Home

SENSE PRESSURE TRAIT AND HOW IT AFFECTS GAMEPLAY

This is a discussion on SENSE PRESSURE TRAIT AND HOW IT AFFECTS GAMEPLAY within the Madden NFL Football Sliders forums.

Go Back   Operation Sports Forums > Football > Madden NFL Football > Madden NFL Football Sliders
New OS Forums Are Coming on May 1
The Best Sports Gaming Year of All-Time
Arcade Sports Games Need a Revival
Reply
 
Thread Tools
Old 09-13-2018, 10:22 PM   #1
Rookie
 
OVR: 2
Join Date: Aug 2005
SENSE PRESSURE TRAIT AND HOW IT AFFECTS GAMEPLAY

I’d like to put something out and maybe get a few more eyes involved to see if there is something there.

Last year I put out a thread “ZERO Slider Adjustments & HIGH MOTOR”. There was a great discussion and some excellent discoveries, especially from iMac2307. This year iMac2307’s got the discussion going with M19 and provided excellent info and, like last year, a roster for all to use. Because of his, and the efforts of others, there is a strong consensus among many here that traits do have a profound impact on gameplay. Others have made key contributions as well. Essentially, Madden really comes alive when traits are properly utilized.

An area that I have been looking at improving is when the CPU QB decides to throw the ball. I was seeing highly rated QBs, as well as lower rated ones, getting the ball out too quickly, even when there was no real pressure. This got me to thinking and wondering if the solution couldn’t be found in traits as it was with HIGH MOTOR and other traits.

For obvious reasons, I focused on the SENSE PRESSURE trait. Last year JoshC came up with a chart to determine which level of SENSE PRESSURE a QB might have based on AWR.

Over the course of numerous games (10+ with and against various teams) I noticed that decision making, particularly as it pertains to when to throw the ball, seemed to be influenced by this trait more so than AWR or any other player quality.

What I believe to be happening is that when this is set to IDEAL, QBs become psychic. They get rid of the ball at the slightest hint of pressure, even if an attacker is well blocked. On the lowest settings QBs will ignore pressure to the degree of the setting. This got me to thinking that this trait acted like a bubble around the QB. The better the setting the smaller the bubble, but once an attacker got into the bubble the quicker the QB acted. At IDEAL top QBs were still rushing to get the throw out or even trying to move out of the pocket, even when there was no real pressure. When set to AVERAGE they appear to make better decisions and show more patience in the pocket. On OBLIVIOUS perhaps the trait is turned off.

It is here that I am hoping others will provide more observations. When you play take note of the QB’s SENSE PRESSURE trait. If set to IDEAL is he getting the ball out too quickly or trying to get out of the pocket, even when there is no real pressure? If set to AVERAGE, does the QB play smarter, showing more patience? I’m not concerned with the other settings at this time, if we get the above two figured out, the others should be obvious as to how they play.

I know folks like to see video evidence when a new idea is floated, but to be honest I’m simply not interested in doing that. I rarely have time to play as it is. If you are interested in this great, I really hope you share your observations. If you need video evidence, perhaps someone will accommodate.

I’ve been looking into this on default AP or using JoshC’s setup on occasion when I’m not looking to help him out with his thread. I’ve also looked at this with the default roster and with a variation of iMac2307’s recommended trait edits, namely turning off HIGH MOTOR.

Additionally, I’ve been looking into how the SENSE PRESSURE trait might affect other positions, namely blockers (HB, FB, TE & OL). There may very well be something there as well. When set to IDEAL, blockers seem psychic in that they anticipate attackers coming free or even are able to “know” an attacker is coming from a backside angle when they can’t possibly see them. Set to AVERAGE they make better decisions and hold there area better, unless they see an unblocked attacker. It is vital that HIGH MOTOR is turned off as it overrides everything else.

With HIGH MOTOR off and SENSE PRESSURE set to AVERAGE for blockers, I’m seeing far better blocking and the CPU actually has a run game. It is entirely possible that SENSE PRESSURE even has a positive affect on runners in how they attack running lanes and utilize blockers.

Think of SENSE PRESSURE as a bubble. The higher the setting (IDEAL being the highest), the smaller the bubble and the less likely a player is to react without a need.

Thanks for reading and I hope to hear from folks.
mpd3892 is offline  
Reply With Quote
Advertisements - Register to remove
Old 09-13-2018, 10:27 PM   #2
MVP
 
OVR: 6
Join Date: Nov 2008
Location: Seed Tick Alabama
Blog Entries: 1
Re: SENSE PRESSURE TRAIT AND HOW IT AFFECTS GAMEPLAY

Quote:
Originally Posted by mpd3892
I’d like to put something out and maybe get a few more eyes involved to see if there is something there.

