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Easiest way to make Park playable for 12 months

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Old 08-07-2018, 12:18 PM   #1
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Easiest way to make Park playable for 12 months

Have tournaments and give out crazy rewards.


Let’s say once a week there is a 40 team park tourney and whoever wins gets an 85 overall player of their choosing?

You telling me you wouldn’t be in park for that?

Let’s say every 100 wins you get a boost that last 10 games and every 1000 wins all your badges go up a level for 100 games.



Adding in fan satisfaction to the park would help make it playable all year.


I honestly don’t know why 2k hasn’t thought about giving away MyPlayers as a reward yet


They are too worried about putting players in MyTeam packs you have to pay for. What so hard about a pro am tourney where the winner is awarded say a Kevin Durant build for park or something? Would that ruin the game? No obviously not


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Old 08-07-2018, 12:53 PM   #2
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Re: Easiest way to make Park playable for 12 months

I’m just gonna referr to my post in the skillgap topic tbh


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Old 08-07-2018, 12:58 PM   #3
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Re: Easiest way to make Park playable for 12 months

Quote:
Originally Posted by Kleinevos
I’m just gonna referr to my post in the skillgap topic tbh


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Why would people just know that off the tops of their heads?


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Old 08-07-2018, 01:28 PM   #4
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Re: Easiest way to make Park playable for 12 months

Quote:
Originally Posted by JustCallMeSleepy
Why would people just know that off the tops of their heads?


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Here u go bro

Quote:
Originally Posted by Kleinevos
The biggest difference is this:

The characters in SF5 are vastly different from eachother, but they’re fixed. That means that the developpers can account for everything and balance things out.

You step on with a character and wether or not you can use it to its full potential is totally up to you.


In 2k it’s different.
Trusting to good fortune (cuz at release they simply dont give all the info) you build a character on release.
Now, if you want to compete right away, you better pump money into it.
Then you better start grinding like a asocial Hermite to grind Some badges.
So it takes you hours and hours to be at a level where your character is well rounded enough to have a fightingchance with silver badges.

After a few weeks, the game has to balance out the die(try)hards with insane stacking badges, regulars with either good badges and low overals or Vice versa, and casuals

And y’all are wondering why they cant balance things out?



Disconnect myplayer from online play, have people play park/pro am where they can choose from 10-15 premade builds for each position with maxed out silver badges.
Have a screen where people can pick the lineup so lineups are atleast somewhat balanced.

You will quickly see a skill gap developing.


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Quote:
Originally Posted by Kleinevos
Mycareer becomes a pure offline game mode. You can still create any build you like and grind your nuts out.

You just wouldnt be able to take him to pro-am/park and compete.
These game modes get a matchmaking queue and a picking phase where players compose lineups.
15-20 pre-made builds PER POSITION, with max silver badges.
You’d get vc for games that can be used in any game mode, a full blown ranking system that gets cosmetic perks (a shiny rank badge like current overall badges, nicer parks to play in, bigger crowds...) and the only progress to make is also cosmetic: clothes, shoes, accessoiries etc Skins, if you please.

Buy the game and compete online, out of the box. Plug and play.

Its the only way they will ever be remotely succesful as an esports.
You’ll never create a succesful competitive scene if players have to pump in money and spend weeks of grinding just to start competing. Facts.

And you cant properly balance online games either the current way.


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Old 08-07-2018, 02:02 PM   #5
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Re: Easiest way to make Park playable for 12 months

Park incentives would be interesting but idk about your ideas. Maybe if they brought back leader boards and rep. But honestly, they really need to shape up the game play in this mode. No one wants to play against dribble spammers and people that can hit bank shots from half court.
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Old 08-07-2018, 02:29 PM   #6
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Re: Easiest way to make Park playable for 12 months

Turn 15 and 16 back on, and forget the last 2 years happened.
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Old 08-07-2018, 06:09 PM   #7
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Re: Easiest way to make Park playable for 12 months

Quote:
Originally Posted by Housh123


They are too worried about putting players in MyTeam packs you have to pay for. What so hard about a pro am tourney where the winner is awarded say a Kevin Durant build for park or something? Would that ruin the game? No obviously not


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What does Pro-Am have to do with park? U meant park tournament?




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Old 08-13-2018, 04:42 PM   #8
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Re: Easiest way to make Park playable for 12 months

I've never been a big fan of the disconnect park/pro-am from off-line idea. Customization in my games is big to me, and I want to be able build my character how I like and compete against other people's created characters. It's just inherently more fun to me. But reading the post above made me understand the merits of separation a little more, so i'll suggest two possible compromises (neither is that ground breaking or new).

Idea 1 Separate parks. One where you can play with your custom characters, one with default builds. Wouldn't be far from what they've done in the past with the different hometowns. Go to hometown 1 to bring in your customer character, go to hometown 2 to play with pre-mades. Make the park with pre-mades the "ranked' park if you want.

Idea 2 "Normalize" custom characters. This is what they do in Pokemon. Under normal rules, in an on-line Pokemon battle all of the Pokemon are set to level 50. The pokemon keep their unique characteristics (moves, abilities, held items, etc...), but their stats are adjusted down to what they would be at level 50. This could work for 2K. I'd set that level at 85. Players keep their custom builds, jumpshots, dribble moves, clothes, etc...but everyone's stats (and badges if you please) are level.
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