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EA UFC 3: Low Lying Fruit for Patches

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Old 01-03-2018, 11:46 AM   #1
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EA UFC 3: Low Lying Fruit for Patches

Ok so we are 3 weeks before EA Access and the dev team has likely finalized the launch version and may have already finished the Day 0 and Day 1 patches. So its time to start focusing on future patches.

The purpose of this thread is to help the dev team identify the small issues with the game that can likely be added with minimal work (the low lying fruit). This sort of stuff tends to get overlooked because the community is typically focusing on bigger issues. With that said, if we identify them and make some noise about it, the devs are more likely to fix these small issues.

This is stuff that doesnt require additional mocap, animation or significant audio work. I'll give you an example:

Changes to head movement isnt considered low lying fruit because it may require additional mo cap, animation and testing.

Adding new hairsyles, body types, names to CAF is considered low lying fruit because most of the art and audio files are already in the game.



So here are my two:

- Sliders in every offline mode. Right now sliders are only in Fight Now Custom and Tournament mode. Sliders should be added to Event and Career mode.

- CAF changes: Every hairstyle, facial hair style, body type and name that is currently assigned to a roster fighter should be an option for CAFs.
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Old 01-03-2018, 11:54 AM   #2
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Re: EA UFC 3: Low Lying Fruit for Patches

As per your definition, hidden opponents meters should be low hanging fruit enough to get it in post release.


The topic would also be much more useful if we knew the list of things that was changed post beta, no?
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Old 01-03-2018, 11:56 AM   #3
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Re: EA UFC 3: Low Lying Fruit for Patches

Quote:
Originally Posted by Acebaldwin
As per your definition, hidden opponents meters should be low hanging fruit enough to get it in post release.


The topic would also be much more useful if we knew the list of things that was changed post beta, no?
Sure but whats the harm in listing them anyway? If they are fixed, cool. If not, its already on the list.
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Old 01-03-2018, 12:00 PM   #4
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Re: EA UFC 3: Low Lying Fruit for Patches

Sliders in every offline mode.

This is a must, when the game launches I'm expecting someone to make a thread with the most realistic slider definitions, that being said this feature needs to be in all offline modes specially in create an event.


The sliders could overhaul the ground game and clinch to an extent, with quicker transtitions,more damage from strikes etc
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Old 01-03-2018, 12:04 PM   #5
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Re: EA UFC 3: Low Lying Fruit for Patches

Quote:
Originally Posted by aholbert32
Sure but whats the harm in listing them anyway? If they are fixed, cool. If not, its already on the list.
No harm, but certainly a time saver. And would also be a great opportunity to see everything that's been changed so far post beta and concentrate on what's not been added/tuned or fix.


On topic, being able to follow up strikes longer on a tko'd opponent shouldn't require new mocap. But following up strikes on a ko'd opponent I guess would ?
Instead of having the walk off animation being automatic.
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Old 01-03-2018, 12:15 PM   #6
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Re: EA UFC 3: Low Lying Fruit for Patches

As discussed in another thread: making it so the redirected attacks to the head actually trigger head hit-stuns, instead of body hit-stuns.
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Old 01-03-2018, 12:21 PM   #7
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Re: EA UFC 3: Low Lying Fruit for Patches

The most Interesting thread on here
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Old 01-03-2018, 12:25 PM   #8
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Re: EA UFC 3: Low Lying Fruit for Patches

Quote:
Originally Posted by Solid_Altair
As discussed in another thread: making it so the redirected attacks to the head actually trigger head hit-stuns, instead of body hit-stuns.
This, and also double check move levels to make sure there isn't anything real weird in there, like Barboza's level 1 inside low kick
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