Home

Problems with the new player development/progression system

This is a discussion on Problems with the new player development/progression system within the Madden NFL Football forums.

Go Back   Operation Sports Forums > Football > Madden NFL Football
A New Patch Creates That Urge to Start Fresh
NBA 2K25 MyNBA: How to Avoid Too Many Free Agents Staying Unsigned
College Football 25 Guide: What Goes Into a 'Best Playbook' and How to Find Your Own
Reply
 
Thread Tools
Old 08-04-2018, 11:14 AM   #1
Rookie
 
nttnybuc's Arena
 
OVR: 4
Join Date: Dec 2009
Problems with the new player development/progression system

I think it’s a step in the right direction, but I’ve run 3 different test CFMs and simmed about 5 seasons in. I’ve noticed that tons of players are significant boosts in speed, acceleration, and agility. I even implemented the XP sliders in TDawg’s XP slider thread in my last test run and below are some of the results at the beginning of season 4:

Saquon Barkley had 95 speed, 98 agility, and 97 acceleration

Roquan Smith had 91 speed, 95 zone, and 91 man.

Zeke went up to 95 speed and 97 agility with 97 break tackle, 88 trucking, and 91 elusiveness.

Todd Gurley now has 95 break tackle, 86 trucking, 95 juking, 96 agility, and 97 elusiveness.

Marshon Lattimore now has 97 speed.

Derwin James went up to 94 speed, 95 man, 92 zone.

Jamal Adams went to 95 speed.

Alvin Kamara went up to 92 speed, 96 acceleration, and 95 agility.



I understand that these players are primed to be the most broken of all the younger players, however they still seem extreme. Roquan Smith became a cornerback/linebacker hybrid that frankly isn’t even imaginable. Derwin James became the second coming of Deion Sanders.

As someone who runs a 32 user CFM that goes 8ish seasons deep per Madden, these results are alarming and frankly disheartening. I like the randomness of the player progression, but I feel that athleticism attribute boosts are way too common and frequent and will ultimately lead to broken players, just through a different method and without intent.
__________________
------------------------------------------------

Last edited by nttnybuc; 08-04-2018 at 11:18 AM.
nttnybuc is offline  
Reply With Quote
Advertisements - Register to remove
Old 08-04-2018, 12:44 PM   #2
Rookie
 
OVR: 0
Join Date: Aug 2016
Re: Problems with the new player development/progression system

John White said on Twitter a player will have speed boost but it caps and locks after they get +3. Example, Lattimore starts at 94, he’ll never go above 97 speed thru his career.
jetMFset is offline  
Reply With Quote
Old 08-04-2018, 12:47 PM   #3
Rookie
 
OVR: 0
Join Date: Sep 2016
Re: Problems with the new player development/progression system

If physical attributes are capped at +3 then I don't see a huge problem, there should be a few physical freaks in the league, Julio would be considered OP if someone drafted him in a CCM too!
sitandbehitski is offline  
Reply With Quote
Old 08-04-2018, 12:53 PM   #4
Rookie
 
nttnybuc's Arena
 
OVR: 4
Join Date: Dec 2009
Re: Problems with the new player development/progression system

Quote:
Originally Posted by jetMFset
John White said on Twitter a player will have speed boost but it caps and locks after they get +3. Example, Lattimore starts at 94, he’ll never go above 97 speed thru his career.
That’s good to know, I never saw that. However, I still think that these physical attribute boosts should be more uncommon, especially for upper-echelon players. We all know people are going to have someone like Shaquem Griffin up to 94 speed at some point.

IMO, the cap should be +1 or +2 just to keep the game and rosters from getting out of hand.
__________________
------------------------------------------------

Last edited by nttnybuc; 08-04-2018 at 01:13 PM.
nttnybuc is offline  
Reply With Quote
Old 08-04-2018, 01:40 PM   #5
MVP
 
OVR: 0
Join Date: Sep 2013
Re: Problems with the new player development/progression system

As someone who generally gets througb about 20 seasons (i sim most games) i wouldn't mind them so much as they may offset the regression at the end of their career. Ten years in you can bomb all day against 75 speed corners that are still overall 88'S. the main problem is that the best overall players have the best progression. This is especially true of the draft. What is needed is more 65 overall wr's with superstar development. People that cqn sit on a bench for a couple of years and make steqdy improvement.
timhere1970 is offline  
Reply With Quote
Advertisements - Register to remove
Old 08-04-2018, 03:13 PM   #6
Rookie
 
nttnybuc's Arena
 
OVR: 4
Join Date: Dec 2009
Re: Problems with the new player development/progression system

Quote:
Originally Posted by timhere1970
As someone who generally gets througb about 20 seasons (i sim most games) i wouldn't mind them so much as they may offset the regression at the end of their career. Ten years in you can bomb all day against 75 speed corners that are still overall 88'S. the main problem is that the best overall players have the best progression. This is especially true of the draft. What is needed is more 65 overall wr's with superstar development. People that cqn sit on a bench for a couple of years and make steqdy improvement.
Regression isn’t nearly as bad as it was in previous version. Antonio Brown was 33 and still had 91 speed, 95 agility. It’s completely random now.
__________________
------------------------------------------------
nttnybuc is offline  
Reply With Quote
Old 08-04-2018, 03:22 PM   #7
Pro
 
triplechin's Arena
 
OVR: 2
Join Date: Jul 2010
Re: Problems with the new player development/progression system

Do +3s in speed really make sense?
__________________
51 & 55

FRANCHISE OVERHAULED
https://forums.operationsports.com/f...verhauled.html

PROGRESSION OVERHAULED
https://forums.operationsports.com/f...verhauled.html
triplechin is offline  
Reply With Quote
Old 08-04-2018, 03:36 PM   #8
MVP
 
OVR: 0
Join Date: Sep 2013
Re: Problems with the new player development/progression system

Quote:
Originally Posted by nttnybuc
Regression isn’t nearly as bad as it was in previous version. Antonio Brown was 33 and still had 91 speed, 95 agility. It’s completely random now.
Good to hear
timhere1970 is offline  
Reply With Quote
Reply


« Previous Thread | Next Thread »

« Operation Sports Forums > Football > Madden NFL Football »



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 07:02 AM.
Top -