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Gameplay + Ronnie 2K interview

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Old 08-07-2018, 08:03 PM   #1
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Gameplay + Ronnie 2K interview

Some clips i haven't seen with these nice looking layups and floaters.

https://youtu.be/rnRPopIQt-A

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Old 08-07-2018, 08:15 PM   #2
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Re: Gameplay + Ronnie 2K interview

Looks like momentum plays a bigger role when driving. Players starting their gathers and layups further away from the hoop compared to past 2ks. Hope this means no more random jumpshots when you are driving and want to attempt a layup or floater.
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Old 08-07-2018, 08:24 PM   #3
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Re: Gameplay + Ronnie 2K interview

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Originally Posted by scottyp180
Looks like momentum plays a bigger role when driving. Players starting their gathers and layups further away from the hoop compared to past 2ks. Hope this means no more random jumpshots when you are driving and want to attempt a layup or floater.
Yeah i hated that you would stop and pull up sometimes rather that keeping your momentum and finish.

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Old 08-07-2018, 08:40 PM   #4
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Re: Gameplay + Ronnie 2K interview

Ugh they still have the OTF menus mapped to the face buttons.
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Old 08-07-2018, 08:42 PM   #5
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Re: Gameplay + Ronnie 2K interview

I said this back when this footage 1st came out originally, but I am not a fan of the contested layups at all. The floaters definitely look smoother to me, but the contested layup animations from taking off that far out, still no situational awareness for players to use the proper hand to finish AWAY from contact, and no animations that have a player dipping a shoulder to create space to get a shot off all just look bad and same ole same ole imo. I’d rather have the players pull up and better step through animations instead? Idk...
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Old 08-07-2018, 08:49 PM   #6
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Re: Gameplay + Ronnie 2K interview

Every time I hear people arguing about overall ratings, I think back to this 2008 comic.

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Old 08-07-2018, 08:54 PM   #7
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Re: Gameplay + Ronnie 2K interview

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Originally Posted by vannwolfhawk
I said this back when this footage 1st came out originally, but I am not a fan of the contested layups at all. The floaters definitely look smoother to me, but the contested layup animations from taking off that far out, still no situational awareness for players to use the proper hand to finish AWAY from contact, and no animations that have a player dipping a shoulder to create space to get a shot off all just look bad and same ole same ole imo. I’d rather have the players pull up and better step through animations instead? Idk...
Proper hand usage looks like it's the main thing that's missing.

Hopefully it's the wrong command by the user but we'll see. I do like the contact, but seems as if layup awareness needs to be an added attribute along with strength and layup %.

Would be nice to see it on broadcast view.

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Old 08-07-2018, 09:04 PM   #8
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Re: Gameplay + Ronnie 2K interview

Quote:
Originally Posted by vannwolfhawk
I said this back when this footage 1st came out originally, but I am not a fan of the contested layups at all. The floaters definitely look smoother to me, but the contested layup animations from taking off that far out, still no situational awareness for players to use the proper hand to finish AWAY from contact, and no animations that have a player dipping a shoulder to create space to get a shot off all just look bad and same ole same ole imo. I’d rather have the players pull up and better step through animations instead? Idk...
But the user has control over these things. I think you're confuing user error with bad animations or lack thereof.

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