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Striking FEINTS issues + How to fix it

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Old 08-17-2018, 02:42 PM   #1
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Striking FEINTS issues + How to fix it

How often are you using Strike Feints in EA UFC 3?...

EA UFC 3 current Strike FEINT MECHANICS:

FEINT - [during Strike’s startup beginning] (may holding) press Block – Strike cancel into Feint.
Feint has not any effect on follow up strikes attributes: no speed or damage multipliers.
Possible to Feint ANY strike of a Hard/Soft Combo (and even several strikes or even ALL EVERY strikes of one Combo) by click the Block button after inputting the button press for a strike, and continue the Combo - w/o loosing anything of Hard/Soft Combo properties!
Examples:
1f-2-5-2
1-2-5f-2
1-2f-5-2f
1f-2f-5f-2f


Feint ST Stamina cost = this Strike ST Stamina cost w/o whiff:
- strike is input, you immediately are taxed the execution ST Stamina cost of the strike
- if the strike is Feinted, the Feint interrupts the strike with NO additional ST Stamina cost. Do NOT Feint powerful ST Stamina consuming strikes b/c will cost the same large ST Stamina!
- if the strike Whiffs, you are taxed an additional Whiff penalty which is what was increased with the patch.


Feint Usage:
- to get your Block up faster if you realize you made a mistake
- you can cancel to Feint
- you can queue up (buffering) a Strike cancel in a Combo to try and bait an opponent’s Sway/Step and catch your opponent.

__________________________________________________ ______


ISSUE #1 - Feint has not any effect on follow up strikes attributes: no speed or damage multipliers.
So, what is the reason to Feint? It is only psychological baiting, BUT this works IRL, but in the game where you dont see your opponent's eyes/reactions it will not work this way so good.

> Buff follow up Strike after the Feint. How?
- possibly by shorter Strike startup by 2-4 frames (as we have in Swaying strikes)
- by increasing Power (usually follow up strike after a Feint is accented strike, in EA UFC3 all ur strike ARE accented - this is WRONG and UNREALISTIC, increasing by 0.3 for example strike damage or stopping power will help!).



ISSUE #2 (which are breaking feints usage) - Feint ST Stamina cost = this Strike ST Stamina cost w/o whiff.
It mean of i want to feint my (powerful and 30% stamina cost) Flying knee i will PAY THE SAME 30% Stamina cost for this - for TIPTOE! Just look on powerful strike's Feint animation - it will never cost the same huge Stamina tax IRL!
This is breaking Feints usage (too much costs) and bs unrealistic!

> Make permanent ONE FOR ALL types of Feints (strike types) low (as Jab) Stamina tax
OR remove Stamina tax for Feints at all.
Even if you will need to instantly return removed on input stamina value
OR make 3 levels on draining ST Stamina from a strike: 1st until it can be cancelled (into a Feint), 2nd to strike ends, 3rd of strike results (whiffed, blocked, landed).
Why? because Feinted strike is ALWAYS a planned strike (it is NOT a cancelled of failed strike) , so the fighter initially never will deposit much stamina and energy in it.


[FIXED 1.09] ISSUE #3 (discussed before) - Feints are counting as Strikes.
This is not right from any aspects and does not exist IRL in judging stats.

> Possibly it does not take effect on Decision by judges, but Missed/Landed strikes is an important stats anyway for many players, and i hope devs will fix it - any strike cancelled on early startup by Block is NOT counting as Strike in stats results.

ISSUE #4 [08.01.2019]
BUG with FEINT STRIKE in GA cost: During mid strike opponent is getting GA (you get GDA). Strike Feints creates the SAME GDA (grapple disadvantage) as Full amplitude and full to the end motion strike. This is WRONG! It must to be FIXED! Feint strike (for ex Leg kick) must cost a bit of GA loosing.
> Remove granting GA to the opponent from my Feints totally OR make it much less (at least 1/3 from mid full strike GA).



