Home

Division 6 Sway Spam in Full Effect! (Video)

This is a discussion on Division 6 Sway Spam in Full Effect! (Video) within the EA Sports UFC forums.

Go Back   Operation Sports Forums > Combat Sports > EA Sports UFC
New OS Forums Are Coming on May 1
The Best Sports Gaming Year of All-Time
Arcade Sports Games Need a Revival
Reply
 
Thread Tools
Old 03-25-2018, 03:38 PM   #1
Rookie
 
OVR: 0
Join Date: Feb 2018
Division 6 Sway Spam in Full Effect! (Video)

Alright so I provided a video going up against an elite sway spammer (top 10 I believe) just to show people that sway spam is still a very real thing in this game. As you'll notice I really didn't do much the whole fight because I saw what he was doing and didn't know how to counter it. I think I got lucky enough to catch him with an upper as he was swaying, but for the most part he had his way with me as I didn't do much at all. He threw a lot of 1-2's to the body but I was scared to open up and eat a slip counter, many McGregor players will just kick your legs forcing you to defend low and then duck uppercut as your head is exposed.

Sway spam is the number one problem with the game. Single strike counters off of sways are too punishing! I can work a guy's head/body for 3 full rounds before a KO with 2 to 3 well placed punches at a time, but literally all they have to do at any point is just sway and uppercut to get a rock, this should not be this way! It means that I am having to work harder just to win, whereas the opposing player is being rewarded for very little output because of how dangerous single slip counters are. Furthermore, head movement is still not risky enough. I used head movement in situations where I was rocked, this was for defensive purposes, but had I ducked into an uppercut? Game over but that's a risk I'm willing to take. Whereas he was using sways before every strike as an offensive technique, even if I planted him with hooks and uppers as he swayed the reward for him is still much higher than the risk because of McGregor's insane punching power.

I think that sway counters should only be more punishing in the instance that your opponent's head/body health has accumulated enough damage. I believe this will encourage players to use more combinations instead of silly sway spam strikes. For example, if my head health bar is depleted and flashing because I have taken too many punches, then getting dropped by a slip counter seems realistic. But with the way this game works, getting dropped constantly in the first round off a duck uppercut when I'm fresh? Something needs to change. Anyway, just my thoughts on the game.

Check out the video and thank you for reading!

P.S. I also think the bottom ground game should be stronger. Being in Diaz's guard is not dangerous enough in my opinion!



https://www.youtube.com/watch?v=qKts...ature=youtu.be

Last edited by Paledude45; 03-25-2018 at 03:42 PM.
Paledude45 is offline  
Reply With Quote
Advertisements - Register to remove
Old 03-25-2018, 03:47 PM   #2
Banned
 
OVR: 0
Join Date: Mar 2018
Re: Division 6 Sway Spam in Full Effect! (Video)

cant wait for the patch
1212headkick is offline  
Reply With Quote
Old 03-25-2018, 03:48 PM   #3
Former EA Sports UFC Gameplay Developer
 
GameplayDevUFC's Arena
 
OVR: 0
Join Date: Jun 2014
Location: Vancouver, BC
Posts: 2,840
Re: Division 6 Sway Spam in Full Effect! (Video)

Quote:
Originally Posted by Paledude45
Sway spam is the number one problem with the game. Single strike counters off of sways are too punishing! I can work a guy's head/body for 3 full rounds before a KO with 2 to 3 well placed punches at a time, but literally all they have to do at any point is just sway and uppercut to get a rock, this should not be this way!
The vulnerability multiplier off a sway counter will now scale based on the risk of the strike you are throwing.

If someone slips a jab, the multiplier will now be minimal.

If someone slips a hook or an uppercut, the multiplier will be the same as it is now.

If someone slips a kick, the multiplier will be smaller as well, because of all the other things that currently stack with the multiplier to make kicks risky enough.

This is all intended to bring a better risk/reward profile to the various strikes in the game, giving better options to be safe and conservative, and lessening the risk of head kicks which are currently too risky to throw.

