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Old 02-10-2018, 12:37 PM   #1
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Visual indicators for Online

love the UFC 3 game. Only one request, can you please put the visual arrow indicators for blocking transitions in a clinch and grapple for online as well? It's so hard to know which side to block online without these indicators. Thanks

Do devs have a section to send them requests?

Last edited by KeeganJacobs; 02-18-2018 at 10:16 AM.
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Old 02-10-2018, 12:44 PM   #2
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re: Visual indicators

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Originally Posted by KeeganJacobs
love the UFC 3 game. Only one request, can you please put the visual arrow indicators for blocking transitions in a clinch and grapple for online as well? It's so hard to know which side to block online without these indicators. Thanks

Do devs have a section to send them requests?
Imo this isn't a great idea. The ground game is pretty nerfed as is.

If you spend a bit of time in practice mode you can learn the denials pretty easily.

Hint: the denial is usually I'm the direction your opponent is travelling. Ie. From half guard to side control, the denial is to whichever direction your side is. And to mount the denial is the opposite way and so on.
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Old 02-10-2018, 12:54 PM   #3
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re: Visual indicators

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Originally Posted by MadChendez
Imo this isn't a great idea. The ground game is pretty nerfed as is.

If you spend a bit of time in practice mode you can learn the denials pretty easily.

Hint: the denial is usually I'm the direction your opponent is travelling. Ie. From half guard to side control, the denial is to whichever direction your side is. And to mount the denial is the opposite way and so on.
The ground "cues" are easier to notice and differentiate though because of the actual movements (Longer and less subtle). But in the clinch it's like the movements are SO miniscule that it's most definitely harder to block the transitions. Added to that most the transitions are moving forward (visually) as opposed to moving side to side like moving from full to half guard. Ad since we only have one camera view of the clinch this adds difficulty to the process as well. PRACTICE is definitely the key though!!!! Does the recording feature let you record grappling simulations or no?

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Old 02-10-2018, 12:58 PM   #4
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re: Visual indicators

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Originally Posted by BigMoney718
The ground "cues" are easier to notice and differentiate though because of the actual movements (Longer and less subtle). But in the clinch it's like the movements are SO miniscule that it's most definitely harder to block the transitions. Added to that most the transitions are moving forward (visually) as opposed to moving side to side like moving from full to half guard. Ad since we only have one camera view of the clinch this adds difficulty to the process as well. PRACTICE is definitely the key though!!!! Does the recording feature let you record grappling simulations or no?

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Currently It doesn't let you record grappling. However, if you set the AI to basic grappling then get in clinch you should be able to get the basics down. Try to watch the movement more than the indicator to learn the animations. You should have this down within 10 mins then put it on skilled and practice what you have learnt.

Shouldn't take too long to get it down.

I did this at the start of UFC 2 and now I'm pretty proficient in the grappling element of the game.

Maybe find someone to spar with as this can help a lot with improvement.
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Old 02-10-2018, 09:32 PM   #5
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re: Visual indicators

Guys, i just don't see what is wrong with having visual indicators online like they have it for offline? I don't play a lot and i don't want it to be frustrating when playing online, and u know how many grappling positions are out there? How about the clinching?

With the input lag being bad in this game, that extra assistance with the visual indicator would help especially for online.

Clinching and not grappling is very hard to see which direction they are transitioning so a visual indicator would be great.

In real life, there is no guessing on which way the grappler is going to transition and we would try to defend it the best we can, and trust me we would know which way to defend.

For the casual gamers, this would be more fun.

Last edited by KeeganJacobs; 02-10-2018 at 09:47 PM.
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Old 02-10-2018, 09:34 PM   #6
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Re: For the DEVS, visual indicators

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Originally Posted by KeeganJacobs
Guys, i just don't see what is wrong with having visual indicators online like they have it for offline? I don't play a lot and i don't want it to be frustrating when playing online, and u know how many grappling positions are out there? How about the clinching?

In real life, there is no guessing on which way the grappler is going to transition and we would try to defend it the best we can, and trust me we would know which way to defend.

For the casual gamers, this would be more fun.
go learn it in practice mode thats how we all learnt, visual indicators just makes it so easy to deny.
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Old 02-10-2018, 09:38 PM   #7
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Re: Visual indicators

perhaps have them in quick play as default but with the option to turn off permanently i can see it being very useful for new comers trying online(one less thing they might worry about). Whether this could be patched in i have no idea
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Old 02-11-2018, 01:11 AM   #8
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Re: Visual indicators

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Originally Posted by Sivo
perhaps have them in quick play as default but with the option to turn off permanently i can see it being very useful for new comers trying online(one less thing they might worry about). Whether this could be patched in i have no idea
Yes thank you. Many of my friends who play these type of games are not playing for hours, and they just want to pick it up and have fun.

Well most of them told me, that UFC game is hard and frustrating because of the ground game.

Yes i get the fact that if we practice for hours in all these positions from clinching and ground game, we would get better without visuals but for casuals who just want to have fun with it, we should have that on.

For online, there should be an option to turn it on or off, it would make the game a lot more fun for most of us.
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