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Old 03-06-2018, 10:28 PM   #1
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Takedowns

I don’t know about anyone else... but I find takedowns are worse post patch. I’d rather deal with the super doubles over this. Atleast you could land them.

No matter what I do, outside of a rare super speed, no hud takedown, or the instant takedown off a whiff that causes a spin(spinning backfist, kicks) takedowns seem stupidly slow. Like a full second to fill. Set up with strikes, jab lead hook shoot, jab, duck the hook, shoot, double jab, sway 2-3 shots... doesn’t seem to matter, the range is super small and the length to fill the hud seems to always be roughly 1 second unless its one of those rare lucky times.

The range is weird as well, I can be arms length, shoot a takedown and miss, if theyre backing up and Im going forward its even worse. So how are they working for everyone else?
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Old 03-07-2018, 04:46 PM   #2
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Re: Takedowns

I have a problem if I want to set up with strike before, im going to the mat with bad stamina and i cant deny the next transiton because of that.

New side control to half guard is almost impossible to deny with big top advantage.
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Old 03-07-2018, 05:28 PM   #3
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Re: Takedowns

I loved the double legs pre patch and I think they incorrectly diagnosed the issue. Now I could be way off here but doubles seemed hard to stop because your grapple meter filled up before the fighter made any contact. By the time you did the denial window had already closed. The computer defending these didn't matter because the CPU decides instantly to either let you TD or not. I don't think queuing a TD offsets their now incredibly slow speed and poor range.
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Old 03-07-2018, 05:43 PM   #4
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Re: Takedowns

C'mon guys. They spent a whole dev cycle on this revolutionary striking system. They don't care if you can get a TD.
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Old 03-07-2018, 05:48 PM   #5
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Re: Takedowns

I've actually had decent success landing a TD off of a 1-2 etc.
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Old 03-07-2018, 06:44 PM   #6
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Re: Takedowns

TDs should be much more dependent upon stamina levels

There should also not be the ability to 'switch' between denying a TD and denying a Clinch --- you should be locked-out if you input the wrong action, like on the ground/etc.

After a certain threshold, TDs should not be deniable. This threshold includes many variables --- stats, perks, damage, grapple advantage, stamina level, distance of the takedown, etc

When all of those are combined --- if you have a major advantage in 'most' the categories --- your takedown is essentially un-stuffable.

So if you have 97 TD Stat, you time your TD perfectly off a missed 3-strike combo, and you have more stamina than opponent ----

You get an auto-takedown. 0 Frame Denial Window.

Or if you have a Lvl 4 Takedown Perk, opponent is rocked, and your stats and stamina are both slightly higher than theirs....insta-takedown.

etc.

Definitely don't want TDs to be 'cheeze' but they definitely need some help.

"In Real Life" sometimes a fighter knows a TD is coming but just can't stop it because of one (or many) factors, including damage, stamina, etc

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Old 03-07-2018, 09:57 PM   #7
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Re: Takedowns

Quote:
Originally Posted by Boiler569
TDs should be much more dependent upon stamina levels

There should also not be the ability to 'switch' between denying a TD and denying a Clinch --- you should be locked-out if you input the wrong action, like on the ground/etc.

After a certain threshold, TDs should not be deniable. This threshold includes many variables --- stats, perks, damage, grapple advantage, stamina level, distance of the takedown, etc

When all of those are combined --- if you have a major advantage in 'most' the categories --- your takedown is essentially un-stuffable.

So if you have 97 TD Stat, you time your TD perfectly off a missed 3-strike combo, and you have more stamina than opponent ----

You get an auto-takedown. 0 Frame Denial Window.

Or if you have a Lvl 4 Takedown Perk, opponent is rocked, and your stats and stamina are both slightly higher than theirs....insta-takedown.

etc.

Definitely don't want TDs to be 'cheeze' but they definitely need some help.

"In Real Life" sometimes a fighter knows a TD is coming but just can't stop it because of one (or many) factors, including damage, stamina, etc

I don't believe there should ever be auto takedowns because guys like jones and Aldo exist.

But I believe windows should be extremely small for defending a takedown at certain points and takedowns should be chain-able
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Old 03-08-2018, 01:14 AM   #8
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Re: Takedowns

Quote:
Originally Posted by honorandgrit
I don't believe there should ever be auto takedowns because guys like jones and Aldo exist.

But I believe windows should be extremely small for defending a takedown at certain points and takedowns should be chain-able
I don't think that auto-Takedowns are the answer either but rocking someone or someone completely gassed (by their own doing) denying a Takedown on someone with 95+ TD is just ridiculous. That's the only word you can use to describe it. Their denial window should be so small that they have to hit it perfectly to deny the Takedown at that point. If the devs want EVERY Takedown to be setup then that's something else entirely but I don't wholeheartedly agree with that either. It's just weird that we go from one extreme that should have NEVER been in the game (the lightning fast Double from cross octagon) to people shooting for Takedowns like they would drill them on white belts or newbies in wrestling class.

No wrestlers in real life shoot as slow as the Takedowns come out now in real life. None of them. Not in practice. Not warming up. They just don't.
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