Home

UFC Performance Institute Study --- Lessons for UFC 3 & Beyond?

This is a discussion on UFC Performance Institute Study --- Lessons for UFC 3 & Beyond? within the EA Sports UFC forums.

Go Back   Operation Sports Forums > Combat Sports > EA Sports UFC
Voting Has Begun for the 2024 Sports Game of the Year
College Football 26 Must Do More With Transfer Portal
What Is Pro Yakyuu Spirits 2024/Professional Baseball Spirits 2024, and How Do You Get It?
Reply
 
Thread Tools
Old 06-19-2018, 03:59 PM   #1
MVP
 
Boiler569's Arena
 
OVR: 0
Join Date: Apr 2016
Location: Northern VA
UFC Performance Institute Study --- Lessons for UFC 3 & Beyond?

I'm a fan of math/statistics/analytics so found this article interesting:

http://www.sherdog.com/news/news/UFC...-in-MMA-138251

Many of us already intuitively 'know' this stuff (60% of HW matches end by TKO/KO while 60% of Men's FLY matches end by Decision) --- but there are some cool tidbits that I never really considered before (In 16 years since 2002, fight duration has increased 32.2 percent, with the average bout duration now 10:43).

GPD & Friends ---- would be really cool if you would pull together a basic report on UFC 3 Online metrics

Hell just send me a .csv export of raw data and I'll see what I can whip together lol

Anyway, cool article, I'm a fan of making the game as realistic as possible (within confines of a non-VR video game haha) ---- so this article is an interesting benchmark.
__________________
PSN: Boiler569
Have Fun, It's Just A GAME!
Top 10 (Fight Night Series) R.I.P. Joe Frazier
FNR4 Gamestop Vegas Tournament Qualifier
Ranked #1 (EA MMA)

UFC 3 LEC: 2x Diamond; 6x Plat.
@Boiler569 on Twitter & Twitch
Boiler569 is offline  
Reply With Quote
Advertisements - Register to remove
Old 06-19-2018, 04:06 PM   #2
Banned
 
OVR: 0
Join Date: Apr 2012
Re: UFC Performance Institute Study --- Lessons for UFC 3 & Beyond?

Hard to compare since people in game mostly fight like ADD crack addicts
Phillyboi207 is offline  
Reply With Quote
Old 06-19-2018, 05:55 PM   #3
Pro
 
OVR: 0
Join Date: Jul 2016
Re: UFC Performance Institute Study --- Lessons for UFC 3 & Beyond?

Quote:
Originally Posted by Phillyboi207
Hard to compare since people in game mostly fight like ADD crack addicts
Because the game allows them to with little to no consequences.

The whole point is to show the contrast, isn't it?
DaisukEasy is offline  
Reply With Quote
Old 06-19-2018, 05:56 PM   #4
Banned
 
OVR: 0
Join Date: Apr 2012
Re: UFC Performance Institute Study --- Lessons for UFC 3 & Beyond?

Quote:
Originally Posted by DaisukEasy
Because the game allows them to with little to no consequences.

The whole point is to show the contrast, isn't it?
When the health regen bug existed people still fought the same way

The game will never be able to replicate real life consequences of CTE, financial instability, public embarassment/shame.
Phillyboi207 is offline  
Reply With Quote
Old 06-19-2018, 06:02 PM   #5
Banned
 
OVR: 0
Join Date: Apr 2018
Re: UFC Performance Institute Study --- Lessons for UFC 3 & Beyond?

Quote:
Originally Posted by Boiler569
I'm a fan of math/statistics/analytics so found this article interesting:

http://www.sherdog.com/news/news/UFC...-in-MMA-138251

Many of us already intuitively 'know' this stuff (60% of HW matches end by TKO/KO while 60% of Men's FLY matches end by Decision) --- but there are some cool tidbits that I never really considered before (In 16 years since 2002, fight duration has increased 32.2 percent, with the average bout duration
GPD & Friends ---- would be really cool if you would pull together a basic report on UFC 3 Online metrics

Hell just send me a .csv export of raw data and I'll see what I can whip together lol

Anyway, cool article, I'm a fan of making the game as realistic as possible (within confines of a non-VR video game haha) ---- so this article is an interesting benchmark.
You have a point. However This isn’t fair. There are definitely more finishes online but that could be because you are willing to risk more when it’s a game. Plus pro fighters train and are going in close to there best. How many drunk or high fights have happened?
OPSPunk is offline  
Reply With Quote
Advertisements - Register to remove
Old 06-19-2018, 07:04 PM   #6
EA Game Changer
 
Solid_Altair's Arena
 
OVR: 0
Join Date: Apr 2016
Re: UFC Performance Institute Study --- Lessons for UFC 3 & Beyond?

But the realistic stats should come mainly from the high level fights, or at least mid level. Casuals would most likely skew the stats a lot away from realism.
Solid_Altair is offline  
Reply With Quote
Old 06-19-2018, 07:12 PM   #7
MVP
 
OVR: 0
Join Date: Nov 2017
Re: UFC Performance Institute Study --- Lessons for UFC 3 & Beyond?

Quote:
Originally Posted by Solid_Altair
But the realistic stats should come mainly from the high level fights, or at least mid level. Casuals would most likely skew the stats a lot away from realism.
And how exactly do you define that? Top 100 or top 15? Arent the esfl fights shown to have incredibly unrealistic output? Due to how the game is as well subs will be lower due to them not really being viable at high level, same with takedowns.
FCB x Finlay is offline  
Reply With Quote
Old 06-19-2018, 07:16 PM   #8
Banned
 
OVR: 0
Join Date: Mar 2018
Re: UFC Performance Institute Study --- Lessons for UFC 3 & Beyond?

Until outside fighting and grappling is buffed we cannot begin to talk about simulation statistics. Why does no one fight for realism
1212headkick is offline  
Reply With Quote
Reply


« Previous Thread | Next Thread »

« Operation Sports Forums > Combat Sports > EA Sports UFC »



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 09:26 PM.
Top -