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Old 11-27-2017, 11:11 AM   #1
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Animation Finishes

Im not sure this will get changed at this point, but why do guys who get koed lean forward when the momentum for the strike says they should go backwards?

If i land a round house kick and its sends the guy to lala land, id say 99% of the time his body will follow the momentum of my strike and he will fall backwards, very rarely do guys fall forward after being kicked in the face unless they were already leaning that way.

What is the reasoning for going back to predetermined ko animations?

I know the rag doll physics were insane but all they needed was a little tuning, not a complete replacement.

Not to forget the ragdoll physics were a "big" feature of UFC 2 and im surprised you replaced them this way
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Old 11-27-2017, 11:14 AM   #2
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Re: Animation Finishes

100% agree
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Old 11-27-2017, 11:18 AM   #3
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Re: Animation Finishes

indeed i prefer the ea ufc 2 ragdoll finishes compared to these canned KO animations.
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Old 11-27-2017, 11:25 AM   #4
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Re: Animation Finishes

I just really don't understand it. Why go back to something from UFC 1??

I am flabbergasted.

Why no GC raise alarm bells when this happened?
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Old 11-27-2017, 11:30 AM   #5
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Re: Animation Finishes

Was just talking with Geoff/GamplayDev on Twitter about this. Only the Active Knockdowns are canned animations. The rest are in physics, but it's been (and is still being) heavily re-tuned:

https://twitter.com/GeoffHarrower/st...67482100203520

https://twitter.com/GeoffHarrower/st...68100261019650
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Old 11-27-2017, 11:33 AM   #6
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Re: Animation Finishes

Lol that was the same thing i was thinking.I would think a GC would of been like "oh hell no " Seeing ufc1/fight night knockouts
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Old 11-27-2017, 11:34 AM   #7
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Re: Animation Finishes

Yep I'm not against having canned KO animations but the issue for me is that the weight and direction of the strike carries little impact on what the animation is.



I mean? When do you see people just fall slowly to one knee? It's a real shame because the overhauled striking looks amazing a lot of the time.
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Old 11-27-2017, 11:36 AM   #8
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Re: Animation Finishes

Quote:
Originally Posted by emmdeekay
Yep I'm not against having canned KO animations but the issue for me is that the weight and direction of the strike carries little impact on what the animation is.



I mean? When do you see people just fall slowly to one knee? It's a real shame because the overhauled striking looks amazing a lot of the time.

That is the exact video that made me create this thread.

What the heck was that?
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