#patchspoilers
GameplayDevUFC is offline  
Reply With Quote
Old 03-25-2018, 03:58 PM   #4
MVP
 
Bigg Cee's Arena
 
OVR: 0
Join Date: Apr 2016
Re: Division 6 Sway Spam in Full Effect! (Video)

lol @ Iron_Sharif.

That’s the dudes game. Also he has some of the worst internet. Every fight i’ve played against him has been a laggy mess and sometimes i wonder if he is trying to lag switch during the game or his internet may be the worst i have ever seen.

Not fun at all playing against him and also trying to fight lag.
Bigg Cee is offline  
Reply With Quote
Old 03-25-2018, 04:06 PM   #5
Rookie
 
OVR: 0
Join Date: Feb 2018
Re: Division 6 Sway Spam in Full Effect! (Video)

Quote:
Originally Posted by Bigg Cee
lol @ Iron_Sharif.

That’s the dudes game. Also he has some of the worst internet. Every fight i’ve played against him has been a laggy mess and sometimes i wonder if he is trying to lag switch during the game or his internet may be the worst i have ever seen.

Not fun at all playing against him and also trying to fight lag.
I remember how not fun it was to play against you when you were abusing the duck take downs before the first patch.
Paledude45 is offline  
Reply With Quote
Advertisements - Register to remove
Old 03-25-2018, 04:07 PM   #6
MVP
 
Bigg Cee's Arena
 
OVR: 0
Join Date: Apr 2016
Re: Division 6 Sway Spam in Full Effect! (Video)

Quote:
Originally Posted by Paledude45
I remember how not fun it was to play against you when you were abusing the duck take downs before the first patch.
It’s never fun playing against me.
Bigg Cee is offline  
Reply With Quote
Old 03-25-2018, 04:10 PM   #7
Rookie
 
OVR: 0
Join Date: Feb 2018
Re: Division 6 Sway Spam in Full Effect! (Video)

Quote:
Originally Posted by GameplayDevUFC
The vulnerability multiplier off a sway counter will now scale based on the risk of the strike you are throwing.

If someone slips a jab, the multiplier will now be minimal.

If someone slips a hook or an uppercut, the multiplier will be the same as it is now.

If someone slips a kick, the multiplier will be smaller as well, because of all the other things that currently stack with the multiplier to make kicks risky enough.

This is all intended to bring a better risk/reward profile to the various strikes in the game, giving better options to be safe and conservative, and lessening the risk of head kicks which are currently too risky to throw.

#patchspoilers
How will this discourage sway spam? If you leave the multiplier the same as it is now for slipping hooks and uppers it's still going to give players the incentive to fish for sway counters, or am I reading this wrong? Swaying an uppercut and throwing an uppercut of your own still does insane damage. I'm not saying we should do away with sway counters, but it's still going to be easy to abuse if players can put you to sleep with duck uppers.
Paledude45 is offline  
Reply With Quote
Old 03-25-2018, 04:32 PM   #8
Former EA Sports UFC Gameplay Developer
 
GameplayDevUFC's Arena
 
OVR: 0
Join Date: Jun 2014
Location: Vancouver, BC
Posts: 2,840
Re: Division 6 Sway Spam in Full Effect! (Video)

Quote:
Originally Posted by Paledude45
How will this discourage sway spam? If you leave the multiplier the same as it is now for slipping hooks and uppers it's still going to give players the incentive to fish for sway counters, or am I reading this wrong? Swaying an uppercut and throwing an uppercut of your own still does insane damage. I'm not saying we should do away with sway counters, but it's still going to be easy to abuse if players can put you to sleep with duck uppers.
Because the risk is currently higher than the reward for slipping those.

Throw in even less risk when slipping jabs, the sway spammer will lose the fight over the course of several sways, forcing them to use them more sparingly or strategically, or continue losing.

I don't see this as the final solution, but it will have a dramatic impact, especially given that people's sway counter strategies are already well honed.

Sent from my Pixel using Operation Sports mobile app
GameplayDevUFC is offline  
Reply With Quote
Reply


« Previous Thread | Next Thread »

« Operation Sports Forums > Combat Sports > EA Sports UFC »



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 01:20 AM.
Top -