Last year I put out a thread “ZERO Slider Adjustments & HIGH MOTOR”. There was a great discussion and some excellent discoveries, especially from iMac2307. This year iMac2307’s got the discussion going with M19 and provided excellent info and, like last year, a roster for all to use. Because of his, and the efforts of others, there is a strong consensus among many here that traits do have a profound impact on gameplay. Others have made key contributions as well. Essentially, Madden really comes alive when traits are properly utilized.

An area that I have been looking at improving is when the CPU QB decides to throw the ball. I was seeing highly rated QBs, as well as lower rated ones, getting the ball out too quickly, even when there was no real pressure. This got me to thinking and wondering if the solution couldn’t be found in traits as it was with HIGH MOTOR and other traits.

For obvious reasons, I focused on the SENSE PRESSURE trait. Last year JoshC came up with a chart to determine which level of SENSE PRESSURE a QB might have based on AWR.

Over the course of numerous games (10+ with and against various teams) I noticed that decision making, particularly as it pertains to when to throw the ball, seemed to be influenced by this trait more so than AWR or any other player quality.

What I believe to be happening is that when this is set to IDEAL, QBs become psychic. They get rid of the ball at the slightest hint of pressure, even if an attacker is well blocked. On the lowest settings QBs will ignore pressure to the degree of the setting. This got me to thinking that this trait acted like a bubble around the QB. The better the setting the smaller the bubble, but once an attacker got into the bubble the quicker the QB acted. At IDEAL top QBs were still rushing to get the throw out or even trying to move out of the pocket, even when there was no real pressure. When set to AVERAGE they appear to make better decisions and show more patience in the pocket. On OBLIVIOUS perhaps the trait is turned off.

It is here that I am hoping others will provide more observations. When you play take note of the QB’s SENSE PRESSURE trait. If set to IDEAL is he getting the ball out too quickly or trying to get out of the pocket, even when there is no real pressure? If set to AVERAGE, does the QB play smarter, showing more patience? I’m not concerned with the other settings at this time, if we get the above two figured out, the others should be obvious as to how they play.

I know folks like to see video evidence when a new idea is floated, but to be honest I’m simply not interested in doing that. I rarely have time to play as it is. If you are interested in this great, I really hope you share your observations. If you need video evidence, perhaps someone will accommodate.

I’ve been looking into this on default AP or using JoshC’s setup on occasion when I’m not looking to help him out with his thread. I’ve also looked at this with the default roster and with a variation of iMac2307’s recommended trait edits, namely turning off HIGH MOTOR.

Additionally, I’ve been looking into how the SENSE PRESSURE trait might affect other positions, namely blockers (HB, FB, TE & OL). There may very well be something there as well. When set to IDEAL, blockers seem psychic in that they anticipate attackers coming free or even are able to “know” an attacker is coming from a backside angle when they can’t possibly see them. Set to AVERAGE they make better decisions and hold there area better, unless they see an unblocked attacker. It is vital that HIGH MOTOR is turned off as it overrides everything else.

With HIGH MOTOR off and SENSE PRESSURE set to AVERAGE for blockers, I’m seeing far better blocking and the CPU actually has a run game. It is entirely possible that SENSE PRESSURE even has a positive affect on runners in how they attack running lanes and utilize blockers.

Think of SENSE PRESSURE as a bubble. The higher the setting (IDEAL being the highest), the smaller the bubble and the less likely a player is to react without a need.

Thanks for reading and I hope to hear from folks.
Been working on draft classes and noticed how strange some of these “sense pressure” settings were when the position wasn’t a qb. Seemed strange and kind of like it was intentional. Can’t wait to see what your tests do.
__________________
For an alltime legends team on xbox, search usertag haughtypine7723

The file is called xboxassantesgreatestever.

Teams finished:
Bears, bills, browns, KC, Dall, Miami, Philly, ATL, SF, NYG, Jags, GB, NE, OAK, Rams, Ravens, WASH, NO, PITT, broncos, Texans, panthers, vikings, colts
tommycoa is offline  
Reply With Quote
Old 09-13-2018, 10:51 PM   #3
Rookie
 
OVR: 2
Join Date: Aug 2005
Re: SENSE PRESSURE TRAIT AND HOW IT AFFECTS GAMEPLAY

I think we've only just really gotten started with this aspect and eventually more will come to light the more we look into the role traits play.
mpd3892 is offline  
Reply With Quote
Old 09-14-2018, 05:20 AM   #4
Live your life
 
Gotmadskillzson's Arena
 
OVR: 49
Join Date: Apr 2008
Location: Vermont
Posts: 23,320
Blog Entries: 91
Re: SENSE PRESSURE TRAIT AND HOW IT AFFECTS GAMEPLAY

I tried it for a quarter, got things to do. But with offensive lineman sense pressure set to average they definitely block way better for the running game and passing game. Need to test longer to see if it works for running backs. But needless to say with the line actually blocking, the CPU was definitely able to run the ball for positive yards. CPU RB even broke a 45 yard run. Set both QBs to average as well. For the limited time they threw the ball, 1 INT, 1 ball thrown away by the same QB. Going to test some more later on.

