Hi all,
2018 baseball is upon us! I am going to try to keep up on the Mariners' schedule as I play through each day of the season. I will attempt to use actual lineups and rosters. I am using mkharsh33's roster found
here
If anyone wants to post along with me on daily games you play that would be awesome!
I am using my random dice roll slider set. (Here is a post from my thread from last year - I edited the sliders I have changed to now in red.)
Simply put, I roll two 6-sided dice at a time and write the results down on a list beside each slider I adjust. There are several that just take one die roll and I just roll one at that time. On the rolls that require just one die, the range has 6 possible values obviously. I have determined the best possible range for each of these sliders to give a good feel of either being bad or great for that specific game. Other slider settings I have determined that I needed a slightly broader range to achieve my desired results. For example, USER batting I have determined a range of 5-30 for the best possible results. I would only roll 1 die for that slider. 1=5, 2=10, 3=15, 4=20, 5=25, 6=30. Simple. The same for USER power. Therefore, I roll the 2 dice(different colors or size so that you can distinguish between each slider) at the same time and
jot those numbers down.
Moving to CPU contact. I decided that I wanted a greater range of possibility for the CPU contact and power. I liked the fact that it was very difficult to pitch against a CPU team that had 100 contact or power. But, I felt like the low end of the range with one die at 75 was still too overpowered to give the advantage back to the pitcher to balance the ranges. So I added the other die for a roll of 50-100. The first die determines the tens place of the slider, example: 1=50,2=60,3=70,4=80,5=90,6=100. The second die then determines odd or even value. If the 2nd die is even, then the result stays on the 10's or with a zero in the ones place. If the roll is odd then you push the number down one notch to make it the odd number or with the 5 in the ones place.
Example: A 2 dice roll for CPU contact of 4,5 would result in a slider setting of 75. 1st die roll 4=80, 2nd die roll of 5/odd number so move the slider one notch down to the odd result=75.
USER BATTING
Contact(1 die) - RANGE 5-30
Power(1 die) - RANGE 45-70
Bunt Contact - 35
Bunt Success - 20
Batter Eye - 0
CPU BATTING
Contact(2 dice) - RANGE 50-100 edit: change from 75-100
Power(2 dice) - RANGE 50-100
Bunt Contact - 35
Bunt Success - 25
USER PITCHING
Pitch Meter Speed(2 dice) - RANGE 50-100
Pitch Speed - 90
Pitch Break Influence - 50
Pitcher Composure Influence(2 dice) - RANGE 10-60
Pitcher Control(1 die) - RANGE 10-35
CPU PITCHING
Pitch Speed - 90
Pitch Success(2 dice) - RANGE 50-100
Strike Zone Tendency(1 die) - RANGE 10-35
Pitch Break Influence - 50
Pitcher Composure Influence(2 dice) - RANGE 10-60
USER FIELDING
Throw Accuracy(1 die) - RANGE 0-25
Gather Error Frequency(1 die) - RANGE 40-65
Throw Error Frequency(1 die) - RANGE 40-65
OF Throw Speed -
55
INF Throw Speed -
25
OF Run Speed -
40
INF Run Speed -
40
CPU FIELDING
Gather Error Frequency(1 die) - RANGE 40-65
Throw Error Frequency(1 die) - RANGE 40-65
OF Throw Speed -
55
INF Throw Speed -
25
OF Run Speed -
40
INF Run Speed -
40
USER RUNNING
Base Runner Speed -
50
Pickoff Success - 60
Catcher Arm Strength -
35
Catcher Arm Accuracy -
15
CPU RUNNING
Base Runner Speed -
50
Hit n Run - 55
Sac Bunt - 60
Squeeze - 65
Base Runner Aggression - 10
Steal Aggression - 50
Catcher Arm Strength -
80
Catcher Arm Accuracy - 30