ISSUE #5 [added 09.01.2019]
TD feint does NOT allow to queue it into follow up Strike (large delay) or any Lunges - so no ability to use it as a bait!
> Allow to buffer/queue TD feint into strikes or lunges.
> I created 1.5 year ago a thread about Feints evolving - it has some ideas how to evolve Feint further:
https://forums.operationsports.com/f...scussions.html

__________________________________________________ _

P.S. Dear Devs, please, pay more attention and more reaction on constructive threads/bug reports/how to fix ideas from the community and less on replying to trolls and empty complaints!

Your reaction like this:
- like button
- questions
- counter arguments
- thanks
- even words like "go learn how to use google translate to english right, commie!"
... this will show that you are TRULY READING this threads and hope using them for game evolving.

Instead of falling into trolls' baiting and flaming with them about sales, and other bs.


Some examples of "ignored" threads:

https://forums.operationsports.com/f...-after-kd.html

https://forums.operationsports.com/f...n-how-fix.html

https://forums.operationsports.com/f...-attempts.html

https://forums.operationsports.com/f...rnet-menu.html

https://forums.operationsports.com/f...-fix-them.html

https://forums.operationsports.com/f...a-ufc-3-a.html

https://forums.operationsports.com/f...e-cancels.html

... Otherwise, you will force somebody to use more trolling to appeal your attention/response =).

Last edited by SUGATA; 01-08-2019 at 06:58 AM.
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Old 08-17-2018, 02:59 PM   #2
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Re: Striking FEINTS issues + How to fix it

I would love for feints to have less stamina tax. I try to incorporate them into my playstyle but the stamina tax makes it impossible to stick with them through a whole fight. It's just feels like a wasted energy most of the time.

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Old 08-17-2018, 03:03 PM   #3
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Re: Striking FEINTS issues + How to fix it

Agree with less stamina tax

Also there are strikes that cant be feinted which doesnt make sense
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Old 08-17-2018, 03:04 PM   #4
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Re: Striking FEINTS issues + How to fix it

That and they count as missed strikes which inflates the strike total

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Old 08-18-2018, 04:34 AM   #5
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Re: Striking FEINTS issues + How to fix it

Quote:
Originally Posted by SUGATA
How often are you using Strike Feints in EA UFC 3?...

EA UFC 3 current Strike FEINT MECHANICS:

FEINT - [during Strike’s startup beginning] (may holding) press Block – Strike cancel into Feint.
Feint has not any effect on follow up strikes attributes: no speed or damage multipliers.
Possible to Feint ANY strike of a Hard/Soft Combo (and even several strikes or even ALL EVERY strikes of one Combo) by click the Block button after inputting the button press for a strike, and continue the Combo - w/o loosing anything of Hard/Soft Combo properties!
Examples:
1f-2-5-2
1-2-5f-2
1-2f-5-2f
1f-2f-5f-2f


Feint ST Stamina cost = this Strike ST Stamina cost w/o whiff:
- strike is input, you immediately are taxed the execution ST Stamina cost of the strike
- if the strike is Feinted, the Feint interrupts the strike with NO additional ST Stamina cost. Do NOT Feint powerful ST Stamina consuming strikes b/c will cost the same large ST Stamina!
- if the strike Whiffs, you are taxed an additional Whiff penalty which is what was increased with the patch.


Feint Usage:
- to get your Block up faster if you realize you made a mistake
- you can cancel to Feint
- you can queue up (buffering) a Strike cancel in a Combo to try and bait an opponent’s Sway/Step and catch your opponent.

__________________________________________________ ______


ISSUE #1 - Feint has not any effect on follow up strikes attributes: no speed or damage multipliers.
So, what is the reason to Feint? It is only psychological baiting, BUT this works IRL, but in the game where you dont see your opponent's eyes/reactions it will not work this way so good.

> Buff follow up Strike after the Feint. How?
- possibly by shorter Strike startup by 2-4 frames (as we have in Swaying strikes)
- by increasing Power (usually follow up strike after a Feint is accented strike, in EA UFC3 all ur strike ARE accented - this is WRONG and UNREALISTIC, increasing by 0.3 for example strike damage or stopping power will help!).