I was highly impressed with the blocking though. Like good lord the blocking with just changing that one trait only was 20 times better. They even picked up the blitz better. I was shocked. Oh yeah this was tested on default all pro.
Gotmadskillzson is offline  
Reply With Quote
Old 09-14-2018, 05:39 AM   #5
Rookie
 
iMac2307's Arena
 
OVR: 0
Join Date: Apr 2017
Re: SENSE PRESSURE TRAIT AND HOW IT AFFECTS GAMEPLAY

This is really interesting.

Myself and Trojan Man did so much testing last year around the Sense Pressure trait.

The issue with this though, is that you'd have to apply the same traits to every QB. If you get in to the situation where you're determining which trait they should have based on ratings, there is no longevity to it and it's not sustainable unless you want to me monitoring ratings all the time.

Then, it becomes really hard to actually test what traits are having what effect. There are so many variables that go in to the success of the passer, such as, pressure from DL, quality of DB's, quality of WR's, quality of OL, quality of playcalling...etc etc.

This was why I didn't incorporate QB traits in to my roster edits because you might think you're getting good results with a set of traits, then you realise their WR's are worse or better than the previous test, or the DB's you were playing were worse or better, yada yada yada... So it's very hard to get a controlled experiment down that wouldn't take up absolute days of your time, but I'd be interested to see what you find.

The notes about the sense pressure trait applying to OL is very interesting and when I am back in testing mode, I will likely give this a try. I will be keeping an eye on this to see what you find. Feel free to PM me with anything you think is particularly interesting to look at.
iMac2307 is offline  
Reply With Quote
Advertisements - Register to remove
Old 09-14-2018, 07:03 AM   #6
MVP
 
OVR: 0
Join Date: Sep 2013
Re: SENSE PRESSURE TRAIT AND HOW IT AFFECTS GAMEPLAY

For clarification, are we talking about the qb sense preassure trait affecting blocking or the individual blockers sense preassure trait?
timhere1970 is offline  
Reply With Quote
Old 09-14-2018, 11:40 AM   #7
Rookie
 
OVR: 2
Join Date: Aug 2005
Re: SENSE PRESSURE TRAIT AND HOW IT AFFECTS GAMEPLAY

Quote:
Originally Posted by timhere1970
For clarification, are we talking about the qb sense preassure trait affecting blocking or the individual blockers sense preassure trait?
The individual player's sense pressure trait.

iMac, I agree with your insight on changing QBs. What I've been doing is only change QBs with ideal down to average. It makes them more patient in the pocket and improves their decision making. If every QB was changed to average, then, yes, there would be very little differentiation between how various QBs play in the pocket.

When I made this one change I saw far fewer sacks, better decisions and more passes down the field by top QBs. In a test game where I played as the Colts against the Eagles I was able to see much improved QB play. In the first game with no edits, Wentz (who was set to ideal) was sacked a number of times when he tried to spin out of the pocket because a rusher, who was being blocked, got too close. Wentz also checked down a lot and was quick to get the ball out.

Wentz was injured and out for a quarter. Foles, who was set to one of the lower sense pressure settings (I don't recall exactly which one) came in and the QB play was obviously different. He was jumpy, made bad reads and throws. The offense struggled to do anything. Eventually he settled down, but it was obvious that the QB play was far different then with Wentz.

In the second game with Wentz set to average, I saw completely different QB play. He was patient, took several shots down the field, threw the ball away when nothing was open and moved only when he had to.

I'm thinking that a definitive test, if someone was so inclined, would be to have 2 identical QBs (all ratings the same except sense pressure) and see how it plays out over several games. For me, I've seen enough evidence to believe setting QBs to average or lower is worth doing.

As to HBs, I'm not entirely sure the sense pressure trait helps them run better. I haven't really given that much of a look. What it does do is makes them better blockers, especially picking up the blitz or a rusher coming off another block.
mpd3892 is offline  
Reply With Quote
Old 09-14-2018, 04:32 PM   #8
Live your life
 
Gotmadskillzson's Arena
 
OVR: 49
Join Date: Apr 2008
Location: Vermont
Posts: 23,320
Blog Entries: 91
Re: SENSE PRESSURE TRAIT AND HOW IT AFFECTS GAMEPLAY

So average or oblivious works well for running backs. Oblivious basically turns the trait off. Ideal, trigger happy and paranoid make running backs do moves at the wrong time. I would do the tight ends as well considering they are used on running plays for blocking. It is a thing of beauty to see to see running backs hit the hole and do the correct moves at the correct times.
Gotmadskillzson is offline  
Reply With Quote
Reply


« Previous Thread | Next Thread »

« Operation Sports Forums > Football > Madden NFL Football > Madden NFL Football Sliders »



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 12:12 PM.
Top -