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Can Free Agency be made better and how?

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Old 06-22-2018, 12:53 PM   #1
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Can Free Agency be made better and how?

1st: Has there been any pictures or videos of the free agency menu in Madden 19???

2nd: It seems like free agency still needs some work. They keep implementing these different systems, like the point system most recently, but it doesn't address the 'timing' aspect of things. Such as in a solo league, I can sign the top free agents before CPU, since CPU doesn't sign until week advance.

Then in online leagues: its a first come first serve during in season agency or last come advantage in off season advantage.

Also,.... Wouldn't it be nice if you could invite a player to practice prior to signing them. )))))))

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Last edited by Datninja619; 06-22-2018 at 01:23 PM.
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Old 06-22-2018, 01:15 PM   #2
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Re: Can Free Agency be made better and how?

Would be nice if you couldn't see what other users have bid on each player, so its blind bidding. Would reduce the number of ridiculous contracts handed out.

Anyway, I would go with an NCAA recruiting style FA process. Where each FA has his preferred list of teams based on his personality traits, and what is important to him. Give their agent a call, and you, based on your pitches would move up or down his list. Once he narrows his list to 3 he will start going on visits, in order of his list, then you would be able to offer him a contract. Lowball, and he will turn it down and visit the next team on his list. Furthermore, if a team even if they were on his initial list showed no interest then they wouldnt be on his final list.

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Old 06-22-2018, 01:17 PM   #3
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Re: Can Free Agency be made better and how?

To make it better would be simple. Establish a threshold where if you are at a certain rating and under a certain age, for example at least a 90 overall and under 30, the player won't accept a contract unless he is the highest paid player at his position and have all other contracts work off of that benchmark so that salaries are always increasing


I'd also have demands not be driven entirely by overall. If a 70 overall WR has 100 catches and makes the pro bowl in a contract year, he should be asking for top dollar. Stats and awards should be a factor in what money they're asking for

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Old 06-22-2018, 01:25 PM   #4
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Re: Can Free Agency be made better and how?

Quote:
Originally Posted by Godgers12
Would be nice if you couldn't see what other users have bid on each player, so its blind bidding. Would reduce the number of ridiculous contracts handed out.

Anyway, I would go with an NCAA recruiting style FA process. Where each FA has his preferred list of teams based on his personality traits, and what is important to him. Give their agent a call, and you, based on your pitches would move up or down his list. Once he narrows his list to 3 he will start going on visits, in order of his list, then you would be able to offer him a contract. Lowball, and he will turn it down and visit the next team on his list. Furthermore, if a team even if they were on his initial list showed no interest then they wouldnt be on his final list.

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I actually forgot how awesome that system was!! You really had to go all in on the players you wanted while also showing interest in surefire candidates

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Old 06-22-2018, 01:38 PM   #5
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Re: Can Free Agency be made better and how?

Every team management system in madden is dull and a poor representation of what NFL fans love.

There’s no human element.

You can see which teams and what other teams have offered.

You can see all ratings, and scheme hasn’t and still won’t matter.

There’s no bust potential.

Players are too similar to FEEL a huge difference.

Almost every player is good enough to be on the field full time.

Holes can all be filled in one season, and you’ll know exactly what you’re getting before the step foot on your practice field.

Injury history isn’t a factor, ever.

Player development isn’t difficult, or realistic.

Roles and/or Badges aren’t in the game, which would add some depth.

Players have no morale, no brain, no shortcoming other than their ratings.

Team chemistry isn’t a thing, you can add 40+ new players and no miss a beat.

No coordinators to add to the scheme fits and other things.

There’s literally just looking at a list of ratings and making a decision solely based on those ratings. Doesn’t matter if they’re a 2 gap DL, doesn’t matter if he’s a zone running back, or a QB who needs simple reads.

And gameplay isn’t at a high enough level to make any of this matter when it’s time to hit the gridiron.

How could it be made better? Reverse everything I just said. And add live off season for online leagues. Instead of advances, have everything live for a specified amount of hours. Wether it be 1 or 72 hours, players can send in offers and players can sign randomly at any time. Wether it be a perfect scheme, team, location, coach fit for a NCAA style “insta-commit” or in the last hour for a guy looking for the highest payday. It could be completely random, or based on priorities which differ by each player.

Get rid of the scouting system, completely, rebuild that, so players aren’t drafted 5 rounds early because they’re “all B’s and run a 4.3” so you have players who will really bust in the draft.

I’ve always loved the idea of hiding ratings, and feeling players on the field. Making practice and pre-season useful. Maybe unlocking them as the season goes on, or being fluid week to week. The biggest thing in being in the NFL is consistency and improvement. Having fluid ratings would set apart a Tom Brady and a Jameis Winston.
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Old 06-22-2018, 02:00 PM   #6
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Re: Can Free Agency be made better and how?

I agree with most of what's been said here, but I don't see much of a gripe with being able to see what other teams have bid on that player.

Isn't that what agents do in real life? "I know you're offering 5 million a year, but Dallas is offering 6.5 per and guaranteeing the first three years." Agents play teams against eachother to drive up their guy's price all the time.
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Old 06-22-2018, 02:10 PM   #7
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Re: Can Free Agency be made better and how?

The live off-season would for a set number of hours is a great idea. Eliminates the "I'm gonna keep shooting till I score" mindset. Then afterwards you see if you overpaid or how much you underpaid.

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Old 06-22-2018, 02:15 PM   #8
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Re: Can Free Agency be made better and how?

Quote:
Originally Posted by BreakingBad2013
I’ve always loved the idea of hiding ratings, and feeling players on the field. Making practice and pre-season useful. Maybe unlocking them as the season goes on, or being fluid week to week. The biggest thing in being in the NFL is consistency and improvement. Having fluid ratings would set apart a Tom Brady and a Jameis Winston.
I agree with everything he said before this, but I want to zero in specifically on this.

The ratings and feel of players in Madden is absolute crap. I find myself almost always just taking the better OVR player because the two players are basically the same thing, minus their rating.

When I go into FA I want to see two players with similar OVR, but having to decide on multiple other aspects (personality/scheme fit/age/role/toughness/injury proneness) that will largely play into what happens when I sign them.

Bland. Boring. Surface level. Madden.
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