid top Mount entirely in favor of side mount, kesa, back side mount, back mount, and crucifix.
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Old 10-01-2018, 12:05 AM   #2
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Re: There's literally no point in throwing head punches in your opponent''s guard

Some patch spoilers hinted at some improvements to the clinching ...getting into clinch that is . It's advisable now to go for a clinch off a hit reaction .

You are right about the guard tho ...most people do not panic in full mount or back mount knowing that all they have to do is block twice and transition . You have to be good grappler on a monitor to block that .

Well let's see how the upcoming patch changes things .

Imanari roll is a risky sub it's also one of my favorites ...it would only work on a noob in this game .

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Old 10-01-2018, 01:12 AM   #3
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Re: There's literally no point in throwing head punches in your opponent''s guard

Yeah I stopped using the Iminari roll after the range change.

I don't mind the extra gates, but I find the range to be so finicky that I more often than not shoot a TD instead.

Its damn hard vs the AI especially as it rarely sets and let's you actually dictate specific range.

Occasionally I hit it still, but usually I'm trying for a power TD and its just happenstance.
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Old 10-01-2018, 06:22 AM   #4
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Re: There's literally no point in throwing head punches in your opponent''s guard

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Originally Posted by rabbitfistssaipailo

You are right about the guard tho ...most people do not panic in full mount or back mount knowing that all they have to do is block twice and transition . You have to be good grappler on a monitor to block that .
I don't have a problem with people trying to transition out of top or back mount and I block it just fine on my TV. Depending on their stamina, you might just have to guess which direction they're gonna try to move to half guard and hope they don't try to stand back up. If their stamina is low then you can see the direction and block it based on reaction because it takes so long to fill the meter.

My problem is the arm traps which can be used to sweep into your opponent''s guard at the cost of stamina; they're so easy to pull off and they put an end to any effective ground n' pound from top mount which is why I avoid top mount entirely unless I want to catch my opponent off guard and attempt a quick submission like an armbar or triangle armbar.

Another small complaint is the lack of a heel hook from the bottom of top mount; I remember Demian Maia had it in UFC 2 but they took it away; if the arm trap ever gets a nerf then that heel hook should be brought back as an option for more guys. If they get me in top mount, I can heel hook them; if they get me in back side mount, I can roll out and put them in a kneebar.
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Old 10-01-2018, 06:26 AM   #5
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Re: There's literally no point in throwing head punches in your opponent''s guard

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Originally Posted by AeroZeppelin27
Yeah I stopped using the Iminari roll after the range change.

I don't mind the extra gates, but I find the range to be so finicky that I more often than not shoot a TD instead.

Its damn hard vs the AI especially as it rarely sets and let's you actually dictate specific range.

Occasionally I hit it still, but usually I'm trying for a power TD and its just happenstance.
It was a beast of a move in UFC 2 and in the beta for 3. You could effectively try to "pull guard" with it even from all the way across the cage and if they try to stack you you can trip their leg to get the sweep into guard.
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Old 10-01-2018, 01:17 PM   #6
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Re: There's literally no point in throwing head punches in your opponent''s guard

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Originally Posted by Newaza Expert
It was a beast of a move in UFC 2 and in the beta for 3. You could effectively try to "pull guard" with it even from all the way across the cage and if they try to stack you you can trip their leg to get the sweep into guard.
Yeah it's a shame they couldn't find some middle ground.

I will admit to using it a lot in the last game and it felt way too easy to pull off. But now its completely useless.
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Old 10-01-2018, 02:18 PM   #7
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Re: There's literally no point in throwing head punches in your opponent''s guard

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Originally Posted by Newaza Expert
Unless you're postured up. Body punches in guard do the same damage I believe and they drain stamina so people just spam them over and over without end; there's zero incentive to attack the head in this position with hammerfists or other strikes.

The guard is a lot less deadly now too even for elite Jiu-jitsu fighters like Demian Maia; there's no triangle to armbar submission chain and submissions in general seem more difficult to pull off compared to UFC 2.

Also, the denial window for clinch entry is way too generous and the stamina penalty for failed attempts is too stiff. Clinch is worthless against a good opponent who can easily shrug it off at will. Even in the clinch, there are a variety of simple ways to break free beyond the clinch break animation which is already fast enough.

The Imanari Heel Hook is also worthless while the risk for even trying it is ridiculous; even if you, somehow, get to the first submission gate you'll just give up mount if your opponent breaks free. It got a massive range nerf so you can't always "pull guard" with it and the number of gates got doubled.

It's also, in my opinion, too easy getting an arm trap from the bottom of mount when your opponent postures up; it's bad to a point where I tend to avoid top Mount entirely in favor of side mount, kesa, back side mount, back mount, and crucifix.
This is just my personal opinion, but I feel like the head punches are faster and therefore build grapple advantage faster. That's why I use them typically.

Mount is nearly useless with how easy arm traps are, it's disgusting that it's easier to go from mount to side control and work that position.

Clinch is unusable and takedown stamina penalties are veeery stiff, good luck trying to clinch anybody ( this is why people call it a K-1 game )


It's pretty lame how many subs give up an incredibly dominant position, the risk =/= reward with submissions as it is. Spot on thread buddy
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Old 10-01-2018, 02:18 PM   #8
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Re: There's literally no point in throwing head punches in your opponent''s guard

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Originally Posted by SteveM584
Yeah it's a shame they couldn't find some middle ground.



I will admit to using it a lot in the last game and it felt way too easy to pull off. But now its completely useless.


Mousasi would agree


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