I created this NHL 2K8 save-file editor for my own use, but felt someone else might have use for it.
Remember to save often and to keep backups of your save files when using this editor.
I'm not able to maintain this actively anymore. Questions and bug reports are still welcome in this thread, but I can't guarantee I'll find time to answer.
Features for roster makers:
- Remove old player photos (it's automatic for Roster files).
- Change any player's head to any of the more than 450 3D models that exist in the game.
- Stop the commentators from calling players by the wrong names.
- Add or remove Elite, Veteran and Enforcer status.
- Spreadsheet import and export for any number of players or whole rosters.
- Global attribute edits (absolute, relative, scaled).
- Copy and paste attributes from one player to another, even between save files.
- Fast editing: click a value to edit it, and use the tab key to cycle through attributes.
- Edit lines, move players and control lineup status (dress, scratch, minors, etc.).
- Delete a player entirely so that he does not even appear in the free agents list.
For franchise-mode players:
- Draft class editing and sharing (via importable spreadsheets).
- Edit player contracts individually (or re-balance salaries for all teams)
- Freely edit non-player teams.
- Recover players from the waiver wire and unblock players "stuck" on waivers.
- Force players into retirement, or stop one from retiring.
- Reset player fatigue (helps with back-to-back games, for example).
- Set player morale/happiness.
(Season mode save files are also supported.)
Save-file repair:
- Fix game freezes caused by a player being signed to more than one team.
- Fix game freezes caused by an RFA's Holdout or Unsigned status.
- The editor rebuilds the free-agent list when you save, which corrects some freezes.
Console support:
The editor now supports both the PS3 and XBox 360 versions of NHL2K8. Roster, Season and Franchise-mode saves from both consoles can be opened and edited (as of version 0.14). No additional software is needed for use with the PS3, but XBox users will need to use software that supports save-file injection, like Horizon, Modio, or Velocity, along with the editor.
Rosters can be safely migrated between the two consoles using the Spreadsheet Export/Import function. (Roster saves created on one platform (PS3/360) can in fact be loaded directly on the other, but doing so will cause player equipment to become discolored, so the spreadsheet method is recommended.)
System requirements
The software should run on Windows, Linux and Mac (I haven't tested it on a Mac). For Windows and Mac, the Java 8 framework (or higher) must be installed first. If you don't have it, it's free to download
here. The minimum Windows version for Java 8 is Vista.
For Linux users, there are two sets of requirements depending on what version of Linux you use. Some versions of Linux run the editor with only Java installed, but other versions (like Ubuntu) also require Open JFX to be installed. (In Ubuntu, you can easily install Open JFX by opening a terminal and keying in
sudo apt-get install openjfx.)
Running the editor
For Windows, the program should execute on double-click. If not, either .jar files are associated with a program other than Java, or Java 8 or better is not installed.
For Linux, usage varies. On Lubuntu at least, you can execute the program by right-clicking the file and choosing "OpenJDK Java Runtime". Again, Java/Open JFX must be installed first!
Latest download link (March 26, 2023):
This editor comes without ANY warranty. Use it at your own risk. By using the editor, you also agree to the terms of use (see "Help", "Terms of use" in the app's main menu).
Version 0.19:
Windows users, download here (.exe):
https://www.mediafire.com/file/nqhd6...no2k8.exe/file
Linux/Mac users, download here (.jar):
https://www.mediafire.com/file/u7ud4...no2k8.jar/file