ISSUE #2 (which are breaking feints usage) - Feint ST Stamina cost = this Strike ST Stamina cost w/o whiff.
It mean of i want to feint my (powerful and 30% stamina cost) Flying knee i will PAY THE SAME 30% Stamina cost for this - for TIPTOE! Just look on powerful strike's Feint animation - it will never cost the same huge Stamina tax IRL!
This is breaking Feints usage (too much costs) and bs unrealistic!

> Make permanent ONE FOR ALL types of Feints (strike types) low (as Jab) Stamina tax OR remove Stamina tax for Feints at all. Even if you will need to instantly return removed on input stamina value.
Why? because Feinted strike is ALWAYS a planned strike (it is NOT a cancelled of failed strike) , so the fighter initially never will deposit much stamina and energy in it.


ISSUE #3 (discussed before) - Feints are counting as Strikes.
This is not right from any aspects and does not exist IRL in judging stats.

> Possibly it does not take effect on Decision by judges, but Missed/Landed strikes is an important stats anyway for many players, and i hope devs will fix it - any strike cancelled on early startup by Block is NOT counting as Strike in stats results.



> I created 1.5 year ago a thread about Feints evolving - it has some ideas how to evolve Feint further:
https://forums.operationsports.com/f...scussions.html

__________________________________________________ _

P.S. Dear Devs, please, pay more attention and more reaction on constructive threads/bug reports/how to fix ideas from the community and less on replying to trolls and empty complaints!

Your reaction like this:
- like button
- questions
- counter arguments
- thanks
- even words like "go learn how to use google translate to english right, commie!"
... this will show that you are TRULY READING this threads and hope using them for game evolving.

Instead of falling into trolls' baiting and flaming with them about sales, and other bs.


Some examples of "ignored" threads:

https://forums.operationsports.com/f...-after-kd.html

https://forums.operationsports.com/f...n-how-fix.html

https://forums.operationsports.com/f...-attempts.html

https://forums.operationsports.com/f...rnet-menu.html

https://forums.operationsports.com/f...-fix-them.html

https://forums.operationsports.com/f...a-ufc-3-a.html

https://forums.operationsports.com/f...e-cancels.html

... Otherwise, you will force somebody to use more trolling to appeal your attention/response =).

If you feint a jab and throw a rear hook it comes out faster. Definitely agree there should be less of a stamina tax on feints, along with other things.
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Old 01-07-2019, 04:54 PM   #6
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Re: Striking FEINTS issues + How to fix it

Found a new BUG:

BUG with FEINT STRIKE in GA cost:
During mid strike opponent is getting GA (you get GDA). Strike Feints creates the SAME GDA (grapple disadvantage) as Full amplitude and full to the end motion strike. This is WRONG! It must to be FIXED! Feint strike (for ex Leg kick) must cost a bit of GA loosing.


So, Feints are SUICIDAL now. Saw Feint - go to Grappling move (TD or Clinch).

Last edited by SUGATA; 01-07-2019 at 04:59 PM.
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Old 01-07-2019, 11:25 PM   #7
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Re: Striking FEINTS issues + How to fix it

We need to be able to queue feints off minor lunges and queue minor lunges of feints.


You can queue strikes off minor lunges and minor lunges off strikes but not feints.

I'd give my left nut to see this changed (enticing deal, I know)
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Old 01-07-2019, 11:28 PM   #8
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Re: Striking FEINTS issues + How to fix it

Quote:
Originally Posted by Phillyboi207
Agree with less stamina tax

Also there are strikes that cant be feinted which doesnt make sense
I believe the only strikes that can't be feinted now are Axe kicks and the rear ? Kick.

You definitely should be able to cancel them. I agree. But most of the other ones have been fixed AFAIK (Switch kick, wonder boys unique strikes, ect.)
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